Difference between revisions of "The Right to Rule"
(Created page with "<noinclude> Amarr epic arc - Right to Rule<br> Chapter 3 - The Old Guard<br> Previous mission: An Unfortunate End<br> Next m...") |
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{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Hellhound/Fiend}} | {{NPCTableRow|Elite Cruiser|2|Centum Loyal Hellhound/Fiend}} | ||
− | {{NPCTableRow|Battlecruiser| | + | {{NPCTableRow|Battlecruiser|3|Centatis Devil/Wraith}} |
|} | |} | ||
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{{NPCTableHead|}} | {{NPCTableHead|}} | ||
− | {{NPCTableRow|Elite Frigate|2|Centii Loyal Servant/Minion|point=yes}} | + | {{NPCTableRow|Elite Frigate|1-2|Centii Loyal Servant/Minion|point=yes|ewar = Web}} |
{{NPCTableRow|Cruiser|2|Centum Slaughterer/Execrator|ewar=TD}} | {{NPCTableRow|Cruiser|2|Centum Slaughterer/Execrator|ewar=TD}} | ||
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Hellhound/Fiend}} | {{NPCTableRow|Elite Cruiser|4|Centum Loyal Hellhound/Fiend}} | ||
Line 51: | Line 51: | ||
Notes: | Notes: | ||
*The Acceleration Gate is 3km away. | *The Acceleration Gate is 3km away. | ||
− | *No aggro from Initial Group | + | *No aggro from Initial Group B at warp-in, however it will aggro if you get too close. |
*Drones cannot be safely deployed without drawing aggro. | *Drones cannot be safely deployed without drawing aggro. | ||
*Wave 1 seems to be time triggered to spawn 30-60 seconds after warp-in. | *Wave 1 seems to be time triggered to spawn 30-60 seconds after warp-in. | ||
{{NPCTableHead|Initial defenders}} | {{NPCTableHead|Initial defenders}} | ||
− | {{NPCTableSeparator|Group A ( | + | {{NPCTableSeparator|Group A (30 km)}} |
+ | {{NPCTableRow|Elite Cruiser|4|Centum Loyal Torturer/...}} | ||
+ | {{NPCTableRow|Battleship|3|Centus Mutant/Savage Lord}} | ||
+ | {{NPCTableSeparator|Group B (10 km)}} | ||
{{NPCTableRow|Battlecruiser|6|Centatis Devil/Daemon}} | {{NPCTableRow|Battlecruiser|6|Centatis Devil/Daemon}} | ||
− | |||
− | |||
− | |||
|} | |} | ||
{{NPCTableHead|Wave 1}} | {{NPCTableHead|Wave 1}} | ||
− | {{NPCTableRow|Elite Frigate| | + | {{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/...}} |
− | {{NPCTableRow|Elite Cruiser| | + | {{NPCTableRow|Elite Cruiser|4|Centum Loyal Slaughterer/Execrator|ewar=TD}} |
|} | |} | ||
===Room 3=== | ===Room 3=== | ||
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− | |||
− | |||
− | |||
− | |||
'''Warning:''' | '''Warning:''' | ||
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*The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it. | *The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it. | ||
− | 1st | + | 1st chain group 1 is triggered when the Initial Battleship receives any damage.<br> |
− | 2nd | + | 2nd chain group 1 is triggered when the Initial Battleship is damaged to about 10% shield.<br> |
− | 3rd | + | 3rd chain group 1 is triggered when the Initial Battleship is damaged to about 10% armor.<br> |
− | 4th | + | 4th chain group 1 is triggered when the Initial Battleship is destroyed.<br> |
+ | |||
+ | Each chain group 1 will spawn one chain group 2 when attacked. Aditionally the Centus Tyrant will fully repair when new group is spawned. | ||
− | Tips: | + | '''Tips:''' |
− | *STOP your attack on the | + | *STOP your attack on the Centus Tyrant Battleship after a chain group has spawned. |
*Eliminate all ships in that chain group before attacking anything else. | *Eliminate all ships in that chain group before attacking anything else. | ||
*Rinse and repeat. | *Rinse and repeat. | ||
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{{NPCTableHead|Initial defenders}} | {{NPCTableHead|Initial defenders}} | ||
{{NPCTableRow|Destroyer|1-2|Centior Monster}} | {{NPCTableRow|Destroyer|1-2|Centior Monster}} | ||
− | {{NPCTableRow|Battleship|3|Centus Tyrant|trigger = triggers | + | {{NPCTableRow|Battleship|3|Centus Tyrant|trigger = triggers Chain group 1 (x4)}} |
|} | |} | ||
− | {{NPCTableHead| | + | {{NPCTableHead|Chain group 1 (x4)}} |
− | {{NPCTableRow|Elite Frigate| | + | {{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/Butcher|trigger = Triggers chain group 2}} |
− | {{NPCTableRow|Battleship|2-3|Centus Overlord/Dark Lord|trigger = | + | {{NPCTableRow|Battleship|2-3|Centus Overlord/Dark Lord|trigger = Triggers chain group 2}} |
|} | |} | ||
− | {{NPCTableHead| | + | {{NPCTableHead|Chain group 2 (x4)}} |
{{NPCTableRow|Elite Cruiser |1-2|Centum Loyal Hellhound/Torturer}} | {{NPCTableRow|Elite Cruiser |1-2|Centum Loyal Hellhound/Torturer}} | ||
{{NPCTableRow|Battleship|1-2|Centus Daemon/Behemoth}} | {{NPCTableRow|Battleship|1-2|Centus Daemon/Behemoth}} |
Revision as of 08:17, 9 September 2017
Amarr epic arc - Right to Rule
Chapter 3 - The Old Guard
Previous mission: An Unfortunate End
Next mission: The Right to Rule (mission)
Type | Encounter |
Objective | Destroy Harkan's Behemoth Battleship |
Faction | Sansha's Nation |
Best damage to deal | Em/Th |
Damage to resist | Em/Th |
Warp disruption | Stasis tower |
EWAR | Neuting, tracking disruption |
Rewards | Imperial Navy Modified 'Noble' Implant + 10% Amarr faction standing + time bonus |
Mission briefing |
---|
Harkan's not dead! He's just launched an attack on Lord Miyan's safe house! Lord Miyan is in danger!
He's already broken past the main acceleration gate. Harkan knows our systems inside out. Our automated defenses are useless. Worse, I've reports that several of our own security forces are helping him! The safe house is in Choga. I need your help to rescue Miyan from Harkan's forces. I can't rely on my own security forces, because I don't know how many more will turn. |
Warpin
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Centum Loyal Hellhound/Fiend | ||||
3 x Battlecruiser Centatis Devil/Wraith |
Room 1
Room 2
Notes:
- The Acceleration Gate is 3km away.
- No aggro from Initial Group B at warp-in, however it will aggro if you get too close.
- Drones cannot be safely deployed without drawing aggro.
- Wave 1 seems to be time triggered to spawn 30-60 seconds after warp-in.
WD | EWAR | L | ||
---|---|---|---|---|
Group A (30 km) | ||||
4 x Elite Cruiser Centum Loyal Torturer/... | ||||
3 x Battleship Centus Mutant/Savage Lord | ||||
Group B (10 km) | ||||
6 x Battlecruiser Centatis Devil/Daemon |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Centii Loyal Enslaver/... | ||||
4 x Elite Cruiser Centum Loyal Slaughterer/Execrator |
Room 3
Warning:
- Enemy ships will breed like rabbits if you do not manage your triggers in this pocket.
- The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it.
1st chain group 1 is triggered when the Initial Battleship receives any damage.
2nd chain group 1 is triggered when the Initial Battleship is damaged to about 10% shield.
3rd chain group 1 is triggered when the Initial Battleship is damaged to about 10% armor.
4th chain group 1 is triggered when the Initial Battleship is destroyed.
Each chain group 1 will spawn one chain group 2 when attacked. Aditionally the Centus Tyrant will fully repair when new group is spawned.
Tips:
- STOP your attack on the Centus Tyrant Battleship after a chain group has spawned.
- Eliminate all ships in that chain group before attacking anything else.
- Rinse and repeat.
WD | EWAR | L
| ||
---|---|---|---|---|
1-2 x Destroyer Centior Monster | ||||
3 x Battleship Centus Tyrant |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Centii Loyal Enslaver/Butcher | ||||
2-3 x Battleship Centus Overlord/Dark Lord |
WD | EWAR | L
| ||
---|---|---|---|---|
1-2 x Elite Cruiser Centum Loyal Hellhound/Torturer | ||||
1-2 x Battleship Centus Daemon/Behemoth |
Room 4
Warnings
- You will face a total of 17 spawn waves. Be very careful in attacking spawn triggers.
- Suggest getting plenty of range from landing beacon in order to manage spawn waves.
- Wave 1 is triggered by attacking Harkan's Behemoth, Wave 2 at armor damage and Wave 3 when Harkan's Behemoth is destroyed.
- Repeating Chain Group is triggered when any of the other ships in the Initial Group is damaged.
The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.
- The key to identifying the start of a new chain is the appearance of Group 1 Battlecruisers.
- Group 2 is triggered by destroying one of the Battlecruisers in Group 1.
- Group 3 is triggered by destroying the last Elite Frigate in Group 2.
- Attacking any ship in Group 3 triggers a new chain i.e. it resets back to Group 1.
Tips:
- Harkan's Behemoth Battleship is much faster than the other ships making it easy to seperate him from the other ships.
- Destroying Harkan's Behemoth Battleship flags the mission objective as completed.
Blitz: Get Harkan's Behemoth Battleship to aggro and lead him 200km away from the spawn area, concentrate attack only on him and ignore the other ships.
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Centum Loyal Hellhound/Fiend | ||||
2 x Battleship Centus Daemon/Behemoth | ||||
1 x Battleship Harkan's Behemoth |
WD | EWAR | L
| ||
---|---|---|---|---|
1-2 x Destroyer Centior Cannibal | ||||
1-2 x Cruiser Centum Execrator |
WD | EWAR | L
| ||
---|---|---|---|---|
1-2 x Destroyer Centior Abomination | ||||
1-2 x Cruiser Centum Slaughterer |
WD | EWAR | L
| ||
---|---|---|---|---|
1-2 x Destroyer Centior Abomination | ||||
1-2 x Cruiser Centum Execrator |
Attacking any ship in group 3 will trigger Group 1.
Rewards:
- 1x Imperial Navy Modified 'Noble' Implant = Slot 10 (+3% to Armor HP's and +3% to repair amount)
- Amarr Empire Faction Standing increase = +10% Base (+12.5% with Social 5)