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Battleships: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Black Ops Battleships: BLOPS are notbaly used for null escalations
Black Ops Battleships: I like it, but I'd like a reformat
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As of September 2019, Black Ops Battleships gained a new role: the new 'hard cyno', a heavily buffer-tanked ship tasked with lighting a [[Cynosural Field]] for bringing capital and supercapital ships into battle. While much commentary has been made about their weaker defenses than other battleships, Black Ops are still battleship platforms, and thus can be fitted with much thicker defenses than the smaller Force Recon cruisers.
As of September 2019, Black Ops Battleships gained a new role: the new 'hard cyno', a heavily buffer-tanked ship tasked with lighting a [[Cynosural Field]] for bringing capital and supercapital ships into battle. While much commentary has been made about their weaker defenses than other battleships, Black Ops are still battleship platforms, and thus can be fitted with much thicker defenses than the smaller Force Recon cruisers.


Black Ops Battleships are not usually considered good PvE hulls, as other tech 1 or faction battleships are able to engage in straight combat more effectively and at far lower price points. However, some pilots have taken to using the Marshal as a PVE ship, relying on its CONCORD-unique bonus to local repair modules to give it a defensive edge. This is not an efficient practice in ship usage, and more often than not only results in extremely expensive Marshal losses.<br>
Black Ops Battleships are not usually considered good PvE hulls, as other tech 1 or faction battleships are able to engage in straight combat more effectively and at far lower price points. However, they do still see some use in running [[Escalations]] in null security space, as while they may be weaker in straight combat they gain enormous safety advantages from their jump drives. By using alt accounts in covert cyno ships, a Black Ops can jump directly in and out of the escalation systems, without risking travel through potentially hostile systems along the way; and because jump drives can be activated while in combat, the Black Ops can immediately jump out of the system at the first sign of danger.
Black Ops Battleships are sometimes used for running escalation in null security space. What they lose in raw power they gain in jump drive mobility. By using alts with cyno field generators, the Black Ops Battleship will be able to jump in and out of systems without risking traveling through potentially hostile space. They will also be able to jump out to safety at first sign of danger.
 
Beyond this, some pilots have taken to using the Marshal as a more general-purpose PVE ship, relying on its CONCORD-unique bonus to local repair modules to give it a defensive edge. Unfortunately, more often than not this only results in extremely expensive Marshal losses, as the ship's extremely high price does not directly translate to high effectiveness or high piloting skill with it.


* {{sh|Redeemer}} - Least commonly seen in combat, but able to fit the largest cargo bay for storing jump fuel, or the thickest armor if a tank must be held.
* {{sh|Redeemer}} - Least commonly seen in combat, but able to fit the largest cargo bay for storing jump fuel, or the thickest armor if a tank must be held.