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Vulnerability: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
new vulneability mechanics
Telinchei (talk | contribs)
Reinforcement cycles: simplifying up low power info
Line 57: Line 57:
Once the armor is depleted the structure enters structure reinforced state and becomes unattackable.
Once the armor is depleted the structure enters structure reinforced state and becomes unattackable.


The structure reinforcement lasts until next reinforcement hour that is at least "minimum" time away with random ±3 hours jitter. The "minimum" duration depends on the area of space: 1.5 days in wormholes, 2.5 days in low/null and 4.5 days in high. In practice the reinforcement lasts.
The structure reinforcement ''normally'' lasts until next reinforcement hour that is at least "minimum" time away with random ±3 hours jitter. If the structure was in ''low power state'' (no armor timer) the structure timer can be up to 12 hours shorter and the variance is ±3h. <!--The "minimum" duration depends on the area of space: 1.5 days in wormholes, 2.5 days in low/null and 4.5 days in high.--> In practice the reinforcement lasts.


* 2d ±6h in wormholes
* 2d ±6h in wormholes, or 1d 9-15h if low power.
* 3d ±6h in low/null
* 3d ±6h in low/null, or 2d 9-15h if low power.
* 5d ±6h in high
* 5d ±6h in high, or 4d 9-15h if low power.
* If the structure was in low power state (no armor timer) the structure timer can be up to 12 hours shorter and the variance is ±3h.


Once the structure comes out of structure reinforcement it will start a 30 minute repair timer that upon completion will fully repair the structure to full shield. As you may already guess you need to deal at least 10% of the damage cap to stop the repair timer.
Once the structure comes out of structure reinforcement it will start a 30 minute repair timer that upon completion will fully repair the structure to full shield. As you may already guess you need to deal at least 10% of the damage cap to stop the repair timer.