Difference between revisions of "Skills:Gunnery"

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(Added Vorton Projector skills from Gathering Storm.)
(Added remaining vorton projector skills. Removed end breaks. Added note on relevant core skills which don't affect vorton projectors.)
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|-
 
|-
 
|{{sk|Large Disintegrator Specialization}}
 
|{{sk|Large Disintegrator Specialization}}
|Allows use of Tech 2 Large Disintegrators.  
+
|Allows use of Tech 2 Large Entropic Disintegrators.  
 
|-
 
|-
 
|{{sk|Large Energy Turret}}
 
|{{sk|Large Energy Turret}}
Line 79: Line 79:
 
|-
 
|-
 
|{{sk|Large Pulse Laser Specialization}}
 
|{{sk|Large Pulse Laser Specialization}}
|Allows use of Tech 2 Large Pulse Lasers.  
+
|Allows use of Tech 2 Large Pulse Lasers.
 
|-
 
|-
 
|{{sk|Large Railgun Specialization}}
 
|{{sk|Large Railgun Specialization}}
 
|Allows use of Tech 2 Large Railguns.  
 
|Allows use of Tech 2 Large Railguns.  
 +
|-
 +
|{{sk|Large Vorton Projector}}
 +
|Allows use of Large Vorton Projectors.
 +
|-
 +
|{{sk|Large Vorton Specialization}}
 +
|Allows use of Tech 2 Large Vorton Projectors.
 
|-
 
|-
 
|{{sk|Medium Artillery Specialization}}
 
|{{sk|Medium Artillery Specialization}}
Line 97: Line 103:
 
|-
 
|-
 
|{{sk|Medium Disintegrator Specialization}}
 
|{{sk|Medium Disintegrator Specialization}}
|Allows use of Tech 2 Medium Disintegrators.  
+
|Allows use of Tech 2 Medium Entropic Disintegrators.  
 
|-
 
|-
 
|{{sk|Medium Energy Turret}}
 
|{{sk|Medium Energy Turret}}
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|{{sk|Medium Vorton Projector}}
 
|{{sk|Medium Vorton Projector}}
 
|Allows use of Medium Vorton Projectors.  
 
|Allows use of Medium Vorton Projectors.  
 +
|-
 +
|{{sk|Medium Vorton Specialization}}
 +
|Allows use of Tech 2 Medium Vorton Projectors.
 
|-
 
|-
 
|{{sk|Motion Prediction}}
 
|{{sk|Motion Prediction}}
Line 142: Line 151:
 
|-
 
|-
 
|{{sk|Small Disintegrator Specialization}}
 
|{{sk|Small Disintegrator Specialization}}
|Allows use of Tech 2 Small Disintegrators.  
+
|Allows use of Tech 2 Small Entropic Disintegrators.  
 
|-
 
|-
 
|{{sk|Small Energy Turret}}
 
|{{sk|Small Energy Turret}}
Line 163: Line 172:
 
|-
 
|-
 
|{{sk|Small Vorton Projector}}
 
|{{sk|Small Vorton Projector}}
|Allows use of Small Vorton Projectors.  
+
|Allows use of Small Vorton Projectors.
 +
|-
 +
|{{sk|Small Vorton Specialization}}
 +
|Allows use of Tech 2 Small Vorton Projectors.
 
|-
 
|-
 
|{{sk|Surgical Strike}}
 
|{{sk|Surgical Strike}}
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|{{sk|Trajectory Analysis}}
 
|{{sk|Trajectory Analysis}}
 
|Bonus to turret falloff range.
 
|Bonus to turret falloff range.
 +
|-
 +
|{{sk|Vorton Arc Extension}}
 +
|Bonus to Vorton Projector optimal range.
 +
|-
 +
|{{sk|Vorton Arc Guidance}}
 +
|Bonus to Vorton Projector explosion radius and explosion velocity.
 +
|-
 +
|{{sk|Vorton Power Amplification}}
 +
|Bonus to Vorton Projector damage.
 
|-
 
|-
 
|{{sk|Vorton Projector Operation}}
 
|{{sk|Vorton Projector Operation}}
Line 192: Line 213:
 
|reqIV={{sk|Surgical Strike|icon=yes}}; {{sk|Trajectory Analysis|icon=yes}}
 
|reqIV={{sk|Surgical Strike|icon=yes}}; {{sk|Trajectory Analysis|icon=yes}}
 
|reqV=Large/Capital Railguns/Blasters; Large/Capital Beam/Pulse Lasers; Large/Capital Autocannons/Artillery; {{sk|Amarr Offensive Systems|icon=yes}}; {{sk|Gallente Offensive Systems|icon=yes}}; {{sk|Minmatar Offensive Systems|icon=yes}}; {{sk|Large Hybrid Turret|icon=yes}}; {{sk|Large Projectile Turret|icon=yes}}; {{sk|Large Energy Turret|icon=yes}}; {{sk|Capital Hybrid Turret|icon=yes}}; {{sk|Capital Projectile Turret|icon=yes}}; {{sk|Capital Energy Turret|icon=yes}};
 
|reqV=Large/Capital Railguns/Blasters; Large/Capital Beam/Pulse Lasers; Large/Capital Autocannons/Artillery; {{sk|Amarr Offensive Systems|icon=yes}}; {{sk|Gallente Offensive Systems|icon=yes}}; {{sk|Minmatar Offensive Systems|icon=yes}}; {{sk|Large Hybrid Turret|icon=yes}}; {{sk|Large Projectile Turret|icon=yes}}; {{sk|Large Energy Turret|icon=yes}}; {{sk|Capital Hybrid Turret|icon=yes}}; {{sk|Capital Projectile Turret|icon=yes}}; {{sk|Capital Energy Turret|icon=yes}};
|notes=The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite.<br>
+
|notes=The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite. Does not affect Vorton Projectors.
 
}}
 
}}
  
Line 203: Line 224:
 
|price=70K
 
|price=70K
 
|pre={{sk|Gunnery|II}}
 
|pre={{sk|Gunnery|II}}
|notes=A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.<br>
+
|notes=A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets. Does not affect Vorton Projectors.
 
}}
 
}}
  
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|reqIV={{sk|Medium Autocannon Specialization|icon=yes}}; {{sk|Medium Blaster Specialization|icon=yes}}; {{sk|Medium Pulse Laser Specialization|icon=yes}}
 
|reqIV={{sk|Medium Autocannon Specialization|icon=yes}}; {{sk|Medium Blaster Specialization|icon=yes}}; {{sk|Medium Pulse Laser Specialization|icon=yes}}
 
|reqV={{sk|Large Autocannon Specialization|icon=yes}}; {{sk|Large Blaster Specialization|icon=yes}}; {{sk|Large Pulse Laser Specialization|icon=yes}}; {{sk|Capital Autocannon Specialization|icon=yes}}; {{sk|Capital Blaster Specialization|icon=yes}}; {{sk|Capital Pulse Laser Specialization|icon=yes}}
 
|reqV={{sk|Large Autocannon Specialization|icon=yes}}; {{sk|Large Blaster Specialization|icon=yes}}; {{sk|Large Pulse Laser Specialization|icon=yes}}; {{sk|Capital Autocannon Specialization|icon=yes}}; {{sk|Capital Blaster Specialization|icon=yes}}; {{sk|Capital Pulse Laser Specialization|icon=yes}}
|notes=Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers).<br>
+
|notes=Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers).
 
}}
 
}}
  
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|price=40K
 
|price=40K
 
|pre={{sk|Gunnery|II}}
 
|pre={{sk|Gunnery|II}}
|notes=A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skill plans.<br>
+
|notes=A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skill plans. Does not affect Vorton Projectors.
 
}}
 
}}
  
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|reqIV={{sk|Medium Railgun Specialization|icon=yes}}; {{sk|Medium Beam Laser Specialization|icon=yes}}; {{sk|Medium Artillery Specialization|icon=yes}}
 
|reqIV={{sk|Medium Railgun Specialization|icon=yes}}; {{sk|Medium Beam Laser Specialization|icon=yes}}; {{sk|Medium Artillery Specialization|icon=yes}}
 
|reqV={{sk|Large Railgun Specialization|icon=yes}}; {{sk|Large Beam Laser Specialization|icon=yes}}; {{sk|Large Artillery Specialization|icon=yes}}; {{sk|Capital Railgun Specialization|icon=yes}}; {{sk|Capital Beam Laser Specialization|icon=yes}}; {{sk|Capital Artillery Specialization|icon=yes}}
 
|reqV={{sk|Large Railgun Specialization|icon=yes}}; {{sk|Large Beam Laser Specialization|icon=yes}}; {{sk|Large Artillery Specialization|icon=yes}}; {{sk|Capital Railgun Specialization|icon=yes}}; {{sk|Capital Beam Laser Specialization|icon=yes}}; {{sk|Capital Artillery Specialization|icon=yes}}
|notes=Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery).<br>
+
|notes=Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery). Does not affect Vorton Projectors.
 
}}
 
}}
  
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|price=1M
 
|price=1M
 
|pre={{sk|Gunnery|IV}}
 
|pre={{sk|Gunnery|IV}}
|notes=The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority.<br>
+
|notes=The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority. Does not affect Vorton Projectors.
 
}}
 
}}
  
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|reqI=Tech 1 and Faction Capital Energy Turrets
 
|reqI=Tech 1 and Faction Capital Energy Turrets
 
|reqV=Quad Mega Pulse Laser II; Dual Giga Pulse Laser II; Dual Giga Beam Laser II; {{sk|Capital Beam Laser Specialization|icon=yes}}; {{sk|Capital Pulse Laser Specialization|icon=yes}}
 
|reqV=Quad Mega Pulse Laser II; Dual Giga Pulse Laser II; Dual Giga Beam Laser II; {{sk|Capital Beam Laser Specialization|icon=yes}}; {{sk|Capital Pulse Laser Specialization|icon=yes}}
|notes=<br>
+
|notes=
 
}}
 
}}
  
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|pre={{sk|Sharpshooter|V}}; {{sk|Capital Energy Turret|V}}
 
|pre={{sk|Sharpshooter|V}}; {{sk|Capital Energy Turret|V}}
 
|reqI=Dual Giga Beam Laser II; Aurora XL; Gleam XL
 
|reqI=Dual Giga Beam Laser II; Aurora XL; Gleam XL
|notes=<br>
+
|notes=
 
}}
 
}}
  
Line 418: Line 439:
 
|pre={{sk|Motion Prediction|V}}; {{sk|Capital Energy Turret|V}}
 
|pre={{sk|Motion Prediction|V}}; {{sk|Capital Energy Turret|V}}
 
|reqI=Quad Mega Pulse Laser II; Dual Giga Pulse Laser II; Conflagration XL; Scorch XL
 
|reqI=Quad Mega Pulse Laser II; Dual Giga Pulse Laser II; Conflagration XL; Scorch XL
|notes=<br>
+
|notes=
 
}}
 
}}
  
Line 434: Line 455:
 
|reqIII={{sk|Medium Hybrid Turret|icon=yes}}
 
|reqIII={{sk|Medium Hybrid Turret|icon=yes}}
 
|reqV=Tech 2 Small Hybrid Turrets; {{sk|Small Railgun Specialization|icon=yes}}; {{sk|Small Blaster Specialization|icon=yes}}
 
|reqV=Tech 2 Small Hybrid Turrets; {{sk|Small Railgun Specialization|icon=yes}}; {{sk|Small Blaster Specialization|icon=yes}}
|notes=T1 blasters and railguns for frigates and destroyers.<br>
+
|notes=T1 blasters and railguns for frigates and destroyers.
 
}}
 
}}
  
Line 472: Line 493:
 
|reqIII={{sk|Large Hybrid Turret|icon=yes}}
 
|reqIII={{sk|Large Hybrid Turret|icon=yes}}
 
|reqV=Tech 2 Medium Hybrid Turrets; {{sk|Medium Railgun Specialization|icon=yes}}; {{sk|Medium Blaster Specialization|icon=yes}}
 
|reqV=Tech 2 Medium Hybrid Turrets; {{sk|Medium Railgun Specialization|icon=yes}}; {{sk|Medium Blaster Specialization|icon=yes}}
|notes=T1 blasters and railguns for cruisers and battlecruisers.<br>
+
|notes=T1 blasters and railguns for cruisers and battlecruisers.
 
}}
 
}}
  
Line 509: Line 530:
 
|reqI=Tech 1 and Faction Large Hybrid Turrets
 
|reqI=Tech 1 and Faction Large Hybrid Turrets
 
|reqV=Tech 2 Large Hybrid Turrets; {{sk|Capital Hybrid Turret|icon=yes}}; {{sk|Large Railgun Specialization|icon=yes}}; {{sk|Large Blaster Specialization|icon=yes}}
 
|reqV=Tech 2 Large Hybrid Turrets; {{sk|Capital Hybrid Turret|icon=yes}}; {{sk|Large Railgun Specialization|icon=yes}}; {{sk|Large Blaster Specialization|icon=yes}}
|notes=T1 battleship-sized blasters and railguns.<br>
+
|notes=T1 battleship-sized blasters and railguns.
 
}}
 
}}
  
Line 558: Line 579:
 
|pre={{sk|Motion Prediction|V}}; {{sk|Capital Hybrid Turret|V}}
 
|pre={{sk|Motion Prediction|V}}; {{sk|Capital Hybrid Turret|V}}
 
|reqI=Triple Neutron Blaster Cannon II; Ion Siege Blaster II; Void XL; Null XL
 
|reqI=Triple Neutron Blaster Cannon II; Ion Siege Blaster II; Void XL; Null XL
|notes=<br>
+
|notes=
 
}}
 
}}
  
Line 570: Line 591:
 
|pre={{sk|Sharpshooter|V}}; {{sk|Capital Hybrid Turret|V}}
 
|pre={{sk|Sharpshooter|V}}; {{sk|Capital Hybrid Turret|V}}
 
|reqI=Dual 1000mm Railgun II; Javelin XL; Spike XL
 
|reqI=Dual 1000mm Railgun II; Javelin XL; Spike XL
|notes=<br>
+
|notes=
 
}}
 
}}
  
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|reqIII={{sk|Medium Projectile Turret|icon=yes}}
 
|reqIII={{sk|Medium Projectile Turret|icon=yes}}
 
|reqV=Tech 2 Small Projectile Turrets; {{sk|Small Autocannon Specialization|icon=yes}}; {{sk|Small Artillery Specialization|icon=yes}}
 
|reqV=Tech 2 Small Projectile Turrets; {{sk|Small Autocannon Specialization|icon=yes}}; {{sk|Small Artillery Specialization|icon=yes}}
|notes=T1 autocannon and artillery for frigates and destroyers.<br>
+
|notes=T1 autocannon and artillery for frigates and destroyers.
 
}}
 
}}
  
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|reqIII={{sk|Large Projectile Turret|icon=yes}}
 
|reqIII={{sk|Large Projectile Turret|icon=yes}}
 
|reqV=Tech 2 Medium Projectile Turrets; {{sk|Medium Artillery Specialization|icon=yes}}; {{sk|Medium Autocannon Specialization|icon=yes}}
 
|reqV=Tech 2 Medium Projectile Turrets; {{sk|Medium Artillery Specialization|icon=yes}}; {{sk|Medium Autocannon Specialization|icon=yes}}
|notes=T1 autocannon and artillery for cruisers and battlecruisers.<br>
+
|notes=T1 autocannon and artillery for cruisers and battlecruisers.
 
}}
 
}}
  
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|reqI=Tech 1 and Faction Large Projectile Turrets
 
|reqI=Tech 1 and Faction Large Projectile Turrets
 
|reqV=Tech 2 Large Projectile Turrets; {{sk|Capital Projectile Turret|icon=yes}}; {{sk|Large Artillery Specialization|icon=yes}}; {{sk|Large Autocannon Specialization|icon=yes}}
 
|reqV=Tech 2 Large Projectile Turrets; {{sk|Capital Projectile Turret|icon=yes}}; {{sk|Large Artillery Specialization|icon=yes}}; {{sk|Large Autocannon Specialization|icon=yes}}
|notes=T1 battleship-sized autocannon and artillery.<br>
+
|notes=T1 battleship-sized autocannon and artillery.
 
}}
 
}}
  
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|reqI=Tech 1 and Faction Capital Projectile Turrets
 
|reqI=Tech 1 and Faction Capital Projectile Turrets
 
|reqV=Quad 800mm Repeating Cannon II; Hexa 2500mm Repeating Cannon II; Quad 3500mm Siege Artillery II; {{sk|Capital Artillery Specialization|icon=yes}}; {{sk|Capital Autocannon Specialization|icon=yes}}
 
|reqV=Quad 800mm Repeating Cannon II; Hexa 2500mm Repeating Cannon II; Quad 3500mm Siege Artillery II; {{sk|Capital Artillery Specialization|icon=yes}}; {{sk|Capital Autocannon Specialization|icon=yes}}
|notes=<br>
+
|notes=
 
}}
 
}}
  
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|pre={{sk|Sharpshooter|V}}; {{sk|Capital Projectile Turret|V}}
 
|pre={{sk|Sharpshooter|V}}; {{sk|Capital Projectile Turret|V}}
 
|reqI=Quad 3500mm Siege Artillery II; Tremor XL; Quake XL
 
|reqI=Quad 3500mm Siege Artillery II; Tremor XL; Quake XL
|notes=<br>
+
|notes=
 
}}
 
}}
  
Line 722: Line 743:
 
|pre={{sk|Motion Prediction|V}}; {{sk|Capital Projectile Turret|V}}
 
|pre={{sk|Motion Prediction|V}}; {{sk|Capital Projectile Turret|V}}
 
|reqI=Quad 800mm Repeating Cannon II; Hexa 2500mm Repeating Cannon II; Hail XL; Barrage XL
 
|reqI=Quad 800mm Repeating Cannon II; Hexa 2500mm Repeating Cannon II; Hail XL; Barrage XL
|notes=<br>
+
|notes=
 
}}
 
}}
  
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}}
 
}}
  
=Vorton Projectors=
+
=Vorton Projector Support Skills=
 +
{{Skill
 +
|skill=Vorton Arc Extension
 +
|desc=Skill in extending arc-channelling of ship-based Arcing Vorton Projectors to boost effective range.<br><br>5% bonus to Vorton Projector optimal range per skill level.
 +
|1=Perception
 +
|2=Willpower
 +
|mult=2x
 +
|pre={{sk|Vorton Projector Operation|II|icon=yes}}
 +
|price=-
 +
|notes=The {{sk|Sharpshooter|icon=yes}} equivalent for Vorton Projectors.
 +
}}
 +
 
 +
{{Skill
 +
|skill=Vorton Arc Guidance
 +
|desc=Skill in tuning wave-guides of ship-based Arcing Vorton Projectors to improve strikes on fast-moving targets.<br><br>5% bonus to Vorton Projector explosion radius and explosion velocity per skill level.
 +
|1=Perception
 +
|2=Willpower
 +
|mult=2x
 +
|pre={{sk|Vorton Projector Operation|II|icon=yes}}
 +
|reqIII={{sk|Small Vorton Specialization|icon=yes}}
 +
|reqIV={{sk|Medium Vorton Specialization|icon=yes}}
 +
|reqV={{sk|Large Vorton Specialization|icon=yes}}
 +
|price=-
 +
|notes=Actually increases explosion velocity by 10% per level, instead of the 5% suggested by the description.
 +
}}
  
=== Core Skills ===
+
{{Skill
 +
|skill=Vorton Power Amplification
 +
|desc=Skill in amplifying the power of ship-based Arcing Vorton Projectors to maximize damage output.<br><br>3% bonus to Vorton Projector damage per skill level.
 +
|1=Perception
 +
|2=Willpower
 +
|mult=4x
 +
|pre={{sk|Vorton Projector Operation|IV|icon=yes}}
 +
|price=-
 +
|notes=The {{sk|Surgical Strike|icon=yes}} equivalent for Vorton Projectors.
 +
}}
  
 
{{Skill
 
{{Skill
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|2=Willpower
 
|2=Willpower
 
|mult=1x
 
|mult=1x
|reqI={{sk|Small Vorton Projector|icon=yes}}
+
|reqI=Small Vorton Projectors; {{sk|Small Vorton Projector|icon=yes}}
|reqIII={{sk|Medium Vorton Projector|icon=yes}}
+
|reqII={{sk|Vorton Arc Guidance|icon=yes}}; {{sk|Vorton Arc Extension|icon=yes}}
 +
|reqIII=Medium Vorton Projectors; {{sk|Medium Vorton Projector|icon=yes}}
 +
|reqIV={{sk|Vorton Power Amplification|icon=yes}};
 +
|reqV=Large Vorton Projectors; {{sk|Large Vorton Projector|icon=yes}}
 
|price=-
 
|price=-
 
|notes=The {{sk|Gunnery|icon=yes}} / {{sk|Missile Launcher Operation|icon=yes}} equivalent for Vorton Projectors.
 
|notes=The {{sk|Gunnery|icon=yes}} / {{sk|Missile Launcher Operation|icon=yes}} equivalent for Vorton Projectors.
 
}}
 
}}
  
=== Turret Skills ===
+
=Vorton Projectors=
  
 
{{Skill
 
{{Skill
 
|skill=Small Vorton Projector
 
|skill=Small Vorton Projector
|desc=Operation of small vorton projectors. 5% Bonus to small vorton projector damage per level.
+
|desc=Operation of Small Arcing Vorton Projector turrets.<br><br>5% Bonus to Small Vorton Projector damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
 
|mult=1x
 
|mult=1x
 
|pre={{sk|Vorton Projector Operation|I|icon=yes}}
 
|pre={{sk|Vorton Projector Operation|I|icon=yes}}
 +
|reqI=Small Tech 1/Faction Vorton Projectors
 
|reqIII={{sk|Medium Vorton Projector|icon=yes}}
 
|reqIII={{sk|Medium Vorton Projector|icon=yes}}
|notes=Corresponding turrets are not presently on Tranquility.
+
|reqV=Small Vorton Projector II; {{sk|Small Vorton Specialization|icon=yes}}
 +
|price=-
 +
|notes=
 +
}}
 +
 
 +
{{Skill
 +
|skill=Small Vorton Specialization
 +
|desc=Specialist training in the operation of advanced Small Arcing Vorton Projector turrets.<br><br>2% bonus to Small Vorton projector Damage per skill level.
 +
|1=Perception
 +
|2=Willpower
 +
|mult=3x
 +
|pre={{sk|Small Vorton Projector|V|icon=yes}}; {{sk|Vorton Arc Guidance|III|icon=yes}}
 +
|reqI=Small Vorton Projector II; SnipeStrike Ultra S; ElectroPunch Ultra S
 +
|price=-
 +
|notes=Despite the lack of the "turrets requiring <specialization skill>" in the description, this skill only appears to affect modules that require it (i.e. T2 small projectors), much like other weapon specialization skills.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Medium Vorton Projector
 
|skill=Medium Vorton Projector
|desc=Operation of small vorton projectors. 5% Bonus to small vorton projector damage per level.
+
|desc=Operation of Medium Arcing Vorton Projectors.<br><br>5% Bonus to Medium Vorton Projector damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
 +
|mult=3x
 
|pre={{sk|Vorton Projector Operation|III|icon=yes}}, {{sk|Small Vorton Projector|III|icon=yes}}
 
|pre={{sk|Vorton Projector Operation|III|icon=yes}}, {{sk|Small Vorton Projector|III|icon=yes}}
|notes=Corresponding turrets are not presently on Tranquility.
+
|reqI=Medium Tech 1/Faction Vorton Projectors
 +
|reqIII={{sk|Large Vorton Projector|icon=yes}}
 +
|reqV=Medium Vorton Projector II; {{sk|Medium Vorton Specialization|icon=yes}}
 +
|price=-
 +
|notes=
 +
}}
 +
 
 +
{{Skill
 +
|skill=Medium Vorton Specialization
 +
|desc=Specialist training in the operation of advanced Medium Arcing Vorton Projector turrets.<br><br>2% bonus to Medium Vorton projector Damage per skill level.
 +
|1=Perception
 +
|2=Willpower
 +
|mult=5x
 +
|pre={{sk|Medium Vorton Projector|V|icon=yes}}; {{sk|Vorton Arc Guidance|IV|icon=yes}}
 +
|reqI=Medium Vorton Projector II; SnipeStrike Ultra M; ElectroPunch Ultra M
 +
|price=-
 +
|notes=Despite the lack of the "turrets requiring <specialization skill>" in the description, this skill only appears to affect modules that require it (i.e. T2 medium projectors), much like other weapon specialization skills.
 +
}}
 +
 
 +
{{Skill
 +
|skill=Large Vorton Projector
 +
|desc=Operation of Large Vorton Projectors.<br><br>5% Bonus to Large Vorton Projector damage per level.
 +
|1=Perception
 +
|2=Willpower
 +
|mult=5x
 +
|pre={{sk|Vorton Projector Operation|V|icon=yes}}, {{sk|Medium Vorton Projector|III|icon=yes}}
 +
|reqI=Large Tech 1/Faction Vorton Projectors
 +
|reqV=Large Vorton Projector II; {{sk|Large Vorton Specialization|icon=yes}}
 +
|price=-
 +
|notes=
 +
}}
 +
 
 +
{{Skill
 +
|skill=Large Vorton Specialization
 +
|desc=Specialist training in the operation of advanced Large Arcing Vorton Projector turrets.<br><br>2% bonus to Large Vorton projector Damage per skill level.
 +
|1=Perception
 +
|2=Willpower
 +
|mult=8x
 +
|pre={{sk|Large Vorton Projector|V|icon=yes}}; {{sk|Vorton Arc Guidance|V|icon=yes}}
 +
|reqI=Large Vorton Projector II; SnipeStrike Ultra L; ElectroPunch Ultra L
 +
|price=-
 +
|notes=Despite the lack of "turrets requiring <specialization skill>" in the description, this skill only appears to affect modules that require it (i.e. T2 large projectors), much like other weapon specialization skills.
 
}}
 
}}
  
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|pre={{sk|Science|V}}, {{sk|Energy Pulse Weapons|V}}, {{sk|Advanced Weapon Upgrades|V}}
 
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[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 19:06, 15 June 2020

Overview

Gunnery skills let you use Eve's four varieties of turret (energy, hybrid, projectile, and precursor) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.

Perception and willpower will help you to master your guns.

The following are the skills in the Gunnery section (in alphabetical order):

Skill Purpose
Capital Artillery Specialization Allows use of Tech 2 Capital Artillery.
Capital Autocannon Specialization Allows use of Tech 2 Capital Autocannons.
Capital Beam Laser Specialization Allows use of Tech 2 Capital Beam Lasers.
Capital Blaster Specialization Allows use of Tech 2 Capital Blasters
Capital Energy Turret Allows use of Capital Energy Turrets.
Capital Hybrid Turret Allows use of Capital Hybrid Turrets.
Capital Projectile Turret Allows use of Capital Projectile Turrets.
Capital Pulse Laser Specialization Allows use of Tech 2 Capital Pulse Lasers
Capital Railgun Specialization Allows use of Tech 2 Capital Railguns.
Controlled Bursts Reduced cap use of turrets.
Doomsday Operation Allows use of Doomsday weapons.
Doomsday Rapid Firing Decreases Doomsday weapon duration.
Gunnery Base skill for turrets. Bonus to turret rate of fire.
Large Artillery Specialization Allows use of Tech 2 Large Artillery.
Large Autocannon Specialization Allows use of Tech 2 Large Autocannons.
Large Beam Laser Specialization Allows use of Tech 2 Large Beam Lasers.
Large Blaster Specialization Allows use of Tech 2 Large Blasters.
Large Disintegrator Specialization Allows use of Tech 2 Large Entropic Disintegrators.
Large Energy Turret Allows use of Large Energy Turrets.
Large Hybrid Turret Allows use of Large Hybrid Turrets.
Large Precursor Weapon Allows use of Large Entropic Disintegrators.
Large Projectile Turret Allows use of Large Projectile Turrets.
Large Pulse Laser Specialization Allows use of Tech 2 Large Pulse Lasers.
Large Railgun Specialization Allows use of Tech 2 Large Railguns.
Large Vorton Projector Allows use of Large Vorton Projectors.
Large Vorton Specialization Allows use of Tech 2 Large Vorton Projectors.
Medium Artillery Specialization Allows use of Tech 2 Medium Artillery.
Medium Autocannon Specialization Allows use of Tech 2 Medium Autocannons.
Medium Beam Laser Specialization Allows use of Tech 2 Medium Beam Lasers.
Medium Blaster Specialization Allows use of Tech 2 Medium Blasters.
Medium Disintegrator Specialization Allows use of Tech 2 Medium Entropic Disintegrators.
Medium Energy Turret Allows use of Medium Energy Turrets.
Medium Hybrid Turret Allows use of Medium Hybrid Turrets.
Medium Precursor Weapon Allows use of Medium Entropic Disintegrators.
Medium Projectile Turret Allows use of Medium Projectile Turrets.
Medium Pulse Laser Specialization Allows use of Tech 2 Medium Pulse Lasers.
Medium Railgun Specialization Allows use of Tech 2 Medium Railguns.
Medium Vorton Projector Allows use of Medium Vorton Projectors.
Medium Vorton Specialization Allows use of Tech 2 Medium Vorton Projectors.
Motion Prediction Bonus to turret tracking.
Rapid Firing Bonus to turret rate of fire.
Sharpshooter Bonus to turret optimal range.
Small Artillery Specialization Allows use of Tech 2 Small Artillery.
Small Autocannon Specialization Allows use of Tech 2 Small Autocannons.
Small Beam Laser Specialization Allows use of Tech 2 Small Beam Lasers.
Small Blaster Specialization Allows use of Tech 2 Small Blasters.
Small Disintegrator Specialization Allows use of Tech 2 Small Entropic Disintegrators.
Small Energy Turret Allows use of Small Energy Turrets.
Small Hybrid Turret Allows use of Small Hybrid Turrets.
Small Precursor Weapon Allows use of Small Entropic Disintegrators.
Small Projectile Turret Allows use of Small Projectile Turrets.
Small Pulse Laser Specialization Allows use of Tech 2 Small Pulse Lasers.
Small Railgun Specialization Allows use of Tech 2 Small Railguns.
Small Vorton Projector Allows use of Small Vorton Projectors.
Small Vorton Specialization Allows use of Tech 2 Small Vorton Projectors.
Surgical Strike Bonus to turret damage.
Tactical Weapon Reconfiguration Allows use of Siege modules. Reduces Siege Module use of Strontium Clathrates.
Trajectory Analysis Bonus to turret falloff range.
Vorton Arc Extension Bonus to Vorton Projector optimal range.
Vorton Arc Guidance Bonus to Vorton Projector explosion radius and explosion velocity.
Vorton Power Amplification Bonus to Vorton Projector damage.
Vorton Projector Operation Bonus to Vorton Projector rate of fire.

Support Skills

Icon skillbook2.png Gunnery

Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: none
Icon skillbook2.png I required for: Small Railguns/Blasters; Small Beam/Pulse Lasers; Small Autocannons/Artillery; Polarized Light Neutron Blaster; Polarized Small Focused Pulse Laser; Icon skillbook2.png Small Hybrid Turret; Icon skillbook2.png Small Projectile Turret; Icon skillbook2.png Small Energy Turret
Icon skillbook2.png II required for: 125mm Gatling AutoCannon II; 150mm Light AutCannon II; 200mm AutoCannon II; 250mm Light Artillery Cannon II; 280mm Howitzer Artillery II; Polarized 200mm AutoCannon; Icon skillbook2.png Rapid Firing; Icon skillbook2.png Sharpshooter; Icon skillbook2.png Motion Prediction; Icon skillbook2.png Controlled Bursts; Icon skillbook2.png Weapon Upgrades
Icon skillbook2.png III required for: Medium Railguns/Blasters; Medium Beam/Pulse Lasers; Medium Autocannons/Artillery; Icon skillbook2.png Caldari Offensive Systems; Icon skillbook2.png Medium Hybrid Turret; Icon skillbook2.png Medium Projectile Turret; Medium Energy Turret
Icon skillbook2.png IV required for: Icon skillbook2.png Surgical Strike; Icon skillbook2.png Trajectory Analysis
Icon skillbook2.png V required for: Large/Capital Railguns/Blasters; Large/Capital Beam/Pulse Lasers; Large/Capital Autocannons/Artillery; Icon skillbook2.png Amarr Offensive Systems; Icon skillbook2.png Gallente Offensive Systems; Icon skillbook2.png Minmatar Offensive Systems; Icon skillbook2.png Large Hybrid Turret; Icon skillbook2.png Large Projectile Turret; Icon skillbook2.png Large Energy Turret; Icon skillbook2.png Capital Hybrid Turret; Icon skillbook2.png Capital Projectile Turret; Icon skillbook2.png Capital Energy Turret;
Notes.png Notes: The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite. Does not affect Vorton Projectors.



Icon skillbook2.png Controlled Bursts

Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery II
Notes.png Notes: A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets. Does not affect Vorton Projectors.



Icon skillbook2.png Motion Prediction

Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 90k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery II
Icon skillbook2.png III required for: Icon skillbook2.png Small Autocannon Specialization; Icon skillbook2.png Small Blaster Specialization; Icon skillbook2.png Small Pulse Laser Specialization
Icon skillbook2.png IV required for: Icon skillbook2.png Medium Autocannon Specialization; Icon skillbook2.png Medium Blaster Specialization; Icon skillbook2.png Medium Pulse Laser Specialization
Icon skillbook2.png V required for: Icon skillbook2.png Large Autocannon Specialization; Icon skillbook2.png Large Blaster Specialization; Icon skillbook2.png Large Pulse Laser Specialization; Icon skillbook2.png Capital Autocannon Specialization; Icon skillbook2.png Capital Blaster Specialization; Icon skillbook2.png Capital Pulse Laser Specialization
Notes.png Notes: Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers).



Icon skillbook2.png Rapid Firing

Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 60k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery II
Notes.png Notes: A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skill plans. Does not affect Vorton Projectors.



Icon skillbook2.png Sharpshooter

Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery II
Icon skillbook2.png III required for: Icon skillbook2.png Small Railgun Specialization; Icon skillbook2.png Small Beam Laser Specialization; Icon skillbook2.png Small Artillery Specialization
Icon skillbook2.png IV required for: Icon skillbook2.png Medium Railgun Specialization; Icon skillbook2.png Medium Beam Laser Specialization; Icon skillbook2.png Medium Artillery Specialization
Icon skillbook2.png V required for: Icon skillbook2.png Large Railgun Specialization; Icon skillbook2.png Large Beam Laser Specialization; Icon skillbook2.png Large Artillery Specialization; Icon skillbook2.png Capital Railgun Specialization; Icon skillbook2.png Capital Beam Laser Specialization; Icon skillbook2.png Capital Artillery Specialization
Notes.png Notes: Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery). Does not affect Vorton Projectors.



Icon skillbook2.png Surgical Strike

Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 4x
Isk.png Price: 1.5M ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery IV
Notes.png Notes: The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority. Does not affect Vorton Projectors.



Icon skillbook2.png Trajectory Analysis

Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery IV
Icon skillbook2.png I required for: Tech 1 and Faction Tracking Computers
Icon skillbook2.png IV required for: Tracking Computer II
Notes.png Notes: More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.


Energy Turrets

Icon skillbook2.png Small Energy Turret

Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery I
Icon skillbook2.png I required for: Tech 1 and Faction Small Energy Turrets
Icon skillbook2.png III required for: Icon skillbook2.png Medium Energy Turret
Icon skillbook2.png V required for: Tech 2 Small Energy Turrets; Icon skillbook2.png Small Beam Laser Specialization; Icon skillbook2.png Small Pulse Laser Specialization
Notes.png Notes: T1 pulse and beam lasers for frigates and destroyers.



Icon skillbook2.png Small Beam Laser Specialization

Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter III; Small Energy Turret V
Icon skillbook2.png I required for: Dual Light Beam Laser II; Small Focused Beam Laser II; Aurora S; Gleam S
Notes.png Notes: Enables the use of T2 Small Beam Laser weapons.



Icon skillbook2.png Small Pulse Laser Specialization

Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Motion Prediction III; Small Energy Turret V
Icon skillbook2.png I required for: Dual Light Pulse Laser II; Gatling Pulse Laser II; Small Focused Pulse Laser II; Polarized Small Focused Pulse Laser; Conflagration S; Scorch S
Notes.png Notes: Enables the use of T2 Small Pulse Laser weapons.



Icon skillbook2.png Medium Energy Turret

Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery III; Small Energy Turret III
Icon skillbook2.png I required for: T1 and Faction Medium Energy Turrets
Icon skillbook2.png III required for: Icon skillbook2.png Large Energy Turret
Icon skillbook2.png V required for: Tech 2 Medium Energy Turrets; Icon skillbook2.png Medium Beam Laser Specialization; Icon skillbook2.png Medium Pulse Laser Specialization
Notes.png Notes: T1 beam and pulse lasers for cruisers and battlecruisers.



Icon skillbook2.png Medium Beam Laser Specialization

Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter IV; Medium Energy Turret V
Icon skillbook2.png I required for: Focused Medium Beam Laser II; Heavy Beam Laser II; Quad Light Beam Laser II; Aurora M; Gleam M
Notes.png Notes: Enables the use of T2 Medium Beam Laser weapons.



Icon skillbook2.png Medium Pulse Laser Specialization

Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Motion Prediction IV; Medium Energy Turret V
Icon skillbook2.png I required for: Focused Medium Pulse Laser II; Heavy Pulse Laser II; Polarized Heavy Pulse Laser; Conflagration M; Scorch M
Notes.png Notes: Enables the use of T2 Medium Pulse Laser weapons.



Icon skillbook2.png Large Energy Turret

Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery V; Medium Energy Turret III
Icon skillbook2.png I required for: Tech 1 and Faction Large Energy Turrets
Icon skillbook2.png V required for: Tech 2 Large Energy Turrets; Icon skillbook2.png Capital Energy Turret; Icon skillbook2.png Large Beam Laser Specialization; Icon skillbook2.png Large Pulse Laser Specialization
Notes.png Notes: T1 battleship-sized beam and pulse lasers.



Icon skillbook2.png Large Beam Laser Specialization

Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Sharpshooter V; Large Energy Turret V
Icon skillbook2.png I required for: Dual Heavy Beam Laser II; Mega Beam Laser II; Tachyon Beam Laser II; Aurora L; Gleam L
Notes.png Notes: Enables the use of T2 Large Beam Laser weapons.



Icon skillbook2.png Large Pulse Laser Specialization

Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction V; Large Energy Turret V
Icon skillbook2.png I required for: Mega Pulse Laser II; Dual Heavy Pulse Laser II; Polarized Mega Pulse Laser; Conflagration L; Scorch L
Notes.png Notes: Enables the use of T2 Large Pulse Laser weapons.



Icon skillbook2.png Capital Energy Turret

Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 7x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Gunnery V; Large Energy Turret V
Icon skillbook2.png I required for: Tech 1 and Faction Capital Energy Turrets
Icon skillbook2.png V required for: Quad Mega Pulse Laser II; Dual Giga Pulse Laser II; Dual Giga Beam Laser II; Icon skillbook2.png Capital Beam Laser Specialization; Icon skillbook2.png Capital Pulse Laser Specialization



Icon skillbook2.png Capital Beam Laser Specialization

Specialist training in the operation of advanced capital beam lasers. 2% Bonus per skill level to the damage of capital turrets requiring Capital Beam Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 10x
Isk.png Price: 30M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Sharpshooter V; Capital Energy Turret V
Icon skillbook2.png I required for: Dual Giga Beam Laser II; Aurora XL; Gleam XL



Icon skillbook2.png Capital Pulse Laser Specialization

Specialist training in the operation of advanced capital pulse lasers. 2% bonus per skill level to the damage of capital turrets requiring Capital Pulse Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 10x
Isk.png Price: 30M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction V; Capital Energy Turret V
Icon skillbook2.png I required for: Quad Mega Pulse Laser II; Dual Giga Pulse Laser II; Conflagration XL; Scorch XL


Hybrid Turrets

Icon skillbook2.png Small Hybrid Turret

Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery I
Icon skillbook2.png I required for: Tech 1 and Faction Small Hybrid Turrets
Icon skillbook2.png III required for: Icon skillbook2.png Medium Hybrid Turret
Icon skillbook2.png V required for: Tech 2 Small Hybrid Turrets; Icon skillbook2.png Small Railgun Specialization; Icon skillbook2.png Small Blaster Specialization
Notes.png Notes: T1 blasters and railguns for frigates and destroyers.



Icon skillbook2.png Small Blaster Specialization

Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Motion Prediction III; Small Hybrid Turret V
Icon skillbook2.png I required for: Light Electron Blaster II; Light Ion Blaster II; Light Neutron Blaster II; Polarized Light Neutron Blaster; Void S; Null S
Notes.png Notes: Enables the use of T2 Small Blaster weapons.



Icon skillbook2.png Small Railgun Specialization

Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter III; Small Hybrid Turret V
Icon skillbook2.png I required for: 150mm Railgun II; 75mm Gatling Rail II; 125mm Railgun II; Javelin S; Spike S
Notes.png Notes: Enables the use of T2 Small Railgun weapons.



Icon skillbook2.png Medium Hybrid Turret

Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery III; Small Hybrid Turret III
Icon skillbook2.png I required for: Tech 1 and Faction Medium Hybrid Turrets
Icon skillbook2.png III required for: Icon skillbook2.png Large Hybrid Turret
Icon skillbook2.png V required for: Tech 2 Medium Hybrid Turrets; Icon skillbook2.png Medium Railgun Specialization; Icon skillbook2.png Medium Blaster Specialization
Notes.png Notes: T1 blasters and railguns for cruisers and battlecruisers.



Icon skillbook2.png Medium Blaster Specialization

Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Motion Prediction IV; Medium Hybrid Turret V
Icon skillbook2.png I required for: Heavy Electron Blaster II; Heavy Ion Blaster II; Heavy Neutron Blaster II; Polarized Heavy Neutron Blaster; Null M; Void M
Notes.png Notes: Enables the use of T2 Medium Blaster weapons.



Icon skillbook2.png Medium Railgun Specialization

Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter IV; Medium Hybrid Turret V
Icon skillbook2.png I required for: 250mm Railgun II; Dual 150mm Railgun II; 200mm Railgun II; Javelin M; Spike M
Notes.png Notes: Enables the use of T2 Medium Railgun weapons.



Icon skillbook2.png Large Hybrid Turret

Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery V; Medium Hybrid Turret III
Icon skillbook2.png I required for: Tech 1 and Faction Large Hybrid Turrets
Icon skillbook2.png V required for: Tech 2 Large Hybrid Turrets; Icon skillbook2.png Capital Hybrid Turret; Icon skillbook2.png Large Railgun Specialization; Icon skillbook2.png Large Blaster Specialization
Notes.png Notes: T1 battleship-sized blasters and railguns.



Icon skillbook2.png Large Blaster Specialization

Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction V; Large Hybrid Turret V
Icon skillbook2.png I required for: Electron Blaster Cannon II; Ion Blaster Cannon II; Neutron Blaster Cannon II; Polarized Neutron Blaster Cannon; Null L; Void L
Notes.png Notes: Enables the use of T2 Large Blaster weapons.



Icon skillbook2.png Large Railgun Specialization

Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Sharpshooter V; Large Hybrid Turret V
Icon skillbook2.png I required for: 425mm Railgun II; Dual 250mm Railgun II; 350mm Railgun II; Javelin L; Spike L
Notes.png Notes: Enables the use of T2 Large Railgun weapons.



Icon skillbook2.png Capital Hybrid Turret

Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 7x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Gunnery V; Large Hybrid Turret V
Icon skillbook2.png I required for: Tech 1 and Faction Capital Hybrid Turrets
Icon skillbook2.png V required for: Triple Neutron Blaster Cannon II; Ion Siege Blaster II; Dual 1000mm Railgun II; Icon skillbook2.png Capital Blaster Specialization; Icon skillbook2.png Capital Railgun Specialization
Notes.png Notes:



Icon skillbook2.png Capital Blaster Specialization

Specialist training in the operation of advanced capital blasters. 2% Bonus per skill level to the damage of capital turrets requiring Capital Blaster Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 10x
Isk.png Price: 30M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction V; Capital Hybrid Turret V
Icon skillbook2.png I required for: Triple Neutron Blaster Cannon II; Ion Siege Blaster II; Void XL; Null XL



Icon skillbook2.png Capital Railgun Specialization

Specialist training in the operation of advanced capital railguns. 2% bonus per skill level to the damage of capital turrets requiring Capital Railgun Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 10x
Isk.png Price: 30M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Sharpshooter V; Capital Hybrid Turret V
Icon skillbook2.png I required for: Dual 1000mm Railgun II; Javelin XL; Spike XL


Projectile Turrets

Icon skillbook2.png Small Projectile Turret

Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery I
Icon skillbook2.png I required for: Tech 1 and Faction Small Projectile Turrets
Icon skillbook2.png III required for: Icon skillbook2.png Medium Projectile Turret
Icon skillbook2.png V required for: Tech 2 Small Projectile Turrets; Icon skillbook2.png Small Autocannon Specialization; Icon skillbook2.png Small Artillery Specialization
Notes.png Notes: T1 autocannon and artillery for frigates and destroyers.



Icon skillbook2.png Small Artillery Specialization

Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter III; Small Projectile Turret V
Icon skillbook2.png I required for: 250mm Light Artillery Cannon II; 280mm Howitzer Artillery II; Quake S; Tremor S
Notes.png Notes: Enables the use of T2 Small Artillery weapons.



Icon skillbook2.png Small Autocannon Specialization

Specialist training in the operation of advanced small autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Icon skillbook2.png Motion Prediction; Small Projectile Turret V
Icon skillbook2.png I required for: 125mm Gatling AutoCannon II; 150mm Light AutoCannon II; 200mm AutoCannon II; Polarized 200mm AutoCannon; Hail S; Barrage S
Notes.png Notes: Enables the use of T2 Small Autocannon weapons.



Icon skillbook2.png Medium Projectile Turret

Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery III; Small Projectile Turret III
Icon skillbook2.png I required for: Tech 1 and Faction Medium Projectile Turrets
Icon skillbook2.png III required for: Icon skillbook2.png Large Projectile Turret
Icon skillbook2.png V required for: Tech 2 Medium Projectile Turrets; Icon skillbook2.png Medium Artillery Specialization; Icon skillbook2.png Medium Autocannon Specialization
Notes.png Notes: T1 autocannon and artillery for cruisers and battlecruisers.



Icon skillbook2.png Medium Artillery Specialization

Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter IV; Medium Projectile Turret V
Icon skillbook2.png I required for: 650mm Artillery Cannon II; 720mm Howitzer Artillery II; Quake M; Tremor M
Notes.png Notes: Enables the use of T2 Medium Artillery weapons.



Icon skillbook2.png Medium Autocannon Specialization

Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Motion Prediction IV; Medium Projectile Turret V
Icon skillbook2.png I required for: 220mm Vulcan AutoCannon II; 425mm AutoCannon II; Dual 180mm AutoCannon II; Polarized 425mm AutoCannon; Barrage M; Hail M
Notes.png Notes: Enables the use of T2 Medium Autocannon weapons.



Icon skillbook2.png Large Projectile Turret

Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery V; Medium Projectile Turret III
Icon skillbook2.png I required for: Tech 1 and Faction Large Projectile Turrets
Icon skillbook2.png V required for: Tech 2 Large Projectile Turrets; Icon skillbook2.png Capital Projectile Turret; Icon skillbook2.png Large Artillery Specialization; Icon skillbook2.png Large Autocannon Specialization
Notes.png Notes: T1 battleship-sized autocannon and artillery.



Icon skillbook2.png Large Artillery Specialization

Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Sharpshooter V; Large Projectile Turret V
Icon skillbook2.png I required for: 1200mm Artillery Cannon II; 1400mm Howitzer Artillery II; Quake L; Tremor L
Notes.png Notes: Enables the use of T2 Large Artillery weapons.



Icon skillbook2.png Large Autocannon Specialization

Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction V; Large Projectile Turret V
Icon skillbook2.png I required for: 800mm Repeating Cannon II; Dual 425mm AutoCannon II; Dual 650mm Repeating Cannon II; Polarized 800mm Repeating Cannon; Barrage L; Hail L
Notes.png Notes: Enables the use of T2 Large Autocannon weapons.



Icon skillbook2.png Capital Projectile Turret

Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 7x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Gunnery V; Large Projectile Turret V
Icon skillbook2.png I required for: Tech 1 and Faction Capital Projectile Turrets
Icon skillbook2.png V required for: Quad 800mm Repeating Cannon II; Hexa 2500mm Repeating Cannon II; Quad 3500mm Siege Artillery II; Icon skillbook2.png Capital Artillery Specialization; Icon skillbook2.png Capital Autocannon Specialization



Icon skillbook2.png Capital Artillery Specialization

Specialist training in the operation of advanced capital artillery. 2% bonus per skill level to the damage of capital turrets requiring Capital Artillery Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 10x
Isk.png Price: 30M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Sharpshooter V; Capital Projectile Turret V
Icon skillbook2.png I required for: Quad 3500mm Siege Artillery II; Tremor XL; Quake XL



Icon skillbook2.png Capital Autocannon Specialization

Specialist training in the operation of advanced capital autocannons. 2% Bonus per skill level to the damage of capital turrets requiring Capital Autocannon Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 10x
Isk.png Price: 30M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction V; Capital Projectile Turret V
Icon skillbook2.png I required for: Quad 800mm Repeating Cannon II; Hexa 2500mm Repeating Cannon II; Hail XL; Barrage XL


Precursor Weapons

Icon skillbook2.png Small Precursor Weapon

Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 20-100k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Gunnery I
Icon skillbook2.png I required for: Tech 1 and Faction Light Entropic Disintegrators
Icon skillbook2.png III required for: Icon skillbook2.png Medium Precursor Weapon
Icon skillbook2.png V required for: Light Entropic Disintegrator II; Icon skillbook2.png Small Disintegrator Specialization
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Small Disintegrator Specialization

Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 10-30M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction III; Small Precursor Weapon V
Icon skillbook2.png I required for: Light Entropic Disintegrator II; Mystic S; Occult S
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Medium Precursor Weapon

Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 100-800k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Gunnery III; Small Precursor Weapon III
Icon skillbook2.png I required for: Tech 1 and Faction Heavy Entropic Disintegrators
Icon skillbook2.png III required for: Icon skillbook2.png Large Precursor Weapon
Icon skillbook2.png V required for: Heavy Entropic Disintegrator II; Icon skillbook2.png Medium Disintegrator Specialization
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Medium Disintegrator Specialization

Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15-40M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction IV; Medium Precursor Weapon V
Icon skillbook2.png I required for: Heavy Entropic Disintegrator II; Mystic M; Occult M
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Large Precursor Weapon

Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 200k - 1M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Gunnery V; Medium Precursor Weapon III
Icon skillbook2.png I required for: Tech 1 and Faction Supratidal Entropic Disintegrators
Icon skillbook2.png V required for: Supratidal Entropic Disintegrator II; Icon skillbook2.png Large Disintegrator Specialization
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Large Disintegrator Specialization

Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 200-400M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction V; Large Precursor Weapon V
Icon skillbook2.png I required for: Supratidal Entropic Disintegrator II; Mystic L; Occult L
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.


Vorton Projector Support Skills

Icon skillbook2.png Vorton Arc Extension

Skill in extending arc-channelling of ship-based Arcing Vorton Projectors to boost effective range.

5% bonus to Vorton Projector optimal range per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 40M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Icon skillbook2.png Vorton Projector Operation II
Notes.png Notes: The Icon skillbook2.png Sharpshooter equivalent for Vorton Projectors.



Icon skillbook2.png Vorton Arc Guidance

Skill in tuning wave-guides of ship-based Arcing Vorton Projectors to improve strikes on fast-moving targets.

5% bonus to Vorton Projector explosion radius and explosion velocity per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 40.5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Icon skillbook2.png Vorton Projector Operation II
Icon skillbook2.png III required for: Icon skillbook2.png Small Vorton Specialization
Icon skillbook2.png IV required for: Icon skillbook2.png Medium Vorton Specialization
Icon skillbook2.png V required for: Icon skillbook2.png Large Vorton Specialization
Notes.png Notes: Actually increases explosion velocity by 10% per level, instead of the 5% suggested by the description.



Icon skillbook2.png Vorton Power Amplification

Skill in amplifying the power of ship-based Arcing Vorton Projectors to maximize damage output.

3% bonus to Vorton Projector damage per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 4x
Isk.png Price: 58.5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Icon skillbook2.png Vorton Projector Operation IV
Notes.png Notes: The Icon skillbook2.png Surgical Strike equivalent for Vorton Projectors.



Icon skillbook2.png Vorton Projector Operation

Basic Vorton Projector operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 26.5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: There are no prerequisites for this skill.
Icon skillbook2.png I required for: Small Vorton Projectors; Icon skillbook2.png Small Vorton Projector
Icon skillbook2.png II required for: Icon skillbook2.png Vorton Arc Guidance; Icon skillbook2.png Vorton Arc Extension
Icon skillbook2.png III required for: Medium Vorton Projectors; Icon skillbook2.png Medium Vorton Projector
Icon skillbook2.png IV required for: Icon skillbook2.png Vorton Power Amplification;
Icon skillbook2.png V required for: Large Vorton Projectors; Icon skillbook2.png Large Vorton Projector
Notes.png Notes: The Icon skillbook2.png Gunnery / Icon skillbook2.png Missile Launcher Operation equivalent for Vorton Projectors.


Vorton Projectors

Icon skillbook2.png Small Vorton Projector

Operation of Small Arcing Vorton Projector turrets.

5% Bonus to Small Vorton Projector damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 26.5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Icon skillbook2.png Vorton Projector Operation I
Icon skillbook2.png I required for: Small Tech 1/Faction Vorton Projectors
Icon skillbook2.png III required for: Icon skillbook2.png Medium Vorton Projector
Icon skillbook2.png V required for: Small Vorton Projector II; Icon skillbook2.png Small Vorton Specialization



Icon skillbook2.png Small Vorton Specialization

Specialist training in the operation of advanced Small Arcing Vorton Projector turrets.

2% bonus to Small Vorton projector Damage per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 40-80M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Icon skillbook2.png Small Vorton Projector V; Icon skillbook2.png Vorton Arc Guidance III
Icon skillbook2.png I required for: Small Vorton Projector II; SnipeStrike Ultra S; ElectroPunch Ultra S
Notes.png Notes: Despite the lack of the "turrets requiring <specialization skill>" in the description, this skill only appears to affect modules that require it (i.e. T2 small projectors), much like other weapon specialization skills.



Icon skillbook2.png Medium Vorton Projector

Operation of Medium Arcing Vorton Projectors.

5% Bonus to Medium Vorton Projector damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 40.5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Icon skillbook2.png Vorton Projector Operation III, Icon skillbook2.png Small Vorton Projector III
Icon skillbook2.png I required for: Medium Tech 1/Faction Vorton Projectors
Icon skillbook2.png III required for: Icon skillbook2.png Large Vorton Projector
Icon skillbook2.png V required for: Medium Vorton Projector II; Icon skillbook2.png Medium Vorton Specialization



Icon skillbook2.png Medium Vorton Specialization

Specialist training in the operation of advanced Medium Arcing Vorton Projector turrets.

2% bonus to Medium Vorton projector Damage per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 60-100M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Icon skillbook2.png Medium Vorton Projector V; Icon skillbook2.png Vorton Arc Guidance IV
Icon skillbook2.png I required for: Medium Vorton Projector II; SnipeStrike Ultra M; ElectroPunch Ultra M
Notes.png Notes: Despite the lack of the "turrets requiring <specialization skill>" in the description, this skill only appears to affect modules that require it (i.e. T2 medium projectors), much like other weapon specialization skills.



Icon skillbook2.png Large Vorton Projector

Operation of Large Vorton Projectors.

5% Bonus to Large Vorton Projector damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 78M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Icon skillbook2.png Vorton Projector Operation V, Icon skillbook2.png Medium Vorton Projector III
Icon skillbook2.png I required for: Large Tech 1/Faction Vorton Projectors
Icon skillbook2.png V required for: Large Vorton Projector II; Icon skillbook2.png Large Vorton Specialization



Icon skillbook2.png Large Vorton Specialization

Specialist training in the operation of advanced Large Arcing Vorton Projector turrets.

2% bonus to Large Vorton projector Damage per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 80-150M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Icon skillbook2.png Large Vorton Projector V; Icon skillbook2.png Vorton Arc Guidance V
Icon skillbook2.png I required for: Large Vorton Projector II; SnipeStrike Ultra L; ElectroPunch Ultra L
Notes.png Notes: Despite the lack of "turrets requiring <specialization skill>" in the description, this skill only appears to affect modules that require it (i.e. T2 large projectors), much like other weapon specialization skills.


Other Skills

Icon skillbook2.png Doomsday Operation

Skill at operating titan doomsday weapons. 10% increased damage per level.
Implants.png Attributes: Willpower.pngIntelligence.png
Multiplier.png Multiplier: 14x
Isk.png Price: 250M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V, Energy Pulse Weapons V, Advanced Weapon Upgrades V
Icon skillbook2.png I required for: Doomsday weapons



Icon skillbook2.png Doomsday Rapid Firing

Skill at the rapid discharge of titan doomsday weapons. 4% reduction per skill level to doomsday duration.
Implants.png Attributes: Willpower.pngIntelligence.png
Multiplier.png Multiplier: 14x
Isk.png Price: 250M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Doomsday Operation II



Icon skillbook2.png Tactical Weapon Reconfiguration

Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 25M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Advanced Weapon Upgrades V
Icon skillbook2.png I required for: Siege Module I
Icon skillbook2.png V required for: Siege Module II
Notes.png Notes: Only of interest to dreadnought pilots.