Difference between revisions of "Right to Rule/Chapter 2: Spiderweb Politics"

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==Mission 5 - Aralin Jick==
 
==Mission 5 - Aralin Jick==
 +
[[Image:Aralin Jick.jpg|thumb|right|128px|Aralin Jick]]
 +
'''Type:''' Courier
 +
 +
'''Destination:''' Nishah (4 jumps)
 +
 +
'''Summary:''' Travel to Nishah, the second mission hub.
  
 
==Mission 6 - Background Check==
 
==Mission 6 - Background Check==
 +
[[Image:Amarr_epic_07.jpg|thumb|right]]
 +
'''Type:''' Encounter (Sansha's Nation)
 +
 +
'''Summary:''' Destroy all enemy ships.
 +
 +
'''Tips:'''
 +
* Attacking each wave will trigger the next reinforcement.
 +
* It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.
 +
 +
{{NPCTableHead|Initial Group}}
 +
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Mutilator/Hellhound}}
 +
{{NPCTableRow|Battleship|2|Centus Dread Lord/Tyrant}}
 +
|}
 +
 +
{{NPCTableHead|Wave 1}}
 +
{{NPCTableRow|Battlecruiser|2|Centatis Devil/Wraith}}
 +
|}
 +
 +
{{NPCTableHead|Wave 2}}
 +
{{NPCTableRow|Elite Frigate|3|Centii Loyal Minion/Servant|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 +
|}
 +
 +
{{NPCTableHead|Wave 3}}
 +
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Mutilator/Hellhound}}
 +
{{NPCTableRow|Battleship|3|Centus Tyrant}}
 +
|}
 +
 +
{{NPCTableHead|Wave 4}}
 +
{{NPCTableRow|Battlecruiser|2|Centatis Devil/Wraith}}
 +
|}
 +
 +
{{NPCTableHead|Wave 5}}
 +
{{NPCTableRow|Elite Frigate|1|Centii Loyal Servant/Minion|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 +
|}
 +
 +
{{NPCTableHead|Wave 6}}
 +
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Torturer/Mutilator/Fiend}}
 +
{{NPCTableRow|Battleship|3|Centus Dread Lord/Tyrant}}
 +
|}
 +
 +
The last ship destroyed in Wave 6 completes the mission objective.
 +
{{NPCTableHead|Wave 7}}
 +
{{NPCTableRow|Battlecruiser|2|Centatis Wraith/Devil}}
 +
|}
 +
 +
{{NPCTableHead|Wave 8}}
 +
{{NPCTableRow|Elite Frigate|2|Centii Loyal Minion/Servant|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 +
|}
  
 
==Mission 7 - Longing Leman==
 
==Mission 7 - Longing Leman==
 +
[[Image:Amarr_epic_08.jpg|thumb|right]]
 +
'''Type:''' Encounter (Amarr Empire/No combat)
 +
 +
'''Summary:''' Retrieve the Communications Logs (0.1 m3)
 +
 +
'''Tips:'''
 +
* You will need a Data Analyzer module to hack the Encrypted Communications Array. The mission does not provide you with one, so you'll have to get one yourself.
 +
* This is not a combat mission. It is not necessary to destroy any NPC ships.
 +
 +
{{StructureTable|
 +
{{StructureTableRow|Hackable|1|Encrypted Communications Array|cargo=1 x Communications Logs}}
 +
}}
 +
 +
{{NPCTableHead|Outpost Guards}}
 +
{{NPCTableRow|Fighter|5|Outpost Defender (Equite)}}
 +
{{NPCTableRow|Elite Frigate|4|Divine Imperial Imran/Sixtus|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 +
{{NPCTableRow|Battlecruiser|6|Imperial Templar Phalanx}}
 +
{{NPCTableRow|Battleship|7|Imperial Templar Diviner/Judgement|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer}}}}
 +
|}
  
 
==Mission 8 - Languishing Lord==
 
==Mission 8 - Languishing Lord==
 +
 +
[[Image:Amarr_epic_09.jpg|thumb|right]]
 +
'''Type:''' Encounter (Amarr Empire/No combat)
 +
 +
'''Summary:''' No combat.
 +
 +
'''Tips:'''
 +
*You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.
 +
 +
{{StructureTable|
 +
{{StructureTableRow|Structure|1|Broken Metallic Crystal Asteroid}}
 +
{{StructureTableRow|Asteroid|30|Veldspar}}
 +
}}
 +
 +
{{NPCTableHead|Initial Spawn}}
 +
{{NPCTableRow|Battleship|1|Lord Manik}}
 +
{{NPCTableRow|Battleship|1|Mercenary}}
 +
|}
 +
 +
Mission objective is completed after Lord Manik and the mercenary leave the area.
  
 
==Misison 9 - Razing the Outpost==
 
==Misison 9 - Razing the Outpost==
 +
[[Image:Amarr_epic_10.jpg|thumb|right]]
 +
'''Type:''' Encounter (Mercenaries - Mordu's Legion ships)
 +
 +
'''Summary:''' Destroy all enemy ships and The Outpost.
 +
 +
'''Tips:'''
 +
*Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.
 +
 +
===Acceleration Gate Entrance===
 +
{{NPCTableHead}}
 +
{{NPCTableRow|Frigate|3|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 +
{{NPCTableRow|Cruiser|3|Mordus Lion}}
 +
{{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti}}
 +
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
 +
|}
 +
 +
===Room 1===
 +
{{NPCTableHead}}
 +
{{NPCTableRow|Cruiser|6|Mordus Puma/Leopard}}
 +
{{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti/Mammoth}}
 +
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
 +
|}
 +
 +
===Room 2===
 +
{{NPCTableHead|Initial Group}}
 +
{{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 +
{{NPCTableRow|Cruiser|4|Mordus Bobcat}}
 +
{{NPCTableRow|Battleship|2|Mordus Gigamar|trigger=Last battleship destroyed triggers Wave 1}}
 +
{{NPCTableRow|Sentry|3|Caldari Heavy Missile Battery|note=Inferno missiles (thermal)}}
 +
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
 +
|}
 +
 +
{{NPCTableHead|Wave 1}}
 +
{{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 +
{{NPCTableRow|Cruiser|4|Mordus Leopard}}
 +
{{NPCTableRow|Battleship|4|Mordus Gigamar/Mammoth|trigger=Third battleship destroyed triggers Wave 2}}
 +
|}
 +
 +
{{NPCTableHead|Wave 2}}
 +
{{NPCTableRow|Frigate|4|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 +
{{NPCTableRow|Cruiser|3|Mordus Lion}}
 +
{{NPCTableRow|Battleship|8|Mordus Gigamar/Phanti/Mammoth}}
 +
|}
 +
 +
{{StructureTable|
 +
{{StructureTableRow|Structure|1|The Outpost|trigger=Destroying completes the mission objective|note=~53,000 HP}}
 +
}}
  
 
==Mission 10 - Ascending Nobles==
 
==Mission 10 - Ascending Nobles==
 +
[[Image:Amarr_epic_11.jpg|thumb|right]]
 +
'''Type:''' Encounter (Mercenaries - Amarr ships)
 +
 +
'''Destination:''' Reteka (7 jumps)
 +
 +
'''Summary:''' Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
 +
 +
'''Tips:'''
 +
* All spawns start approximately 80k from warp in.
 +
* The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
 +
 +
The last ship destroyed in each group will trigger the next wave.
 +
{{NPCTableHead|Initial Group}}
 +
{{NPCTableRow|Battleship|5|Independent Veteran Abaddon/Armageddon/Apocalypse}}
 +
{{NPCTableRow|Sentry|2|Amarr Light Missile Battery|note=Mjolnir missiles (EM)}}
 +
{{NPCTableRow|Sentry|2|Amarr Cruise Missile Battery|note=Mjolnir missiles (EM)}}
 +
|}
 +
 +
{{NPCTableHead|Wave 1}}
 +
{{NPCTableRow|Cruiser|8|Independent Veteran Omen/Augoror/Maller/Arbitrator|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer - 25km range}}}}
 +
|}
 +
 +
{{NPCTableHead|Wave 2}}
 +
{{NPCTableRow|Battleship|7|Independent Green-Crewed Abaddon/Armageddon/Apocalypse}}
 +
|}
 +
 +
{{NPCTableHead|Wave 3}}
 +
{{NPCTableRow|Battleship|6|Independent Abaddon/Armageddon/Apocalypse|trigger=Last ship destroyed completes the mission objective}}
 +
|}
 +
 +
{{StructureTable|
 +
{{StructureTableRow|Structure|1|Amarr Chapel}}
 +
}}
 +
 +
Mina Darabi spawns near the Amarr Chapel.
 +
 +
===Additional Spawn===
 +
If the mission is not completed within 30 minutes after Mina Darabi is collected, the following message will appear:
 +
{{MessageBox|Pop-up message:
 +
|I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.}}
 +
Approximately 5-10 seconds after that message appears, a new battle group will spawn. There are no bounties and relatively poor salvage from this spawn.
 +
 +
{{NPCTableHead|Additional Spawn}}
 +
{{NPCTableRow|Elite Frigate|6|Independent Veteran Crucifier/Inquisitor|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 +
{{NPCTableRow|Elite Cruiser|6|Independent Veteran Omen/Maller/Augoror|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer}}}}
 +
{{NPCTableRow|Elite Battleship|6|Independent Veteran Armageddon/Apocalypse/Abaddon|ewar={{icon|neut|24|Energy neutralizer}}}}
 +
|}
 +
 +
This spawn is incredibly strong. It is suggested that pilots bring additional fleet members with logistics. Ships do not award bounties, but may drop faction tags and loot/salvage.
  
 
==Mission 11 - Hunting the Hunter==
 
==Mission 11 - Hunting the Hunter==
 +
[[Image:Amarr_epic_12.jpg|thumb|right]]
 +
'''Type:''' Encounter (Sansha's Nation)
 +
 +
'''Summary:''' Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).
 +
 +
===Acceleration Gate Entrance===
 +
{{NPCTableHead}}
 +
{{NPCTableRow|Elite Cruiser|6|Centum Loyal Fiend/Hellhound}}
 +
{{NPCTableRow|Battleship|3|Centus Dark Lord/Dread Lord}}
 +
{{NPCTableRow|Sentry|6|Sansha Heavy Missile Battery|note=Mjolnir missiles (EM)}}
 +
|}
 +
 +
===Room 1===
 +
{{NPCTableHead|Initial Group}}
 +
{{NPCTableRow|Sentry|1|Sansha Energy Neutralizer I|ewar={{icon|neut|24|Energy neutralizer = 100km range}}}}
 +
{{NPCTableRow|Sentry|2|Sansha Sentry III}}
 +
{{NPCTableRow|Elite Frigate|2|Centii Loyal Savage/Slavehunter|ewar={{icon|td|24|Tracking disruption}}}}
 +
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Mutilator/Torturer}}
 +
{{NPCTableRow|Battlecruiser|4|Centatis Devil/Daemon|trigger=Last ship destroyed triggers Wave 1}}
 +
{{NPCTableRow|Battleship|4|Centus Tyrant/Dread Lord|trigger=Last ship destroyed triggers Wave 2}}
 +
{{NPCTableRow|Battleship|3|Centus Beast Lord/Savage Lord/Overlord|ewar={{icon|td|24|Tracking disruption}}}}
 +
|}
 +
 +
{{NPCTableHead|Wave 1}}
 +
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Execrator/Slaughterer|ewar={{icon|td|24|Tracking disruption}}}}
 +
|}
 +
 +
{{NPCTableHead|Wave 2}}
 +
{{NPCTableRow|Elite Frigate|3|Centii Loyal Plague/Butcher}}
 +
{{NPCTableRow|Battleship|3|Centus Beast Lord/Plague Lord|ewar=TD}}
 +
|}
 +
 +
{{StructureTable|
 +
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note=Locked - Requires Rahsa's Security Card}}
 +
{{StructureTableRow|Structure|1|Sansha Battletower|note=Destroying unlocks the Acceleration Gate}}
 +
}}
 +
 +
===Room 2===
 +
On warp in, you will receive a message from Rahsa:
 +
{{MessageBox|Message from Rahsa:
 +
|A Deal: Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well.}}
 +
 +
{{NPCTableHead}}
 +
{{NPCTableRow|Battleship|1|Rahsa's Battleship|cargo=1 x Rahsa, Sansha Commander}}
 +
|}
 +
 +
{{StructureTable|
 +
{{StructureTableRow|Structure|1|Rahsa's Habitation Module|cargo=Basic trade goods}}
 +
}}
 +
 +
Destroying Rahsa's Battleship completes the mission objective.
  
 
==Mission 12 - Fate of a Madman==
 
==Mission 12 - Fate of a Madman==
 +
[[Image:Aralin Jick.jpg|thumb|right|128px|Aralin Jick]]
 +
'''Type:''' Branch
 +
 +
'''Summary:''' You must choose your path.
 +
*Choose ''Interrogation: Catching the Scent'' to work for the Amarr Empire. This guide follows this choice.
 +
*Choose ''Silence Rahsa: The Nation's Path'' to work for Sansha's Nation.

Revision as of 18:32, 15 July 2017

Half of the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.

Mission 5 - Aralin Jick

Aralin Jick

Type: Courier

Destination: Nishah (4 jumps)

Summary: Travel to Nishah, the second mission hub.

Mission 6 - Background Check

Amarr epic 07.jpg

Type: Encounter (Sansha's Nation)

Summary: Destroy all enemy ships.

Tips:

  • Attacking each wave will trigger the next reinforcement.
  • It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.


Initial Group
WD EWAR L


Elite Cruiser 3 x Elite Cruiser Centum Loyal Mutilator/Hellhound
Battleship 2 x Battleship Centus Dread Lord/Tyrant


Wave 1
WD EWAR L


Battlecruiser 2 x Battlecruiser Centatis Devil/Wraith


Wave 2
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Minion/Servant Warp Disruptor Stasis webifier


Wave 3
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Centum Loyal Mutilator/Hellhound
Battleship 3 x Battleship Centus Tyrant


Wave 4
WD EWAR L


Battlecruiser 2 x Battlecruiser Centatis Devil/Wraith


Wave 5
WD EWAR L


Elite Frigate 1 x Elite Frigate Centii Loyal Servant/Minion Warp Disruptor Stasis webifier


Wave 6
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Centum Loyal Torturer/Mutilator/Fiend
Battleship 3 x Battleship Centus Dread Lord/Tyrant

The last ship destroyed in Wave 6 completes the mission objective.

Wave 7
WD EWAR L


Battlecruiser 2 x Battlecruiser Centatis Wraith/Devil


Wave 8
WD EWAR L


Elite Frigate 2 x Elite Frigate Centii Loyal Minion/Servant Warp Disruptor Stasis webifier

Mission 7 - Longing Leman

Amarr epic 08.jpg

Type: Encounter (Amarr Empire/No combat)

Summary: Retrieve the Communications Logs (0.1 m3)

Tips:

  • You will need a Data Analyzer module to hack the Encrypted Communications Array. The mission does not provide you with one, so you'll have to get one yourself.
  • This is not a combat mission. It is not necessary to destroy any NPC ships.

Template:StructureTable


Outpost Guards
WD EWAR L


Fighter 5 x Fighter Outpost Defender (Equite)
Elite Frigate 4 x Elite Frigate Divine Imperial Imran/Sixtus Warp Disruptor Stasis webifier
Battlecruiser 6 x Battlecruiser Imperial Templar Phalanx
Battleship 7 x Battleship Imperial Templar Diviner/Judgement Tracking disruption Energy neutralizer

Mission 8 - Languishing Lord

Amarr epic 09.jpg

Type: Encounter (Amarr Empire/No combat)

Summary: No combat.

Tips:

  • You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.

Template:StructureTable


Initial Spawn
WD EWAR L


Battleship 1 x Battleship Lord Manik
Battleship 1 x Battleship Mercenary

Mission objective is completed after Lord Manik and the mercenary leave the area.

Misison 9 - Razing the Outpost

Amarr epic 10.jpg

Type: Encounter (Mercenaries - Mordu's Legion ships)

Summary: Destroy all enemy ships and The Outpost.

Tips:

  • Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.

Acceleration Gate Entrance

WD EWAR L


Frigate 3 x Frigate Mordus Bounty Hunter Warp Disruptor Stasis webifier
Cruiser 3 x Cruiser Mordus Lion
Battleship 4 x Battleship Mordus Gigamar/Phanti
Sentry 3 x Sentry Caldari Cruise Missile Battery Scourge missiles (kinetic)

Room 1

WD EWAR L


Cruiser 6 x Cruiser Mordus Puma/Leopard
Battleship 4 x Battleship Mordus Gigamar/Phanti/Mammoth
Sentry 3 x Sentry Caldari Cruise Missile Battery Scourge missiles (kinetic)

Room 2

Initial Group
WD EWAR L


Frigate 2 x Frigate Mordus Bounty Hunter Warp Disruptor Stasis webifier
Cruiser 4 x Cruiser Mordus Bobcat
Battleship 2 x Battleship Mordus Gigamar Last battleship destroyed triggers Wave 1
Sentry 3 x Sentry Caldari Heavy Missile Battery Inferno missiles (thermal)
Sentry 3 x Sentry Caldari Cruise Missile Battery Scourge missiles (kinetic)


Wave 1
WD EWAR L


Frigate 2 x Frigate Mordus Bounty Hunter Warp Disruptor Stasis webifier
Cruiser 4 x Cruiser Mordus Leopard
Battleship 4 x Battleship Mordus Gigamar/Mammoth Third battleship destroyed triggers Wave 2


Wave 2
WD EWAR L


Frigate 4 x Frigate Mordus Bounty Hunter Warp Disruptor Stasis webifier
Cruiser 3 x Cruiser Mordus Lion
Battleship 8 x Battleship Mordus Gigamar/Phanti/Mammoth

Template:StructureTable

Mission 10 - Ascending Nobles

Amarr epic 11.jpg

Type: Encounter (Mercenaries - Amarr ships)

Destination: Reteka (7 jumps)

Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.

Tips:

  • All spawns start approximately 80k from warp in.
  • The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).

The last ship destroyed in each group will trigger the next wave.

Initial Group
WD EWAR L


Battleship 5 x Battleship Independent Veteran Abaddon/Armageddon/Apocalypse
Sentry 2 x Sentry Amarr Light Missile Battery Mjolnir missiles (EM)
Sentry 2 x Sentry Amarr Cruise Missile Battery Mjolnir missiles (EM)


Wave 1
WD EWAR L


Cruiser 8 x Cruiser Independent Veteran Omen/Augoror/Maller/Arbitrator Tracking disruption Energy neutralizer - 25km range


Wave 2
WD EWAR L


Battleship 7 x Battleship Independent Green-Crewed Abaddon/Armageddon/Apocalypse


Wave 3
WD EWAR L


Battleship 6 x Battleship Independent Abaddon/Armageddon/Apocalypse Last ship destroyed completes the mission objective

Template:StructureTable

Mina Darabi spawns near the Amarr Chapel.

Additional Spawn

If the mission is not completed within 30 minutes after Mina Darabi is collected, the following message will appear:

Pop-up message:
I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.

Approximately 5-10 seconds after that message appears, a new battle group will spawn. There are no bounties and relatively poor salvage from this spawn.


Additional Spawn
WD EWAR L


Elite Frigate 6 x Elite Frigate Independent Veteran Crucifier/Inquisitor Warp Disruptor Stasis webifier
Elite Cruiser 6 x Elite Cruiser Independent Veteran Omen/Maller/Augoror Tracking disruption Energy neutralizer
Elite Battleship 6 x Elite Battleship Independent Veteran Armageddon/Apocalypse/Abaddon Energy neutralizer

This spawn is incredibly strong. It is suggested that pilots bring additional fleet members with logistics. Ships do not award bounties, but may drop faction tags and loot/salvage.

Mission 11 - Hunting the Hunter

Amarr epic 12.jpg

Type: Encounter (Sansha's Nation)

Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).

Acceleration Gate Entrance

WD EWAR L


Elite Cruiser 6 x Elite Cruiser Centum Loyal Fiend/Hellhound
Battleship 3 x Battleship Centus Dark Lord/Dread Lord
Sentry 6 x Sentry Sansha Heavy Missile Battery Mjolnir missiles (EM)

Room 1

Initial Group
WD EWAR L


Sentry 1 x Sentry Sansha Energy Neutralizer I Icon energy neutralizer i.png
Sentry 2 x Sentry Sansha Sentry III
Elite Frigate 2 x Elite Frigate Centii Loyal Savage/Slavehunter Tracking disruption
Elite Cruiser 3 x Elite Cruiser Centum Loyal Mutilator/Torturer
Battlecruiser 4 x Battlecruiser Centatis Devil/Daemon Last ship destroyed triggers Wave 1
Battleship 4 x Battleship Centus Tyrant/Dread Lord Last ship destroyed triggers Wave 2
Battleship 3 x Battleship Centus Beast Lord/Savage Lord/Overlord Tracking disruption


Wave 1
WD EWAR L


Elite Cruiser 3 x Elite Cruiser Centum Loyal Execrator/Slaughterer Tracking disruption


Wave 2
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Plague/Butcher
Battleship 3 x Battleship Centus Beast Lord/Plague Lord Tracking Disruptor

Template:StructureTable

Room 2

On warp in, you will receive a message from Rahsa:

Message from Rahsa:
A Deal: Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well.


WD EWAR L


Battleship 1 x Battleship Rahsa's Battleship 1 x Rahsa, Sansha Commander

Template:StructureTable

Destroying Rahsa's Battleship completes the mission objective.

Mission 12 - Fate of a Madman

Aralin Jick

Type: Branch

Summary: You must choose your path.

  • Choose Interrogation: Catching the Scent to work for the Amarr Empire. This guide follows this choice.
  • Choose Silence Rahsa: The Nation's Path to work for Sansha's Nation.