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[[image:Cuesnosnneut.JPG|650px|thumb|right|400px]] | [[image:Cuesnosnneut.JPG|650px|thumb|right|400px|Visual effects for Energy Nosferatus (left) and Energy Neutralizers (right)]] | ||
'''Capacitor warfare''' describes the use of various offensive modules or drones to disable hostile player ships by draining their capacitor, thereby rendering them unable to use modules which rely on capacitor to function | '''Capacitor warfare''' describes the use of various offensive modules or drones to disable hostile player ships by draining their capacitor, thereby rendering them unable to use modules which rely on capacitor to function. | ||
Many players have probably heard the phrase "cap is life" during their time in New Eden. There are many reasons why this is true, and each one is also a reason why capacitor warfare can be effective. Capacitor is necessary for maintaining active tanks, directly feeds energy and hybrid turrets, and fully powers offensive mid slot modules, including all electronic warfare modules and propulsion systems. Thus, an enemy without capacitor is an enemy with few options, which means ships with capacitor warfare capabilities often dictate the flow of the battle. | Many players have probably heard the phrase "cap is life" during their time in New Eden. There are many reasons why this is true, and each one is also a reason why capacitor warfare can be effective. Capacitor is necessary for maintaining active tanks, directly feeds energy and hybrid turrets, and fully powers offensive mid slot modules, including all electronic warfare modules and propulsion systems. Thus, an enemy without capacitor is an enemy with few options, which means ships with capacitor warfare capabilities often dictate the flow of the battle. | ||
While capacitor warfare is technically a type of [[electronic warfare]], it is generally discussed separately due to how much it differs from the more well-known forms. Capacitor warfare has | While capacitor warfare is technically a type of [[electronic warfare]], it is generally discussed separately due to how much it differs from the more well-known forms. Capacitor warfare has been rebalanced several times in the history of EVE, and has experienced periods of being extremely powerful and comparatively weak. Regardless of its relative power, however, it is a viable tactic that can be used to great effect when used properly. | ||
== Overview == | == Overview == | ||
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* '''Energy Neutralizers''' ("'''neuts'''") - Drains large amounts of enemy capacitor and consumes user capacitor. High slot modules of various sizes and meta levels. | * '''Energy Neutralizers''' ("'''neuts'''") - Drains large amounts of enemy capacitor and consumes user capacitor. High slot modules of various sizes and meta levels. | ||
* '''Energy Nosferatu''' ("'''vampires'''", "'''nos'''") - Drains small amounts of enemy capacitor and restores user capacitor (with restrictions). High slot modules of various sizes and meta levels. | * '''Energy Nosferatu''' ("'''vampires'''", "'''nos'''") - Drains small amounts of enemy capacitor and restores user capacitor (with restrictions). High slot modules of various sizes and meta levels. | ||
* '''[[Drones#Combat Utility Drones|Energy Neutralizer Drones]]''' - Light, medium, and heavy drones based on Amarr combat drones. | * '''[[Drones#Combat Utility Drones|Energy Neutralizer Drones]]''' - Light, medium, and heavy drones, and a wing of support fighters, based on Amarr combat drones. | ||
All capacitor warfare systems affect the target's capacitor in the same way, removing a given amount of capacitor each cycle, "damaging" the capacitor in much the same way that conventional weapons damage hit points. This effect can be mitigated by neutralizer resistance granted by some modules. | All capacitor warfare systems affect the target's capacitor in the same way, removing a given amount of capacitor each cycle, "damaging" the capacitor in much the same way that conventional weapons damage hit points. This effect can be mitigated by neutralizer resistance granted by some modules. | ||