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The equation for missile damage is as follows: | The equation for missile damage is as follows: | ||
<math>\displaystyle Damage = D \times \min\left( 1, \frac{S}{E}, \left(\frac{SV_e}{EV_t} \right)^{drf} \right)</math> | :<math>\displaystyle Damage = D \times \min\left( 1, \frac{S}{E}, \left(\frac{SV_e}{EV_t} \right)^{drf} \right)</math> | ||
Here are the terms in the equation. Except for the "damage reduction factor", these are the same as were defined in the [[#The_Basic_Picture|Basic Picture]] section, above : | Here are the terms in the equation. Except for the "damage reduction factor", these are the same as were defined in the [[#The_Basic_Picture|Basic Picture]] section, above : | ||
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When the target's signature radius is larger than the missile's explosion radius, <code>S/E</code> will be greater than 1, and that term will be rejected. If <code>S</code> is smaller than <code>E</code>, then <code>S/E</code> will be computed and compared with the third term. The smaller of these will be chosen and multiplied times the Base Damage. | When the target's signature radius is larger than the missile's explosion radius, <code>S/E</code> will be greater than 1, and that term will be rejected. If <code>S</code> is smaller than <code>E</code>, then <code>S/E</code> will be computed and compared with the third term. The smaller of these will be chosen and multiplied times the Base Damage. | ||
Since the part of the equation that is affected by velocity ... | Since the part of the equation that is affected by velocity ... <code>(S/E*Ve/Vt)^drf</code> ... only matters if it is less than 1, it can be set to 1 and solved to find the point where it begins to matter. Doing that gives <code>Vt = S/ (1^(1/ ADRF) * E) * Ve</code>. Since <code>1^x = 1</code>, then <code>1^(1/ drf) </code> also must equal 1, and the equation reduces to <code>Vt = (S/E) * Ve</code>. This can be rewritten as | ||
Vt = S * Ve/E | Vt = S * Ve/E | ||
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| XL Torpedo || 0.0035 | | XL Torpedo || 0.0035 | ||
|- | |- | ||
| XL Cruise | | XL Cruise Missile || 0.00666 | ||
|- | |- | ||
| Rage | | Rage Torpedo || 0.0788 | ||
|- | |- | ||
| Fury Cruise | | Fury Cruise Missile || 0.102 | ||
|- | |- | ||
| Javelin | | Javelin Torpedo || 0.158 | ||
|- | |- | ||
| | | Torpedo || 0.158 | ||
|- | |- | ||
| Auto-Targeting Cruise Missile | | Auto-Targeting Cruise Missile I || 0.209 | ||
|- | |- | ||
| Cruise | | Cruise Missile || 0.209 | ||
|- | |- | ||
| Precision Cruise | | Precision Cruise Missile || 0.279 | ||
|- | |- | ||
| Fury Heavy | | Fury Heavy Missile || 0.294 | ||
|- | |- | ||
| Rage Heavy Assault | | Rage Heavy Assault Missile || 0.405 | ||
|- | |- | ||
| Auto-Targeting Heavy Missile | | Auto-Targeting Heavy Missile I || 0.579 | ||
|- | |- | ||
| Heavy | | Heavy Missile || 0.607 | ||
|- | |- | ||
| Precision Heavy | | Precision Heavy Missile || 0.816 | ||
|- | |- | ||
| Heavy Assault | | Heavy Assault Missile || 0.808 | ||
|- | |- | ||
| Javelin Heavy Assault | | Javelin Heavy Assault Missile || 0.808 | ||
|- | |- | ||
| Fury Light | | Fury Light Missile || 2.07 | ||
|- | |- | ||
| Auto-Targeting Light Missile | | Auto-Targeting Light Missile I || 4.25 | ||
|- | |- | ||
| Light | | Light Missile || 4.25 | ||
|- | |- | ||
| Rage | | Rage Rocket || 3.79 | ||
|- | |- | ||
| Precision Light | | Precision Light Missile || 8.16 | ||
|- | |- | ||
| Javelin | | Javelin Rocket || 7.50 | ||
|- | |- | ||
| | | Rocket || 7.50 | ||
|} | |} | ||