Difference between revisions of "Right to Rule/Chapter 2: Spiderweb Politics"
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==Mission 5 - Aralin Jick== | ==Mission 5 - Aralin Jick== | ||
+ | [[Image:Aralin Jick.jpg|thumb|right|128px|Aralin Jick]] | ||
+ | '''Type:''' Courier | ||
+ | |||
+ | '''Destination:''' Nishah (4 jumps) | ||
+ | |||
+ | '''Summary:''' Travel to Nishah, the second mission hub. | ||
==Mission 6 - Background Check== | ==Mission 6 - Background Check== | ||
+ | [[Image:Amarr_epic_07.jpg|thumb|right]] | ||
+ | '''Type:''' Encounter (Sansha's Nation) | ||
+ | |||
+ | '''Summary:''' Destroy all enemy ships. | ||
+ | |||
+ | '''Tips:''' | ||
+ | * Attacking each wave will trigger the next reinforcement. | ||
+ | * It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them. | ||
+ | |||
+ | {{NPCTableHead|Initial Group}} | ||
+ | {{NPCTableRow|Elite Cruiser|3|Centum Loyal Mutilator/Hellhound}} | ||
+ | {{NPCTableRow|Battleship|2|Centus Dread Lord/Tyrant}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Wave 1}} | ||
+ | {{NPCTableRow|Battlecruiser|2|Centatis Devil/Wraith}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Wave 2}} | ||
+ | {{NPCTableRow|Elite Frigate|3|Centii Loyal Minion/Servant|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Wave 3}} | ||
+ | {{NPCTableRow|Elite Cruiser|2|Centum Loyal Mutilator/Hellhound}} | ||
+ | {{NPCTableRow|Battleship|3|Centus Tyrant}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Wave 4}} | ||
+ | {{NPCTableRow|Battlecruiser|2|Centatis Devil/Wraith}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Wave 5}} | ||
+ | {{NPCTableRow|Elite Frigate|1|Centii Loyal Servant/Minion|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Wave 6}} | ||
+ | {{NPCTableRow|Elite Cruiser|2|Centum Loyal Torturer/Mutilator/Fiend}} | ||
+ | {{NPCTableRow|Battleship|3|Centus Dread Lord/Tyrant}} | ||
+ | |} | ||
+ | |||
+ | The last ship destroyed in Wave 6 completes the mission objective. | ||
+ | {{NPCTableHead|Wave 7}} | ||
+ | {{NPCTableRow|Battlecruiser|2|Centatis Wraith/Devil}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Wave 8}} | ||
+ | {{NPCTableRow|Elite Frigate|2|Centii Loyal Minion/Servant|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | ||
+ | |} | ||
==Mission 7 - Longing Leman== | ==Mission 7 - Longing Leman== | ||
+ | [[Image:Amarr_epic_08.jpg|thumb|right]] | ||
+ | '''Type:''' Encounter (Amarr Empire/No combat) | ||
+ | |||
+ | '''Summary:''' Retrieve the Communications Logs (0.1 m3) | ||
+ | |||
+ | '''Tips:''' | ||
+ | * You will need a Data Analyzer module to hack the Encrypted Communications Array. The mission does not provide you with one, so you'll have to get one yourself. | ||
+ | * This is not a combat mission. It is not necessary to destroy any NPC ships. | ||
+ | |||
+ | {{StructureTable| | ||
+ | {{StructureTableRow|Hackable|1|Encrypted Communications Array|cargo=1 x Communications Logs}} | ||
+ | }} | ||
+ | |||
+ | {{NPCTableHead|Outpost Guards}} | ||
+ | {{NPCTableRow|Fighter|5|Outpost Defender (Equite)}} | ||
+ | {{NPCTableRow|Elite Frigate|4|Divine Imperial Imran/Sixtus|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | ||
+ | {{NPCTableRow|Battlecruiser|6|Imperial Templar Phalanx}} | ||
+ | {{NPCTableRow|Battleship|7|Imperial Templar Diviner/Judgement|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer}}}} | ||
+ | |} | ||
==Mission 8 - Languishing Lord== | ==Mission 8 - Languishing Lord== | ||
+ | |||
+ | [[Image:Amarr_epic_09.jpg|thumb|right]] | ||
+ | '''Type:''' Encounter (Amarr Empire/No combat) | ||
+ | |||
+ | '''Summary:''' No combat. | ||
+ | |||
+ | '''Tips:''' | ||
+ | *You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear. | ||
+ | |||
+ | {{StructureTable| | ||
+ | {{StructureTableRow|Structure|1|Broken Metallic Crystal Asteroid}} | ||
+ | {{StructureTableRow|Asteroid|30|Veldspar}} | ||
+ | }} | ||
+ | |||
+ | {{NPCTableHead|Initial Spawn}} | ||
+ | {{NPCTableRow|Battleship|1|Lord Manik}} | ||
+ | {{NPCTableRow|Battleship|1|Mercenary}} | ||
+ | |} | ||
+ | |||
+ | Mission objective is completed after Lord Manik and the mercenary leave the area. | ||
==Misison 9 - Razing the Outpost== | ==Misison 9 - Razing the Outpost== | ||
+ | [[Image:Amarr_epic_10.jpg|thumb|right]] | ||
+ | '''Type:''' Encounter (Mercenaries - Mordu's Legion ships) | ||
+ | |||
+ | '''Summary:''' Destroy all enemy ships and The Outpost. | ||
+ | |||
+ | '''Tips:''' | ||
+ | *Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible. | ||
+ | |||
+ | ===Acceleration Gate Entrance=== | ||
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Frigate|3|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | ||
+ | {{NPCTableRow|Cruiser|3|Mordus Lion}} | ||
+ | {{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti}} | ||
+ | {{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}} | ||
+ | |} | ||
+ | |||
+ | ===Room 1=== | ||
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Cruiser|6|Mordus Puma/Leopard}} | ||
+ | {{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti/Mammoth}} | ||
+ | {{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}} | ||
+ | |} | ||
+ | |||
+ | ===Room 2=== | ||
+ | {{NPCTableHead|Initial Group}} | ||
+ | {{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | ||
+ | {{NPCTableRow|Cruiser|4|Mordus Bobcat}} | ||
+ | {{NPCTableRow|Battleship|2|Mordus Gigamar|trigger=Last battleship destroyed triggers Wave 1}} | ||
+ | {{NPCTableRow|Sentry|3|Caldari Heavy Missile Battery|note=Inferno missiles (thermal)}} | ||
+ | {{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Wave 1}} | ||
+ | {{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | ||
+ | {{NPCTableRow|Cruiser|4|Mordus Leopard}} | ||
+ | {{NPCTableRow|Battleship|4|Mordus Gigamar/Mammoth|trigger=Third battleship destroyed triggers Wave 2}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Wave 2}} | ||
+ | {{NPCTableRow|Frigate|4|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | ||
+ | {{NPCTableRow|Cruiser|3|Mordus Lion}} | ||
+ | {{NPCTableRow|Battleship|8|Mordus Gigamar/Phanti/Mammoth}} | ||
+ | |} | ||
+ | |||
+ | {{StructureTable| | ||
+ | {{StructureTableRow|Structure|1|The Outpost|trigger=Destroying completes the mission objective|note=~53,000 HP}} | ||
+ | }} | ||
==Mission 10 - Ascending Nobles== | ==Mission 10 - Ascending Nobles== | ||
+ | [[Image:Amarr_epic_11.jpg|thumb|right]] | ||
+ | '''Type:''' Encounter (Mercenaries - Amarr ships) | ||
+ | |||
+ | '''Destination:''' Reteka (7 jumps) | ||
+ | |||
+ | '''Summary:''' Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel. | ||
+ | |||
+ | '''Tips:''' | ||
+ | * All spawns start approximately 80k from warp in. | ||
+ | * The Veteran battleships do heavy damage if you let them get close (They orbit ~49k). | ||
+ | |||
+ | The last ship destroyed in each group will trigger the next wave. | ||
+ | {{NPCTableHead|Initial Group}} | ||
+ | {{NPCTableRow|Battleship|5|Independent Veteran Abaddon/Armageddon/Apocalypse}} | ||
+ | {{NPCTableRow|Sentry|2|Amarr Light Missile Battery|note=Mjolnir missiles (EM)}} | ||
+ | {{NPCTableRow|Sentry|2|Amarr Cruise Missile Battery|note=Mjolnir missiles (EM)}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Wave 1}} | ||
+ | {{NPCTableRow|Cruiser|8|Independent Veteran Omen/Augoror/Maller/Arbitrator|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer - 25km range}}}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Wave 2}} | ||
+ | {{NPCTableRow|Battleship|7|Independent Green-Crewed Abaddon/Armageddon/Apocalypse}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Wave 3}} | ||
+ | {{NPCTableRow|Battleship|6|Independent Abaddon/Armageddon/Apocalypse|trigger=Last ship destroyed completes the mission objective}} | ||
+ | |} | ||
+ | |||
+ | {{StructureTable| | ||
+ | {{StructureTableRow|Structure|1|Amarr Chapel}} | ||
+ | }} | ||
+ | |||
+ | Mina Darabi spawns near the Amarr Chapel. | ||
+ | |||
+ | ===Additional Spawn=== | ||
+ | If the mission is not completed within 30 minutes after Mina Darabi is collected, the following message will appear: | ||
+ | {{MessageBox|Pop-up message: | ||
+ | |I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.}} | ||
+ | Approximately 5-10 seconds after that message appears, a new battle group will spawn. There are no bounties and relatively poor salvage from this spawn. | ||
+ | |||
+ | {{NPCTableHead|Additional Spawn}} | ||
+ | {{NPCTableRow|Elite Frigate|6|Independent Veteran Crucifier/Inquisitor|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | ||
+ | {{NPCTableRow|Elite Cruiser|6|Independent Veteran Omen/Maller/Augoror|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer}}}} | ||
+ | {{NPCTableRow|Elite Battleship|6|Independent Veteran Armageddon/Apocalypse/Abaddon|ewar={{icon|neut|24|Energy neutralizer}}}} | ||
+ | |} | ||
+ | |||
+ | This spawn is incredibly strong. It is suggested that pilots bring additional fleet members with logistics. Ships do not award bounties, but may drop faction tags and loot/salvage. | ||
==Mission 11 - Hunting the Hunter== | ==Mission 11 - Hunting the Hunter== | ||
+ | [[Image:Amarr_epic_12.jpg|thumb|right]] | ||
+ | '''Type:''' Encounter (Sansha's Nation) | ||
+ | |||
+ | '''Summary:''' Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3). | ||
+ | |||
+ | ===Acceleration Gate Entrance=== | ||
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Elite Cruiser|6|Centum Loyal Fiend/Hellhound}} | ||
+ | {{NPCTableRow|Battleship|3|Centus Dark Lord/Dread Lord}} | ||
+ | {{NPCTableRow|Sentry|6|Sansha Heavy Missile Battery|note=Mjolnir missiles (EM)}} | ||
+ | |} | ||
+ | |||
+ | ===Room 1=== | ||
+ | {{NPCTableHead|Initial Group}} | ||
+ | {{NPCTableRow|Sentry|1|Sansha Energy Neutralizer I|ewar={{icon|neut|24|Energy neutralizer = 100km range}}}} | ||
+ | {{NPCTableRow|Sentry|2|Sansha Sentry III}} | ||
+ | {{NPCTableRow|Elite Frigate|2|Centii Loyal Savage/Slavehunter|ewar={{icon|td|24|Tracking disruption}}}} | ||
+ | {{NPCTableRow|Elite Cruiser|3|Centum Loyal Mutilator/Torturer}} | ||
+ | {{NPCTableRow|Battlecruiser|4|Centatis Devil/Daemon|trigger=Last ship destroyed triggers Wave 1}} | ||
+ | {{NPCTableRow|Battleship|4|Centus Tyrant/Dread Lord|trigger=Last ship destroyed triggers Wave 2}} | ||
+ | {{NPCTableRow|Battleship|3|Centus Beast Lord/Savage Lord/Overlord|ewar={{icon|td|24|Tracking disruption}}}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Wave 1}} | ||
+ | {{NPCTableRow|Elite Cruiser|3|Centum Loyal Execrator/Slaughterer|ewar={{icon|td|24|Tracking disruption}}}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Wave 2}} | ||
+ | {{NPCTableRow|Elite Frigate|3|Centii Loyal Plague/Butcher}} | ||
+ | {{NPCTableRow|Battleship|3|Centus Beast Lord/Plague Lord|ewar=TD}} | ||
+ | |} | ||
+ | |||
+ | {{StructureTable| | ||
+ | {{StructureTableRow|Accl Gate|1|Acceleration Gate|note=Locked - Requires Rahsa's Security Card}} | ||
+ | {{StructureTableRow|Structure|1|Sansha Battletower|note=Destroying unlocks the Acceleration Gate}} | ||
+ | }} | ||
+ | |||
+ | ===Room 2=== | ||
+ | On warp in, you will receive a message from Rahsa: | ||
+ | {{MessageBox|Message from Rahsa: | ||
+ | |A Deal: Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well.}} | ||
+ | |||
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Battleship|1|Rahsa's Battleship|cargo=1 x Rahsa, Sansha Commander}} | ||
+ | |} | ||
+ | |||
+ | {{StructureTable| | ||
+ | {{StructureTableRow|Structure|1|Rahsa's Habitation Module|cargo=Basic trade goods}} | ||
+ | }} | ||
+ | |||
+ | Destroying Rahsa's Battleship completes the mission objective. | ||
==Mission 12 - Fate of a Madman== | ==Mission 12 - Fate of a Madman== | ||
+ | [[Image:Aralin Jick.jpg|thumb|right|128px|Aralin Jick]] | ||
+ | '''Type:''' Branch | ||
+ | |||
+ | '''Summary:''' You must choose your path. | ||
+ | *Choose ''Interrogation: Catching the Scent'' to work for the Amarr Empire. This guide follows this choice. | ||
+ | *Choose ''Silence Rahsa: The Nation's Path'' to work for Sansha's Nation. |
Revision as of 18:32, 15 July 2017
Half of the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.
Mission 5 - Aralin Jick
Type: Courier
Destination: Nishah (4 jumps)
Summary: Travel to Nishah, the second mission hub.
Mission 6 - Background Check
Type: Encounter (Sansha's Nation)
Summary: Destroy all enemy ships.
Tips:
- Attacking each wave will trigger the next reinforcement.
- It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Cruiser Centum Loyal Mutilator/Hellhound | ||||
2 x Battleship Centus Dread Lord/Tyrant |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Battlecruiser Centatis Devil/Wraith |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Centii Loyal Minion/Servant |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Centum Loyal Mutilator/Hellhound | ||||
3 x Battleship Centus Tyrant |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Battlecruiser Centatis Devil/Wraith |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Elite Frigate Centii Loyal Servant/Minion |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Centum Loyal Torturer/Mutilator/Fiend | ||||
3 x Battleship Centus Dread Lord/Tyrant |
The last ship destroyed in Wave 6 completes the mission objective.
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Battlecruiser Centatis Wraith/Devil |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Centii Loyal Minion/Servant |
Mission 7 - Longing Leman
Type: Encounter (Amarr Empire/No combat)
Summary: Retrieve the Communications Logs (0.1 m3)
Tips:
- You will need a Data Analyzer module to hack the Encrypted Communications Array. The mission does not provide you with one, so you'll have to get one yourself.
- This is not a combat mission. It is not necessary to destroy any NPC ships.
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Fighter Outpost Defender (Equite) | ||||
4 x Elite Frigate Divine Imperial Imran/Sixtus | ||||
6 x Battlecruiser Imperial Templar Phalanx | ||||
7 x Battleship Imperial Templar Diviner/Judgement |
Mission 8 - Languishing Lord
Type: Encounter (Amarr Empire/No combat)
Summary: No combat.
Tips:
- You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Battleship Lord Manik | ||||
1 x Battleship Mercenary |
Mission objective is completed after Lord Manik and the mercenary leave the area.
Misison 9 - Razing the Outpost
Type: Encounter (Mercenaries - Mordu's Legion ships)
Summary: Destroy all enemy ships and The Outpost.
Tips:
- Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.
Acceleration Gate Entrance
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Mordus Bounty Hunter | ||||
3 x Cruiser Mordus Lion | ||||
4 x Battleship Mordus Gigamar/Phanti | ||||
3 x Sentry Caldari Cruise Missile Battery |
Room 1
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Cruiser Mordus Puma/Leopard | ||||
4 x Battleship Mordus Gigamar/Phanti/Mammoth | ||||
3 x Sentry Caldari Cruise Missile Battery |
Room 2
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Mordus Bounty Hunter | ||||
4 x Cruiser Mordus Bobcat | ||||
2 x Battleship Mordus Gigamar | ||||
3 x Sentry Caldari Heavy Missile Battery | ||||
3 x Sentry Caldari Cruise Missile Battery |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Mordus Bounty Hunter | ||||
4 x Cruiser Mordus Leopard | ||||
4 x Battleship Mordus Gigamar/Mammoth |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Mordus Bounty Hunter | ||||
3 x Cruiser Mordus Lion | ||||
8 x Battleship Mordus Gigamar/Phanti/Mammoth |
Mission 10 - Ascending Nobles
Type: Encounter (Mercenaries - Amarr ships)
Destination: Reteka (7 jumps)
Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
Tips:
- All spawns start approximately 80k from warp in.
- The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
The last ship destroyed in each group will trigger the next wave.
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Battleship Independent Veteran Abaddon/Armageddon/Apocalypse | ||||
2 x Sentry Amarr Light Missile Battery | ||||
2 x Sentry Amarr Cruise Missile Battery |
WD | EWAR | L
| ||
---|---|---|---|---|
8 x Cruiser Independent Veteran Omen/Augoror/Maller/Arbitrator |
WD | EWAR | L
| ||
---|---|---|---|---|
7 x Battleship Independent Green-Crewed Abaddon/Armageddon/Apocalypse |
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Battleship Independent Abaddon/Armageddon/Apocalypse |
Mina Darabi spawns near the Amarr Chapel.
Additional Spawn
If the mission is not completed within 30 minutes after Mina Darabi is collected, the following message will appear:
Pop-up message: |
---|
I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose. |
Approximately 5-10 seconds after that message appears, a new battle group will spawn. There are no bounties and relatively poor salvage from this spawn.
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Elite Frigate Independent Veteran Crucifier/Inquisitor | ||||
6 x Elite Cruiser Independent Veteran Omen/Maller/Augoror | ||||
6 x Elite Battleship Independent Veteran Armageddon/Apocalypse/Abaddon |
This spawn is incredibly strong. It is suggested that pilots bring additional fleet members with logistics. Ships do not award bounties, but may drop faction tags and loot/salvage.
Mission 11 - Hunting the Hunter
Type: Encounter (Sansha's Nation)
Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).
Acceleration Gate Entrance
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Elite Cruiser Centum Loyal Fiend/Hellhound | ||||
3 x Battleship Centus Dark Lord/Dread Lord | ||||
6 x Sentry Sansha Heavy Missile Battery |
Room 1
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Cruiser Centum Loyal Execrator/Slaughterer |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Centii Loyal Plague/Butcher | ||||
3 x Battleship Centus Beast Lord/Plague Lord |
Room 2
On warp in, you will receive a message from Rahsa:
Message from Rahsa: |
---|
A Deal: Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well. |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Battleship Rahsa's Battleship |
Destroying Rahsa's Battleship completes the mission objective.
Mission 12 - Fate of a Madman
Type: Branch
Summary: You must choose your path.
- Choose Interrogation: Catching the Scent to work for the Amarr Empire. This guide follows this choice.
- Choose Silence Rahsa: The Nation's Path to work for Sansha's Nation.