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Pirate Invasion (Angel Cartel): Difference between revisions

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Djavin novienta (talk | contribs)
Created page with "name=Pirate Invasion, Level 4 __NOTOC__{{survival copy}} Faction: Angel Cartel<br> Mission type: Encounter<br> Space type: Deadspace with gates (MWD works)<br> Damage dealt: ..."
 
Hirmuolio Pine (talk | contribs)
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name=Pirate Invasion, Level 4
__NOTOC__{{NPCTableCSS}}
__NOTOC__{{survival copy}}
{{Missiondetails
|Level=4
|Type= Encounter
|Objective= Kill angels
|Faction1= Angel Cartel
|DamageToDeal=
|DamageToResist=
|WebPoint= Elite frigates
|EWAR= Webs, tp
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|Extra=
}}
{{MissionBriefing
|We received a report just a couple hours ago from our secret agents that revealed plans by our enemies to make a sneak attack against us in this very system! We believe this plan will take effect in a matter of minutes, as our surveillance teams have spotted a number of their ships mobilizing inside Boystin. I personally received a message from our esteemed CEO, to send my most trusted contacts against these scoundrels, and so I ask you Hirmuolio Pine, are you up to it? All I need you to do is infiltrate an area swarming with the pirates and destroy all of the hostile ships you encounter, my other clients will take care of the rest. This will hopefully deter them from any further mobilization within Boystin.
}}


Faction: Angel Cartel<br>
Mission type: Encounter<br>
Space type: Deadspace with gates (MWD works)<br>
Damage dealt: Explosive/ Kinetic, Thermal (Gist Saint)<br>
Web/ Scramble: Elite Frigates (low occurrence)<br>
Extras: NA<br>
Recommended damage dealing: Explosive/ Kinetic<br>
Recommended ships: Machariel, Vargur, Tengu, Sleipnir, Raven, Dominix<br>
Difficulty: Moderate.<br>
Video: [[http://youtu.be/5mAG5Rc05Ic Dominix]], [[http://www.youtube.com/watch?v=5Ciltzi1nnI Vargur]], [[http://www.youtube.com/watch?v=17nx6AYUnvg Rattlesnake]]<br>
Video: [[http://youtu.be/5mAG5Rc05Ic Dominix]], [[http://www.youtube.com/watch?v=5Ciltzi1nnI Vargur]], [[http://www.youtube.com/watch?v=17nx6AYUnvg Rattlesnake]]<br>
No Hostiles at initial gate.
===Single Pocket===
You warp in to an empty pocket but soon find yourself surrounded by a swarm of Hostiles.
Group spawn is slightly delayed and distances vary. The spawn order is group 4, 2, 1 and then 3 and 5.
Group 1 will auto aggro after some time.
Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving too close to it.
The proximity distance for Group 4 is about 80km. It is recommended that you do not move your ship.
All other groups remain neutral until attacked or approached.
Group 1 (25- 39km, Ripped Superstructure):<br>
2x Elite Frigate (Arch Gistii Rogue/ Hijacker) '''Web/ Scramble'''<br>
2x Battlecruiser (Gistatis Tribuni)<br>
3x Battleship (Gist Warlord/ Saint/ Nephilim) '''Target Painter'''<br>
Group 2 (44- 60km, Spaceshuttle Wreck):<br>
3x Destroyer (Gistior Haunter/ Defiler)<br>
4x Battleship (Gist Commander/ General)<br>
Group 3 (60- 70km, Amarr Trade Station Ruins, Left):<br>
2x Elite Frigate (Arch Gistii Hijacker) '''Web/ Scramble'''<br>
2x Elite Cruiser (Arch Gistum Liquidator/ Marauder)<br>
Group 4 (75- 90km, Amarr Trade Station Ruins, Right):<br>
0- 2x Battlecruiser (Gistatis Praefectus/ Tribunus) <br>
4x Battleship (Gist Commander/ General/ War General/ Warlord)<br>
Group 5 (91- 93km, Carrier Wreck):<br>
6x Battleship (Gist Commander/ General/ War General)<br>
{{image url="https://pp.vk.me/c621828/v621828065/1e23d/ou9YurUtgfc.jpg" title="Group Locations" alt="Group Locations"}}<br>
'''Blitz:'''<br>
Warp in, kill (or ignore) Group 1.
Eliminate all ships from Group 5 and warp out.


'''Tip:'''<br>
'''Tip:'''<br>
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Sniped all Hostiles from the Beacon in order of proximity, from nearest to farthest. Easily done in a T2 fit Dominix with T2 Bouncer, 620 DPS, 112hp/s rep. Did not get scrammed. However, this approach is not always feasible.
Sniped all Hostiles from the Beacon in order of proximity, from nearest to farthest. Easily done in a T2 fit Dominix with T2 Bouncer, 620 DPS, 112hp/s rep. Did not get scrammed. However, this approach is not always feasible.


''' Mining:'''<br>
'''Blitz:''' Warp in, destroy ships from Group 5 and warp out.
 
 
Single gated pocket. You warp in to an empty pocket but soon find yourself surrounded by a swarm of Hostiles.
Group spawn is slightly delayed and distances vary. The spawn order is group 4, 2, 1 and then 3 and 5 (numbered from closest to furthest).
Group 1 will auto aggro after some time.
Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving too close to it.
The proximity distance for Group 4 is about 80km. It is recommended that you do not move your ship.
All other groups remain neutral until attacked or approached.
 
{{NPCTableHead|}}
{{NPCTableSeparator|Group 1 (25-40 km)}}
{{NPCTableRow|Elite Frigate |2|Arch Gistii Rogue/Hijacker|ewar = Web| point=yes}}
{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}}
{{NPCTableRow|Battleship|3|Gist Warlord/Saint/Nephilim|ewar = TP}}
 
{{NPCTableSeparator|Group 2 (45-60 km)}}
{{NPCTableRow|Destroyer|2|Gistior Haunter/Defiler}}
{{NPCTableRow|Battleship|4|Gist Commander/General}}
 
{{NPCTableSeparator|Group 3 (60-70 km, Amarr Trade Station Ruins, Left)}}
{{NPCTableRow|Elite Frigate |2|Arch Gistii Hijacker|ewar = Web| point=yes}}
{{NPCTableRow|Elite Cruiser|2|Arch Gistum Liquidator/Marauder}}
 
{{NPCTableSeparator|Group 4 (75-90 km, Amarr Trade Station Ruins, Right)}}
{{NPCTableRow|Battlecruiser|0-2|Gistatis Praefectus/Tribunus}}
{{NPCTableRow|Battleship|4|Gist Commander/General/War General/Warlord}}
 
{{NPCTableSeparator|Group 5 (90 km, Carrier Wreck)}}
{{NPCTableRow|Battleship|6|Gist Commander/General/War General|trigger = Mission object}}
|}
 
==Mining==
25 Veldspar Asteroids 28 to 135km from warp in.
25 Veldspar Asteroids 28 to 135km from warp in.


''' Loot and Bounty:'''<br>
{{Missionrelated}}
Loot + Salvage: [[http://evepraisal.com/e/16197514 18.7 mil]]<br>
Bounty: 9.1 mil<br>
 
[[Category:Mission reports]]
[[Category:Mission reports]]