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added a see also section with reference to the cloak trick and exploration. Please add more if you can think of something. |
→Cloaking mechanics: Fun side-effect: cloaked ships don't collide |
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* Being within 2000 m from any object will cause cloaked ships to decloak and prevents cloaking. This includes often ignored objects such as jettisoned cans, corpses, drones, and gas clouds. | * Being within 2000 m from any object will cause cloaked ships to decloak and prevents cloaking. This includes often ignored objects such as jettisoned cans, corpses, drones, and gas clouds. | ||
** Missiles '''will decloak''' cloaked ships. | ** Missiles '''will decloak''' cloaked ships. | ||
** Exceptions: Cloaked ships and scanner probes do not decloak cloaked ships. | ** Exceptions: Cloaked ships and scanner probes do not decloak cloaked ships. As a side-effect of this, multiple cloaked ships in the same spot will not collide with one another, however if one of them decloaks they will all forcibly decloak and potentially be sent bouncing away from each other. | ||
* Being targeted will prevent ship from cloaking. This includes being targeted by an NPC or a passive targeting module which does not show as yellow box. | * Being targeted will prevent ship from cloaking. This includes being targeted by an NPC or a passive targeting module which does not show as yellow box. | ||
** Someone trying to target you will not prevent cloaking. The targeting attempt will fail. | ** Someone trying to target you will not prevent cloaking. The targeting attempt will fail. | ||