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Triglavian Invasion (Chapter 1 & 2): Difference between revisions

From EVE University Wiki
Observatory Flashpoint: Updated some stats, and added information on the Empire sides
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=== Major Conduit ===
=== Major Conduit ===
* Payout: 1.6k DED LP + 20 mil ISK, with a max of 160 mil ISK. Reduced payout (per pilot) with more than 8 pilots. Greatly reduced total payout with more than 21 pilots.
* Payout: 1.6k DED LP + 20 mil ISK, with a max of 160 mil ISK. Reduced payout (per pilot) with more than 8 pilots. Greatly reduced total payout with more than 21 pilots.
* 5-6x waves. Three additional spawning portals open as the site progresses. Early waves are mostly frigates/destroyers, and scale up to include cruisers, Drekavacs, and Leshaks. Wave triggers are unpredictable.
* 3 main waves. Three additional portals open as the site progresses, spawning additional waves. Early waves are mostly frigates/destroyers, and scale up to include cruisers, Drekavacs, and Leshaks. Wave compositions also depend on the current stage of the invasion; 'Observatories Active' and 'Forces Withdrawing' will see more Leshaks than 'Conduits Stabilized'. Wave triggers are unpredictable.
* Rats will starburst out to ~400km after spawning before warping back on top of pilot that has aggro and engaging at close range. Warp-in landing spots are random but within the ships' weapon range. Rats may yellowbox their target while still warping in.
* Enemies from the main conduit will starburst out to ~400km after spawning before warping back on top of pilot that has aggro and engaging at close range. Enemies from the three additional portals will warp directly to the attacking fleet. Warp-in landing spots are random but within the ships' weapon range. Rats may yellowbox their target while still warping in.
* Multiple Leshaks may spawn of different varieties. Leshaks orbit their target at 40-45km.
* Multiple Leshaks may spawn of different varieties. Leshaks orbit their target at 40-45km.
* DPS output is rather high, recommend 3+ T2 logistics cruisers.
* DPS output is rather high, recommend 3+ T2 logistics cruisers.
* While not required [[Command Bursts]] on a properly bonused hull will make running the site much safer.
* While not required [[Command Bursts]] on a properly bonused hull will make running the site much safer.
* Site can be further reinforced by Roaming Fleets warping in from elsewhere in the system. Roaming Fleets are around 15-20 random ships. If one Roaming Fleet warps in, it is very likely that two or three additional fleets will warp in over the next few minutes.
* Site can be further reinforced by Roaming Fleets warping in from elsewhere in the system. Roaming Fleets are around 15-20 random ships. If one Roaming Fleet warps in, it is very likely that two or three additional reinforcement waves will warp in over the next few minutes. (This can mean that a Flashpoint can be Sealed, and payouts given, while their are still ships on grid.)
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=== World Arc Proving Ground ===
=== World Arc Proving Ground ===