Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Legion: Difference between revisions

From EVE University Wiki
(finally) added subsystems table.
m Subsystems: Spelling, organization, and formatting fixes.
Line 144: Line 144:
*Remember that if needed, you can neut out many types of small tackle so you can get out
*Remember that if needed, you can neut out many types of small tackle so you can get out
==Subsystems==
==Subsystems==
Like other Strategic Cruisers, many of the stats of the Legion are determined by what subsystems are installed. The Legion requires one susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Legion.
Like other Strategic Cruisers, many of the stats of the Legion are determined by what subsystems are installed. The Legion requires one subsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Legion.


==== [[File:Icon_core_subsystem.png|32px|link=]] Core ====
==== [[File:Icon_core_subsystem.png|32px|link=]] Core ====
Line 165: Line 165:
| '''{{co|wheat|Augmented Plating}} || <b>5%</b> bonus to all armor hitpoints<br><b>5%</b> bonus to the benefits of overheating armor hardeners || || +1 Mid Slot, +3 Low Slots<br>+1000 Armor HP<br>+10m Signature Radius
| '''{{co|wheat|Augmented Plating}} || <b>5%</b> bonus to all armor hitpoints<br><b>5%</b> bonus to the benefits of overheating armor hardeners || || +1 Mid Slot, +3 Low Slots<br>+1000 Armor HP<br>+10m Signature Radius
|-
|-
| '''{{co|wheat|Covert Reconfiguration}}''' || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</br> bonus to Armor Repairer effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Armor Repairers || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +1 Mid Slot, +2 Low Slots<br>+300 Shield HP, +600 Hull HP<br>+200GJ Capacitor Capacity<br>+5m Signature Radius<br>+30m3 Cargo Capacity
| '''{{co|wheat|Covert Reconfiguration}}''' || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Armor Repairer effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Armor Repairers || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +1 Mid Slot, +2 Low Slots<br>+300 Shield HP, +600 Hull HP<br>+200GJ Capacitor Capacity<br>+5m Signature Radius<br>+30m3 Cargo Capacity
|-
|-
| '''{{co|wheat|Nanobot Injector}}''' || <b>10%</b> bonus to Armor Repairer effectiveness<br><b>10%</b> bonus to the benefits of overheating Armor Repairers || +2 Mid Slots, +2 Low Slots || +100 Shield HP, +500 Armor HP<br>+300GJ Capacitor Capacity
| '''{{co|wheat|Nanobot Injector}}''' || <b>10%</b> bonus to Armor Repairer effectiveness<br><b>10%</b> bonus to the benefits of overheating Armor Repairers ||  || +2 Mid Slots, +2 Low Slots<br>+100 Shield HP, +500 Armor HP<br>+300GJ Capacitor Capacity
|}
|}


Line 175: Line 175:
! Name !! Amarr Offensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
! Name !! Amarr Offensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
|-
|-
| '''{{co|wheat|Assault Optimization}}''' || <b>5%</b> bonus to Light Missile, Heavy Missile, and Heavy Assault Missile damage<br><b>5%</b> bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>10%</b> bonus to Drone damage and hitpoints || 25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers || +7 High Slots, +5 Launcher Hardpoints+200 PWG, +150 CPU<br>+50mbit Drone Bandwidth, +200m3 Drone Bay
| '''{{co|wheat|Assault Optimization}}''' || <b>5%</b> bonus to Light Missile, Heavy Missile, and Heavy Assault Missile damage<br><b>5%</b> bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>10%</b> bonus to Drone damage and hitpoints || 25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers || +7 High Slots, +5 Launcher Hardpoints<br>+200 PWG, +150 CPU<br>+50mbit Drone Bandwidth, +200m3 Drone Bay
|-
|-
| '''{{co|wheat|Liquid Crystal Magnifiers}}''' || <b>10%</b> reduction in Medium Energy Turret activation cost<br><b>10%</b> bonus to Medium Energy Turret damage<br><b>10%</b> bonus to Medium Energy Turret optimal range || 25% reduction in the PWG and CPU fitting costs of Medium Energy Turrets || +7 High Slots, +6 Turret Hardpoints<br>+400 PWG, +90 CPU<br>+100GJ Capacitor Capacity
| '''{{co|wheat|Liquid Crystal Magnifiers}}''' || <b>10%</b> reduction in Medium Energy Turret activation cost<br><b>10%</b> bonus to Medium Energy Turret damage<br><b>10%</b> bonus to Medium Energy Turret optimal range || 25% reduction in the PWG and CPU fitting costs of Medium Energy Turrets || +7 High Slots, +6 Turret Hardpoints<br>+400 PWG, +90 CPU<br>+100GJ Capacitor Capacity