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Zoltan Irvam (talk | contribs) |
Noted that this page is mostly on T3Cs (but T3Ds are about the same); rearranged list of relics to place hull relic at the top |
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* Invent Tech 3 Hull and Subsystem BPC using Ancient Relics. This process is also sometimes called reverse engineering. | * Invent Tech 3 Hull and Subsystem BPC using Ancient Relics. This process is also sometimes called reverse engineering. | ||
* Construct Tech 3 subsystems and hulls using the Hybrid Tech Components | * Construct Tech 3 subsystems and hulls using the Hybrid Tech Components | ||
The processes for manufacturing tactical destroyers and strategic cruisers differ only in the relic required for reverse-engineering, and in that tactical destroyers do not require Subsystems to be built. This page will otherwise discuss primarily strategic cruiser production. | |||
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The initial object required is an ancient relic, retrieved from Relic sites in w-space. Ancient relics look very much like BPOs, except with a yellow background instead of a blue one. Unlike a BPO, however, they will be consumed during the Invention process. | The initial object required is an ancient relic, retrieved from Relic sites in w-space. Ancient relics look very much like BPOs, except with a yellow background instead of a blue one. Unlike a BPO, however, they will be consumed during the Invention process. | ||
There are six different types ancient relics, each prefixed by a specific | There are six different types of ancient relics, each prefixed by a specific quality level (Intact, Malfunctioning or Wrecked, see below): | ||
* Small Hull Section - used to invent a T3 destroyer BPC | |||
* Hull Section - used to invent a T3 cruiser hull BPC | |||
* Armor Nanobot - used to invent a Defensive Subsystem BPC | * Armor Nanobot - used to invent a Defensive Subsystem BPC | ||
* Power Cores - used to invent a Core Subsystem BPC | * Power Cores - used to invent a Core Subsystem BPC | ||
* Thruster Sections - used to invent a Propulsion Subsystem BPC | * Thruster Sections - used to invent a Propulsion Subsystem BPC | ||
* Weapon Subroutines - used to invent an Offensive Subsystem BPC | * Weapon Subroutines - used to invent an Offensive Subsystem BPC | ||
Each type of ancient relic comes in three different | |||
Each type of ancient relic comes in three different qualities, which determine the chances of success and the quality of the resulting BPC: | |||
* Intact - highest chance of BPC invention (26% base chance of success, 20-run BPC) | * Intact - highest chance of BPC invention (26% base chance of success, 20-run BPC) | ||
* Malfunctioning - medium chance of BPC invention (21% base, 10-run BPC) | * Malfunctioning - medium chance of BPC invention (21% base, 10-run BPC) | ||
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===Materials=== | ===Materials=== | ||
* Ancient Relics are gathered from Relic sites in w-space using an Relic Analyzer ({{sk|Archaeology}} skill). | * Ancient Relics are gathered from Sleeper Relic sites in w-space using an Relic Analyzer ({{sk|Archaeology}} skill). They can also be found in the Derelict Talocan Battleship found in certain Sleeper Data sites (despite being found in a Data Site, this object also requires a Relic Analyzer). Be warned that these sites are also combat sites. | ||
* Tech 3 Subsystem Datacores are obtained from Data sites in w-space using a Data Analyzer ({{sk|Hacking}} skill) and are required for invention of the various subsystems. | * Tech 3 Subsystem Datacores are obtained from Sleeper Data sites in w-space using a Data Analyzer ({{sk|Hacking}} skill) and are required for invention of the various subsystems. Be warned that these sites are also combat sites. | ||
* Standard datacores are obtained from [[Factional Warfare]] LP stores, R & D agents, randomly from Data sites, or just the market and are required for both invention of the subsystems and of the T3 hulls. | * Standard datacores are obtained from [[Factional Warfare]] LP stores, R & D agents, randomly from Data sites, or just the market and are required for both invention of the subsystems and of the T3 hulls. | ||