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→Countering Interceptors: reworked this section. Was ok before but needed a bit of structure. |
Drebin 679 (talk | contribs) m →Combat Interceptors: Updated to account for the Howling Interceptor changes. |
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The combat interceptors don't have one common skill bonus. The first bonus mentioned is tied to the {{sk|Interceptors|icon=yes}} skill, while the others are tied to the skill of their respective empire faction's frigate: | The combat interceptors don't have one common skill bonus. The first bonus mentioned is tied to the {{sk|Interceptors|icon=yes}} skill, while the others are tied to the skill of their respective empire faction's frigate: | ||
* {{sh|Crusader}}: 10% less laser cap use, | * {{sh|Crusader}}: 10% less laser cap use, 10% bonus to laser damage, 7.5% bonus to laser tracking per level | ||
* {{sh|Raptor}}: | * {{sh|Raptor}}: 10% bonus to Small Hybrid Turret Damage, 10% bonus to Small Hybrid Turret optimal range | ||
* {{sh|Taranis}}: | * {{sh|Taranis}}: 15% bonus to hybrid damage, 7.5% bonus to hybrid tracking per level | ||
* {{sh|Claw}}: | * {{sh|Claw}}:10% bonus to Small Projectile Turret damage, 5% bonus to Small Projectile Turret rate of fire, 7.5% bonus to projectile tracking per level | ||
==Skills== | ==Skills== | ||