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Undo revision 150954 by Drebin 679 (talk) Hold until it is here Tag: Undo |
Drebin 679 (talk | contribs) Added blurb on Frigate Escape Bay (now that it's out). Tweaked navy domi description. |
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{{ShipTypes}} | {{ShipTypes}} | ||
'''Battleships''' ("BSs", sometimes "BBs" from US Navy terminology) are the biggest, heaviest sub-capital combat ships in the game. They are correspondingly expensive, with even the cheapest battleship hulls selling for hundreds of millions of ISK. Tech 1 battleships are standard tools in PvP and PvE combat. There are two classes of Tech 2 battleships: Marauders, which are specialized for mission-running, and Black Ops battleships, which can either transport fleets of stealthy ships across long distances using covert cynosural fields, or open the door for friendly capital ships to join a fight. | '''Battleships''' ("BSs", sometimes "BBs" from US Navy terminology) are the biggest, heaviest sub-capital combat ships in the game. They are correspondingly expensive, with even the cheapest battleship hulls selling for hundreds of millions of ISK. Tech 1 battleships are standard tools in PvP and PvE combat. There are two classes of Tech 2 battleships: Marauders, which are specialized for mission-running, and Black Ops battleships, which can either transport fleets of stealthy ships across long distances using covert cynosural fields, or open the door for friendly capital ships to join a fight. All battleships also come equipped with a Frigate Escape Bay, enabling its pilot to stay in a fight after their battleship explodes. | ||
= T1 Battleships = | = T1 Battleships = | ||
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* {{icon|isis caldari|22}}[[Raven Navy Issue]]: Popular for blitzing missions as fast or faster than a Golem (but not as good for salvaging). A full 8 launchers, and improved damage application to small targets. | * {{icon|isis caldari|22}}[[Raven Navy Issue]]: Popular for blitzing missions as fast or faster than a Golem (but not as good for salvaging). A full 8 launchers, and improved damage application to small targets. | ||
* {{icon|isis caldari|22}}[[Scorpion Navy Issue]]: Not an ECM platform, but a missile brawler. Extremely thick shields. | * {{icon|isis caldari|22}}[[Scorpion Navy Issue]]: Not an ECM platform, but a missile brawler. Extremely thick shields. | ||
* {{icon|isis gallente|22}}[[Dominix Navy Issue]]: Keeps its use as a drone boat, but | * {{icon|isis gallente|22}}[[Dominix Navy Issue]]: Keeps its use as a drone boat, but trades its drone application bonuses for a damage bonus to hybrid turrets. | ||
* {{icon|isis gallente|22}}[[Megathron Navy Issue]]: Megathron Mark II. Gains a utility high but otherwise works the same. | * {{icon|isis gallente|22}}[[Megathron Navy Issue]]: Megathron Mark II. Gains a utility high but otherwise works the same. | ||
* {{icon|isis minmatar|22}}[[Tempest Fleet Issue]]: Tempest Mark II. Gains a low slot. | * {{icon|isis minmatar|22}}[[Tempest Fleet Issue]]: Tempest Mark II. Gains a low slot. | ||
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Marauders are predominantly used as solo-PvE ships, able to survive wave after wave of NPC forces, shrug off the damage, batter them down with their large weapons, and micro-jump frequently to dictate range. However, their high price point, limited defenses when not in Bastion, and immobility, neutralizer vulnerability, and forced reliance on local repairs when in Bastion, limit their effectiveness in PVP. On the rare occasion when they are used in PVP, Marauders are most commonly flown either as solo juggernauts in small fights, or in very rare and specific fleet support applications. | Marauders are predominantly used as solo-PvE ships, able to survive wave after wave of NPC forces, shrug off the damage, batter them down with their large weapons, and micro-jump frequently to dictate range. However, their high price point, limited defenses when not in Bastion, and immobility, neutralizer vulnerability, and forced reliance on local repairs when in Bastion, limit their effectiveness in PVP. On the rare occasion when they are used in PVP, Marauders are most commonly flown either as solo juggernauts in small fights, or in very rare and specific fleet support applications. | ||
* {{icon|isis amarr|22}}[[Paladin]] - Laser platform with extremely resilient armor and capacitor | * {{icon|isis amarr|22}}[[Paladin]] - Laser platform with extremely resilient armor and capacitor | ||
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* [[Raven State Issue]] | * [[Raven State Issue]] | ||
* [[Tempest Tribal Issue]] | * [[Tempest Tribal Issue]] | ||
== Frigate Escape Bay == | |||
All battleships were given a frigate escape bay in the March 2020 update.<ref>[https://www.eveonline.com/article/q6z2qy/patch-notes-for-march-2020-release Patch Notes for March 2020 Release]</ref> It enables a battleship to hold one assembled T1 Frigate, [[Assault Frigate]], [[Electronic Attack Ship]], or [[Logistics Frigate]]. If a frigate is inside the bay when the battleship is destroyed, the pilot will be ejected into the frigate instead of their capsule. Similar cargohold restrictions to ships in ship maintenance bays apply (limited to ammo, isotopes, strontium). | |||
== References == | |||
{{reflist}} | |||
[[Category:Ships]] | [[Category:Ships]] | ||