Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Abyssal modules: Difference between revisions

From EVE University Wiki
Modifiable modules: someone copypasted too hard on the weapon upgrades
Creating abyssal modules: Rewrote entire section
Line 5: Line 5:


== Creating abyssal modules ==
== Creating abyssal modules ==
To create an abyssal module you need a mutaplasmid and a module that is compatible with that mutaplasmid.
[[File:Mutating widnow.png|thumb|450px|The abyssal module creation window will show the possible range for modified stats. Hovering over the module slot will show what modules are compatible with this mutaplasmid.]]
Two items are required to create an abyssal module: a Mutaplasmid, and another module which is compatible with that mutaplasmid. The module used can be of any tech or meta level, and will determine the resulting abyssal module's base stats.


Start the process by double clicking the mutaplasmid or by selecting the use option in right click menu. This will open the mutating window.<br>
Mutaplasmids are acquired either from Triglavian Bioadaptive Caches found in Abyssal Deadspace, or in the wrecks of Invading Precursors found in Triglavian Invasion systems. Each mutaplasmid comes in three strengths: decayed, gravid and unstable.  
Drag the module you want to modify in the slot. Or you can hoover over the slot to see list of all compatible modules with available modules higihlighted.<br>
* Decayed mutaplasmids are the most common, and offer the smallest possible benefits but also have the lowest possible penalties
On right side of the mutating window you will see the possible range of modifications.
* Gravid mutaplasmids are intermediate, offering greater possible benefits and marginally greater possible penalties
* Unstable mutaplasmids are the most in-demand, offering both the largest possible benefits and by far the largest possible penalties


Each mutaplasmid comes in three strengths: decayed, gravid and unstable. Decayed being the weakest and unstable the strongest. Stronger mutaplasmids have potential for bigger positive modifier but even bigger potential for negative modifier.
To create (or "Roll" as it is often said) the abyssal module, either double-click on, or right-click and Use the mutaplasmid. This will open a window with a slot that can accept a module. Drag and drop the chosen module into the slot, or hover over the slot to view a list of all compatible modules. (Modules in that list which are in the same hangar as the mutaplasmid are highlighted and can be selected from the list.) The right side of the window will then display a list of the possible stat changes the module can receive. At this point, pressing the Mutate button will combine the module and mutaplasmid to create a new abyssal module, and the window will display the module's newly adjusted stats.


The Each stat is independently modified with a flat random distribution.
Each stat which is modified by the mutaplasmid is modified independently, from a flat random distribution across the possible range. This means that, while Unstable mutaplasmids have the highest possible bonuses, they also have the highest chances of getting penalties; and that Gravid mutaplasmids have the best odds of creating some degree of positive effect on a module.


[[File:Mutating widnow.png|thumb|450px|The abyssal module creation window will show the possible range for modified stats. Hoovering over the module slot will show what modules are compatible with this mutaplasmid.]]
Mutating a module can only be done once, and cannot be un-done. Once mutated, the new module is a unique Abyssal module, and cannot be repackaged or sold on the market. It can, however, be traded via Contracts, and the Contract window specifically allows for viewing the stats of mutated modules by hovering the mouse over the contract. There are also out-of-game websites and servers, such as [https://mutaplasmid.space/ mutaplasmid.space], which allow for better searching and comparing available contracts for abyssal modules.
 
Multiple modules cannot be mutated simultaneously, however if there are multiple available mutaplasmids of the same type the mutation window will give the option to immediately use another.


== Modifiable modules ==
== Modifiable modules ==