Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Missile mechanics: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Hirmuolio Pine (talk | contribs)
m indent math
Line 138: Line 138:
The equation for missile damage is as follows:
The equation for missile damage is as follows:


<math>\displaystyle Damage = D \times \min\left( 1, \frac{S}{E}, \left(\frac{SV_e}{EV_t} \right)^{drf} \right)</math>
:<math>\displaystyle Damage = D \times \min\left( 1, \frac{S}{E}, \left(\frac{SV_e}{EV_t} \right)^{drf} \right)</math>


Here are the terms in the equation. Except for the "damage reduction factor", these are the same as were defined in the [[#The_Basic_Picture|Basic Picture]] section, above :  
Here are the terms in the equation. Except for the "damage reduction factor", these are the same as were defined in the [[#The_Basic_Picture|Basic Picture]] section, above :  
Line 253: Line 253:
When the target's signature radius is larger than the missile's explosion radius, <code>S/E</code> will be greater than 1, and that term will be rejected. If <code>S</code> is smaller than <code>E</code>, then <code>S/E</code> will be computed and compared with the third term. The smaller of these will be chosen and multiplied times the Base Damage.
When the target's signature radius is larger than the missile's explosion radius, <code>S/E</code> will be greater than 1, and that term will be rejected. If <code>S</code> is smaller than <code>E</code>, then <code>S/E</code> will be computed and compared with the third term. The smaller of these will be chosen and multiplied times the Base Damage.


Since the part of the equation that is affected by velocity ... <code>(S/E*Ve/Vt)^drf</code> ... only matters if it is less than 1, it can be set to 1 and solved to find the point where it begins to matter.  Doing that gives <code>Vt = S/ (1^(1/ ADRF) * E) * Ve</code>. Since <code>1^x = 1</code>, then <code>1^(1/ drf) </code> also must equal 1, and the equation reduces to <code>Vt = (S/E) * Ve</code>. This can be rewritten as  
Since the part of the equation that is affected by velocity ... <code>(S/E*Ve/Vt)^drf</code> ... only matters if it is less than 1, it can be set to 1 and solved to find the point where it begins to matter.  Doing that gives <code>Vt = S/ (1^(1/ ADRF) * E) * Ve</code>. Since <code>1^x = 1</code>, then <code>1^(1/ drf) </code> also must equal 1, and the equation reduces to <code>Vt = (S/E) * Ve</code>. This can be rewritten as  


  Vt = S * Ve/E
  Vt = S * Ve/E
Line 276: Line 276:
| XL Torpedo || 0.0035
| XL Torpedo || 0.0035
|-
|-
| XL Cruise Missile  || 0.00666
| XL Cruise Missile || 0.00666
|-
|-
| Rage Torpedo  || 0.0788
| Rage Torpedo || 0.0788
|-
|-
| Fury Cruise Missile  || 0.102
| Fury Cruise Missile || 0.102
|-
|-
| Javelin Torpedo  || 0.158
| Javelin Torpedo || 0.158
|-
|-
| Torpedo  || 0.158
| Torpedo || 0.158
|-
|-
| Auto-Targeting Cruise Missile || 0.209
| Auto-Targeting Cruise Missile I || 0.209
|-
|-
| Cruise Missile  || 0.209
| Cruise Missile || 0.209
|-
|-
| Precision Cruise Missile  || 0.279
| Precision Cruise Missile || 0.279
|-
|-
| Fury Heavy Missile  || 0.294
| Fury Heavy Missile || 0.294
|-
|-
| Rage Heavy Assault Missile  || 0.405
| Rage Heavy Assault Missile || 0.405
|-
|-
| Auto-Targeting Heavy Missile || 0.579
| Auto-Targeting Heavy Missile I || 0.579
|-
|-
| Heavy Missile  || 0.607
| Heavy Missile || 0.607
|-
|-
| Precision Heavy Missile  || 0.816
| Precision Heavy Missile || 0.816
|-
|-
| Heavy Assault Missile  || 0.808
| Heavy Assault Missile || 0.808
|-
|-
| Javelin Heavy Assault Missile  || 0.808
| Javelin Heavy Assault Missile || 0.808
|-
|-
| Fury Light Missile  || 2.07
| Fury Light Missile || 2.07
|-
|-
| Auto-Targeting Light Missile || 4.25
| Auto-Targeting Light Missile I || 4.25
|-
|-
| Light Missile  || 4.25
| Light Missile || 4.25
|-
|-
| Rage Rocket  || 3.79
| Rage Rocket || 3.79
|-
|-
| Precision Light Missile  || 8.16
| Precision Light Missile || 8.16
|-
|-
| Javelin Rocket  || 7.50
| Javelin Rocket || 7.50
|-
|-
| Rocket  || 7.50
| Rocket || 7.50
|}
|}