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[[File:Hacking_Indications.png|400px|thumb|right|The hacking minigame with systems indications.]] | [[File:Hacking_Indications.png|400px|thumb|right|The hacking minigame with systems indications.]] | ||
The goal of the hacking minigame is to '''find and disable the Container’s System Core'''. You do this by maneuvering a Virus through the board of nodes that represent the Container’s electronics. | |||
Nodes are: | |||
* orange if explored | |||
* green if adjacent to explored nodes | |||
* gray if neither explored or adjacent to explored nodes | |||
Clicking on a green unexplored node will reveal its contents: if the node is empty, it will turn orange and allow you to further explore adjacent nodes. | |||
Instead of being empty a node may contain: | |||
* a System Core | |||
* a Defensive Subsystem | |||
* a Utility Subsystem | |||
* a Data Cache | |||
If the newly explored node is empty it will briefly display a number from 1 to 5. The number says how far you are from the nearest node with a Utility Subsystem, System Core or Data Cache. | |||
Number: | |||
* 1 means an adjacent node is a Utility Subsystem, System Core or Data Cache | |||
* 2, 3 and 4 means the nearest Utility Subsystem, System Core or Data Cache is respectively 2, 3 and 4 nodes away | |||
* 5 means you are 5 or more nodes away from the nearest Utility Subsystem, System Core or Data Cache | |||
The number doesn't tell you how distant you are from the nearest Defensive Subsystem. | |||
===Defensive Subsystems=== | ===Defensive Subsystems=== | ||