More actions
new vulneability mechanics |
→Reinforcement cycles: simplifying up low power info |
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Once the armor is depleted the structure enters structure reinforced state and becomes unattackable. | Once the armor is depleted the structure enters structure reinforced state and becomes unattackable. | ||
The structure reinforcement lasts until next reinforcement hour that is at least "minimum" time away with random ±3 hours jitter. The "minimum" duration depends on the area of space: 1.5 days in wormholes, 2.5 days in low/null and 4.5 days in high. In practice the reinforcement lasts. | The structure reinforcement ''normally'' lasts until next reinforcement hour that is at least "minimum" time away with random ±3 hours jitter. If the structure was in ''low power state'' (no armor timer) the structure timer can be up to 12 hours shorter and the variance is ±3h. <!--The "minimum" duration depends on the area of space: 1.5 days in wormholes, 2.5 days in low/null and 4.5 days in high.--> In practice the reinforcement lasts. | ||
* 2d ±6h in wormholes | * 2d ±6h in wormholes, or 1d 9-15h if low power. | ||
* 3d ±6h in low/null | * 3d ±6h in low/null, or 2d 9-15h if low power. | ||
* 5d ±6h in high | * 5d ±6h in high, or 4d 9-15h if low power. | ||
Once the structure comes out of structure reinforcement it will start a 30 minute repair timer that upon completion will fully repair the structure to full shield. As you may already guess you need to deal at least 10% of the damage cap to stop the repair timer. | Once the structure comes out of structure reinforcement it will start a 30 minute repair timer that upon completion will fully repair the structure to full shield. As you may already guess you need to deal at least 10% of the damage cap to stop the repair timer. | ||