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Interceptors: Difference between revisions

From EVE University Wiki
Countering Interceptors: reworked this section. Was ok before but needed a bit of structure.
m Combat Interceptors: Updated to account for the Howling Interceptor changes.
Line 33: Line 33:


The combat interceptors don't have one common skill bonus. The first bonus mentioned is tied to the {{sk|Interceptors|icon=yes}} skill, while the others are tied to the skill of their respective empire faction's frigate:
The combat interceptors don't have one common skill bonus. The first bonus mentioned is tied to the {{sk|Interceptors|icon=yes}} skill, while the others are tied to the skill of their respective empire faction's frigate:
* {{sh|Crusader}}:  10% less laser cap use, 5% bonus to laser damage, 7.5% bonus to laser tracking per level
* {{sh|Crusader}}:  10% less laser cap use, 10% bonus to laser damage, 7.5% bonus to laser tracking per level
* {{sh|Raptor}}: 5% bonus to Small Hybrid Turret Damage, 10% bonus to Small Hybrid Turret optimal range
* {{sh|Raptor}}: 10% bonus to Small Hybrid Turret Damage, 10% bonus to Small Hybrid Turret optimal range
* {{sh|Taranis}}: 10% bonus to hybrid damage, 7.5% bonus to hybrid tracking per level
* {{sh|Taranis}}: 15% bonus to hybrid damage, 7.5% bonus to hybrid tracking per level
* {{sh|Claw}}: 5% bonus to Small Projectile Turret damage, 5% bonus to Small Projectile Turret rate of fire, 7.5% bonus to projectile tracking per level
* {{sh|Claw}}:10% bonus to Small Projectile Turret damage, 5% bonus to Small Projectile Turret rate of fire, 7.5% bonus to projectile tracking per level


==Skills==
==Skills==