More actions
m typo |
Moved structures and EWAR icons out of {{icon}} into direct image links |
||
| Line 97: | Line 97: | ||
| Friendly Titan ={{icon|blue titan|16|supercapital}} | | Friendly Titan ={{icon|blue titan|16|supercapital}} | ||
<!-- STRUCTURES --> | <!-- STRUCTURES --> | ||
| Accl Gate = | | Accl Gate = [[File:Icon bracet accelerationgate.png|16px|Acceleration Gate]]<!-- Don't use this one--> | ||
| Acceleration Gate = | | Acceleration Gate = [[File:Icon bracet accelerationgate.png|16px|Acceleration Gate]] | ||
| Station = | | Station = [[File:Icon bracet station.png|16px|Station]] | ||
| Structure = | | Structure = [[File:Icon bracet structure.png|16px|Structure]] | ||
| Wormhole = {{icon|br wormhole|16|Wormhole}} | | Wormhole = {{icon|br wormhole|16|Wormhole}} | ||
| Stargate = {{icon|br stargate|16|Stargate}} | | Stargate = {{icon|br stargate|16|Stargate}} | ||
| Tower = | | Tower = [[File:Icon bracet tower.png|16px|Tower]] | ||
| Asteroid = | | Asteroid = [[File:Icon bracet asteroid.png|16px|Asteroid]] | ||
| Asteroid Field = | | Asteroid Field = [[File:Icon bracet asteroidfield.png|16px|Asteroid Field]] | ||
| Container = | | Container = [[File:Icon bracet container.png|16px|Container]] | ||
| Red Container = | | Red Container = [[File:Icon bracet container red.png|16px|Container]] | ||
| Beacon = | | Beacon = [[File:Icon bracet beacon.png|16px|Beacon]] | ||
| Billboard = {{icon|br billboard|16|Billboard}} | | Billboard = {{icon|br billboard|16|Billboard}} | ||
| Force Field = {{icon|br force field|16|Force Field}} | | Force Field = {{icon|br force field|16|Force Field}} | ||
| Gas Cloud = | | Gas Cloud = [[File:Gas cloud.png|16px|Gas Cloud]] | ||
| Hackable = | | Hackable = [[File:Icon bracet hackable.png|16px|Structure]] | ||
| Agent= | | Agent= [[File:Icon bracet agent.png|16px|Agent in space]] | ||
}} | }} | ||
| {{#if: {{{2}}} | {{{2}}} x |}} {{#switch: {{{1}}} | | {{#if: {{{2}}} | {{{2}}} x |}} {{#switch: {{{1}}} | ||
| Line 136: | Line 136: | ||
| Industrial2= {{co|#9ef37c|Industrial }} | | Industrial2= {{co|#9ef37c|Industrial }} | ||
| {{co|#9ef37c|{{{1}}} }} | | {{co|#9ef37c|{{{1}}} }} | ||
}} {{{3}}} {{#if:{{{note|}}}| | }} {{{3}}} {{#if:{{{note|}}}| [[File:Small Info.png|15px|{{{note}}}]]|}} {{#if:{{{trigger|}}}|[[File:Icon large red x.png|14px|{{{trigger}}}]]|}} | ||
| class=icon | {{#switch: {{{point}}} | | class=icon | {{#switch: {{{point}}} | ||
|yes= | |yes=[[File:Icon warp disruptor i.png|24px|Warp Disruptor]] | ||
|point= | |point=[[File:Icon warp disruptor i.png|24px|Warp Disruptor]] | ||
|scram= | |scram=[[File:Icon warp scrambler i.png|24px|Warp Scrambler]] }} | ||
| class=icon | {{#ifeq: {{{ewar|}}} | | | {{#switch: {{{ewar}}} | | class=icon | {{#ifeq: {{{ewar|}}} | | | {{#switch: {{{ewar}}} | ||
| ECM = | | ECM =[[File:Icon target max.png|24px|Target Jammer]] | ||
| TD = | | TD =[[File:Icon track disruptor 64.png|24px|Tracking Disruptor]] | ||
| Web = | | Web =[[File:Icon stasis webifier i.png|24px|Stasis Webifier]] | ||
| Damp = | | Damp =[[File:Icon remote sensor dampening.png|24px|Remote Sensor Dampener]] | ||
| TP = | | TP =[[File:Icon target painter i.png|24px|Target Painter]] | ||
| Neut = | | Neut =[[File:Icon energy neutralizer i.png|24px|Energy Neutralizer]] | ||
| {{{ewar}}} }} }} {{#ifeq: {{{ewar2|}}} | | | {{#switch: {{{ewar2}}} | | {{{ewar}}} }} }} {{#ifeq: {{{ewar2|}}} | | | {{#switch: {{{ewar2}}} | ||
| ECM = | | ECM =[[File:Icon target max.png|24px|Target Jammer]] | ||
| TD = | | TD =[[File:Icon track disruptor 64.png|24px|Tracking Disruptor]] | ||
| Web = | | Web =[[File:Icon stasis webifier i.png|24px|Stasis Webifier]] | ||
| Damp = | | Damp =[[File:Icon remote sensor dampening.png|24px|Remote Sensor Dampener]] | ||
| TP = | | TP =[[File:Icon target painter i.png|24px|Target Painter]] | ||
| Neut = | | Neut =[[File:Icon energy neutralizer i.png|24px|Energy Neutralizer]] | ||
| {{{ewar2}}} }} }} {{#ifeq: {{{ewar3|}}} | | | {{#switch: {{{ewar3}}} | | {{{ewar2}}} }} }} {{#ifeq: {{{ewar3|}}} | | | {{#switch: {{{ewar3}}} | ||
| ECM = | | ECM =[[File:Icon target max.png|24px|Target Jammer]] | ||
| TD = | | TD =[[File:Icon track disruptor 64.png|24px|Tracking Disruptor]] | ||
| Web = | | Web =[[File:Icon stasis webifier i.png|24px|Stasis Webifier]] | ||
| Damp = | | Damp =[[File:Icon remote sensor dampening.png|24px|Remote Sensor Dampener]] | ||
| TP = | | TP =[[File:Icon target painter i.png|24px|Target Painter]] | ||
| Neut = | | Neut =[[File:Icon energy neutralizer i.png|24px|Energy Neutralizer]] | ||
| {{{ewar3}}} }} }} | | {{{ewar3}}} }} }} | ||
| class=icon | {{#if: {{{cargo|}}} | | | class=icon | {{#if: {{{cargo|}}} | [[File:Icon container small green.png|24px|{{{cargo}}}]] }}{{#if: {{{drop|}}} | [[File:Icon container small.png|24px|{{{drop}}}]] |}} | ||
|- | |- | ||
</includeonly> | </includeonly> | ||
Revision as of 16:00, 4 July 2019
- Description
- This template is used to create a content row in NPCTable.
- Dependencies
-
- Requires
- {{NPCTableCSS}} is required only once per page where there's at least one NPCTable. It is included into {{CMBSiteInfo}} and {{CMBSite}}(deprecated), so when one of those is used there is no need to add it separately.
- {{NPCTableHead}}
- Syntax
- {{NPCTableRow|<type>|<count>|<name>|<point= point>|<ewar= ewar>|<ewar2= ewar>|<ewar3= ewar>|<drop= drop>|<cargo= cargo>|<trigger= trigger>|<note= notes>}}
- Parameters
- type, count and name are anonymous (positional) parameters and must be ordered as written.
- type
- sets the type and size of an NPC ship or structure. It is displayed as the ships bracket icon and type. A prefix can be added to control the brackets color. See the tables for valid options.
| Code | Icon |
|---|---|
| Acceleration Gate | |
| Agent | |
| Asteroid | |
| Asteroid Field | |
| Beacon | |
| Billboard | |
| Container | |
| Red Container | |
| Force Field | |
| Gas Cloud | |
| Hackable | |
| Hangar Array | |
| Station | |
| Stargate | |
| Structure | |
| Tower | |
| Wormhole |
- count
- The number of NPCs of that type. This is often a range, so feel free to use number ranges (e.g.
10-12). - name
- The NPC's name. Consolidate ships of the same type into a single line (e.g.
Coreli Watchman/Patroller). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g.Corelum Chief Guard/Defender/Protector/...). It is however perfectly fine to use a separate row to make it clear which ship type is using EWAR or triggers an action. - point
- If an NPC has a Warp Disruptor, set to
point= yesorpoint= point. If an NPC uses a Warp Scrambler (shuts off MWD and stops MJD) you can specifypoint= scram. - ewar
- ewar2
- ewar3
- Type of electronic warfare used by an NPC. Displayed as an icon
| Type | Code | Icon |
|---|---|---|
| ECM/Jamming | ECM | |
| Tracking disruption | TD | |
| Guidance disruption | GD | |
| Sensor dampening | Damp | |
| Target painting | TP | |
| Stasis webifier | Web | |
| Energy neutralization ("neut") | Neut |
- drop
- If an NPC leaves behind notable loot (e.g. T1 ammo, a trade good), note it here. A dull icon
will be created. - cargo
- If an NPC leaves behind valuable loot (worth over 1M ISK e.g. faction modules, tech 2 salvage), note it here. A shiny icon
will be created. - trigger
- If destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter.
- note
- Use to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...).
- Sample
{{NPCTableHead|Initial defenders}}{{NPCTableRow|Friendly Barge|1|Digger|drop= lots of stuff}}{{NPCTableRow|Cruiser|1|Warship|point= yes|eawr= Web|ewar2= TD|note= Important info|trigger= Mission complete|cargo= Expensive stuff}}|}- gives...
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 1 x Friendly Barge Digger | ||||
| 1 x Cruiser Warship |
||||
- See also
- Template data
- This is the TemplateData documentation for this template used by VisualEditor and other tools.
This template is used to create a content row in NPCTable. This template is not visual editor friendly so it is best to use it in text editor mode.
Template parameters[Edit template data]
Parameter Description Type Status type 1Sets the type and size of an NPC ship or structure. It is displayed as the ships bracket icon and type. A prefix can be added to control the brackets color. See the tables on the template page for valid options.
- Example
- Frigate
Line required count 2The number of NPCs of that type (e.g. 3). This is often a range, so feel free to use number ranges (e.g. 10-12). If the number is unknow a ? may be used
- Example
- 4
Unknown required name 3The NPC's name. Consolidate ships of the same type into a single line (e.g. Coreli Watchman/Patroller). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g. Corelum Chief Guard/Defender/Protector/...). It is however perfectly fine to use a separate row to make it clear which ship type is using EWAR or triggers an action.
- Example
- Arch Gistii Hijacker/Outlaw
String required note noteUse to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...).
String optional trigger triggerIf destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter.
- Example
- Triggers reinforcements
String optional point pointIf an NPC has a Warp Disruptor, set to point= yes or point= point. If an NPC uses a Warp Scrambler (shuts off MWD and stops MJD) you can specify point= scram.
- Suggested values
yespointscram
Line optional ewar ewarType of electronic warfare used by an NPC. Displayed as an icon
- Suggested values
DampECMGDNeutTDTPWeb- Example
- Web
Line optional ewar2 ewar2See ewar
- Suggested values
DampECMGDNeutTDTPWeb
Line optional ewar3 ewar3See ewar
- Suggested values
DampECMGDNeutTDTPWeb
Line optional cargo cargoIf an NPC leaves behind notable loot (e.g. T1 ammo, a trade good)
Unknown optional drop dropIf an NPC leaves behind valuable loot (worth over 1M ISK e.g. faction modules, tech 2 salvage
Unknown optional