Difference between revisions of "User:Drebin 679/Sandbox 2"

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(Swapped to Loki modules. Added T3C subsystem icons, colored & bolded subsystem names, and added Role Bonus column.)
m (→‎Defensive: Missed a break.)
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| [[File:Icon_defensive_subsystem.png|32px|link=]]  '''{{co|wheat|Adaptive Defense Node}}''' || <b>10%</b> bonus to Armor Repairer and Shield Booster effectiveness<br><b>10%</b> bonus to the benefits of overheating Armor Repairers and Shield Boosters ||  || +2 Mid Slots, +2 Low Slots<br>+300 Shield HP, +300 Armor HP, +100 Hull HP<br>+300GJ Capacitor Capacity
 
| [[File:Icon_defensive_subsystem.png|32px|link=]]  '''{{co|wheat|Adaptive Defense Node}}''' || <b>10%</b> bonus to Armor Repairer and Shield Booster effectiveness<br><b>10%</b> bonus to the benefits of overheating Armor Repairers and Shield Boosters ||  || +2 Mid Slots, +2 Low Slots<br>+300 Shield HP, +300 Armor HP, +100 Hull HP<br>+300GJ Capacitor Capacity
 
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| [[File:Icon_defensive_subsystem.png|32px|link=]]  '''{{co|wheat|Augmented Durability}}''' || <b>5%</b> bonus to all armor and shield hitpoints<br><b>5%</b> bonus to the benefits of overheating armor and shield hardeners ||  || +2 Mid Slots, +2 Low Slots+600 Shield HP, +600 Armor HP<br>+10m Signature Radius
+
| [[File:Icon_defensive_subsystem.png|32px|link=]]  '''{{co|wheat|Augmented Durability}}''' || <b>5%</b> bonus to all armor and shield hitpoints<br><b>5%</b> bonus to the benefits of overheating armor and shield hardeners ||  || +2 Mid Slots, +2 Low Slots<br>+600 Shield HP, +600 Armor HP<br>+10m Signature Radius
 
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| [[File:Icon_defensive_subsystem.png|32px|link=]]  '''{{co|wheat|Covert Reconfiguration}}''' || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Armor Repairer and Shield Booster effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Armor Repairers and Shield Boosters || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +2 Mid Slots, +1 Low Slot<br>+1000 Hull HP<br>+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity
 
| [[File:Icon_defensive_subsystem.png|32px|link=]]  '''{{co|wheat|Covert Reconfiguration}}''' || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Armor Repairer and Shield Booster effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Armor Repairers and Shield Boosters || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +2 Mid Slots, +1 Low Slot<br>+1000 Hull HP<br>+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity

Revision as of 07:55, 27 September 2019

Drebin 679 Sandbox 2 - T3C Subsystem stat tables (Loki, Legion, Proteus)

Loki

Subsystems

Like other Strategic Cruisers, many of the stats of the Loki are determined by what subsystems are installed. The Loki requires one susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Loki.

Core

Defensive

Offensive

Propulsion