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Hacking: Difference between revisions

From EVE University Wiki
Arin Mara (talk | contribs)
Added medium 80 Coherence Firewall image
Arin Mara (talk | contribs)
Omitted the work minigame and aligned the table to the right
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'''Hacking''' is used to access Container structures in [[Relic and data sites| Relic and Data Sites]] as well as [[Combat_sites#Chemical_labs|Chemical Labs]]. Missions given by Agents may also require you to hack.
'''Hacking''' is used to access Container structures in [[Relic and data sites| Relic and Data Sites]] as well as [[Combat_sites#Chemical_labs|Chemical Labs]]. Missions given by Agents may also require you to hack.


== Hacking minigame ==
== Hacking==
[[File:Hacking_Indications.png|400px|thumb|right|The hacking minigame with systems indications.]]
[[File:Hacking_Indications.png|400px|thumb|right|The hacking minigame with systems indications.]]


The goal of the hacking minigame is to '''find and disable the Container’s System Core'''. You do this by maneuvering a Virus through the board of nodes that represents the Container’s electronics.
The goal of the hacking is to '''find and disable the Container’s System Core'''. You do this by maneuvering a Virus through the board of nodes that represents the Container’s electronics.


Nodes are:
Nodes are:
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* 5 means you are 5 or more nodes away from the nearest System Core, Utility Subsystem or Data Cache
* 5 means you are 5 or more nodes away from the nearest System Core, Utility Subsystem or Data Cache


The number doesn't tell you how distant you are from the nearest Defensive Subsystem.
Note that the number doesn't tell you how distant you are from the nearest Defensive Subsystem.


===System Core===
===System Core===
'''Finding and disabling the System Core is the goal of the hacking minigame.'''
{|class="wikitable" align="right"
 
|+ Difficult System Cores are defended by advanced Subsystems
System Cores and Defensive Subsystems have:
* '''Coherence''' which is its health displayed atop the icon
* '''Strength''' which is its attack power displayed below the icon
 
Your Virus’s Coherence and Strength are listed in the bottom left of the hacking window.
 
Your Virus will attack the System Core or Defensive Subsystem when you click it. Attacking a is turn-based: your Virus attacks first, lowering their Coherence by your Virus Strength, and then the System Core or Defensive Subsystem retaliates if they survived the attack. When you reduce their Coherence to 0, it is disabled and removed from the board.
 
You fail the hack when:
* your Virus Coherence reaches 0
* close the hacking window for any other reason such as moving too far away from the Container structure
 
If you fail the hack:
* twice a Data or Relic Site Container structure will be destroyed
* once a Covert Research Facility or Ghost Site Container structure will be destroyed and deal a large amount of damage to all ships in range
* once a Sleeper Cache may release a toxic gas, raise an alarm or put up another obstacle
 
{|class="wikitable"
|+ Difficult System Cores are defended by more advanced Subsystems
! scope="col" style="width: 80px;" | Difficulty
! scope="col" style="width: 80px;" | Difficulty
! scope="col" style="width: 80px;" | System Core
! scope="col" style="width: 80px;" | System Core
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| style="text-align:center;" |[[File:Supressor_node.png]]
| style="text-align:center;" |[[File:Supressor_node.png]]
|}
|}
'''Finding and disabling the System Core is the goal of hacking.'''
System Cores and Defensive Subsystems have:
* '''Coherence''' which is its health displayed atop the icon
* '''Strength''' which is its attack power displayed below the icon
Your Virus’s Coherence and Strength are listed in the bottom left of the hacking window.
Your Virus will attack the System Core or Defensive Subsystem when you click it. Attacking is turn-based:
# your Virus attacks, lowering the System's Coherence by your Virus Strength and then
# the System Core or Defensive Subsystem retaliates if it survived the attack
When you reduce the System's Coherence to 0, it is disabled and removed from the board.
You fail a hack when:
* your Virus Coherence reaches 0
* close the hacking window for any reason such as moving too far away from the Container structure
If you fail the hack:
* twice a Data or Relic Site Container structure will be destroyed
* once a Covert Research Facility or Ghost Site Container structure will be destroyed and deal a large amount of damage to all ships in range
* once a Sleeper Cache will release a deadly toxic gas, activate turrets or put up other obstacle


===Defensive Subsystems===
===Defensive Subsystems===