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'''Hacking''' is used to access Container structures in [[Relic and data sites| Relic and Data Sites]] as well as [[Combat_sites#Chemical_labs|Chemical Labs]]. Missions given by Agents may also require you to hack. | '''Hacking''' is used to access Container structures in [[Relic and data sites| Relic and Data Sites]] as well as [[Combat_sites#Chemical_labs|Chemical Labs]]. Missions given by Agents may also require you to hack. | ||
== Hacking | == Hacking== | ||
[[File:Hacking_Indications.png|400px|thumb|right|The hacking minigame with systems indications.]] | [[File:Hacking_Indications.png|400px|thumb|right|The hacking minigame with systems indications.]] | ||
The goal of the hacking | The goal of the hacking is to '''find and disable the Container’s System Core'''. You do this by maneuvering a Virus through the board of nodes that represents the Container’s electronics. | ||
Nodes are: | Nodes are: | ||
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* 5 means you are 5 or more nodes away from the nearest System Core, Utility Subsystem or Data Cache | * 5 means you are 5 or more nodes away from the nearest System Core, Utility Subsystem or Data Cache | ||
Note that the number doesn't tell you how distant you are from the nearest Defensive Subsystem. | |||
===System Core=== | ===System Core=== | ||
{|class="wikitable" align="right" | |||
|+ Difficult System Cores are defended by advanced Subsystems | |||
{|class="wikitable" | |||
|+ Difficult System Cores are defended by | |||
! scope="col" style="width: 80px;" | Difficulty | ! scope="col" style="width: 80px;" | Difficulty | ||
! scope="col" style="width: 80px;" | System Core | ! scope="col" style="width: 80px;" | System Core | ||
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| style="text-align:center;" |[[File:Supressor_node.png]] | | style="text-align:center;" |[[File:Supressor_node.png]] | ||
|} | |} | ||
'''Finding and disabling the System Core is the goal of hacking.''' | |||
System Cores and Defensive Subsystems have: | |||
* '''Coherence''' which is its health displayed atop the icon | |||
* '''Strength''' which is its attack power displayed below the icon | |||
Your Virus’s Coherence and Strength are listed in the bottom left of the hacking window. | |||
Your Virus will attack the System Core or Defensive Subsystem when you click it. Attacking is turn-based: | |||
# your Virus attacks, lowering the System's Coherence by your Virus Strength and then | |||
# the System Core or Defensive Subsystem retaliates if it survived the attack | |||
When you reduce the System's Coherence to 0, it is disabled and removed from the board. | |||
You fail a hack when: | |||
* your Virus Coherence reaches 0 | |||
* close the hacking window for any reason such as moving too far away from the Container structure | |||
If you fail the hack: | |||
* twice a Data or Relic Site Container structure will be destroyed | |||
* once a Covert Research Facility or Ghost Site Container structure will be destroyed and deal a large amount of damage to all ships in range | |||
* once a Sleeper Cache will release a deadly toxic gas, activate turrets or put up other obstacle | |||
===Defensive Subsystems=== | ===Defensive Subsystems=== | ||