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==How:== | ==How:== | ||
===Standings gain mechanics=== | ===Standings gain mechanics=== | ||
When standings go up or down they do so as a percentage; this is always a percentage decay towards the extreme end of the scale. For example, if someone has 1.0 standing with an NPC corporation and completes a mission that changes standing by +5%, then the current standing is increased by 5% of the difference from 1 to 10; that's a change of +0.45 with an end result of 1.45. However, if someone else with a 4.0 standing completes the same mission under the same circumstances and also gets a 5% increase, then that's 5% of the difference from 4 to 10; that's a change of +0.30 with an end result of 4.30. | |||
If something causes a standing decrease, then it's a percentage decay towards −10. For example, if someone with 1.0 standing suffers a −5% change, then that's 5% of the difference from 1 to −10; that's a change of −0.55 with an end result of 0.45. If someone with 4.0 standing suffers that same −5% change, then it's 5% of the difference from 4 to −10; that's a change of −0.7 with an end result of 3.3. | |||
The formula for standing increase is | |||
:<math> \text{ New standing} = \text{Old standing} + ( 10 - \text{Old standing} ) \times \text{Standing increase} </math> | |||
The formula for standing decrease is almost same, just towards -10 | |||
:<math> \text{ New standing} = \text{Old standing} + ( -10 - \text{Old standing} ) \times \text{Standing decrease} </math> | |||
where ''Standing decrease'' is the decimal form of standing change. For example 0.4% would be 0.004. | |||
The consequence of this math is that the higher your standings are, the less effective standings increases become and the more dramatic penalties become. For example a standing loss of 1% turns 9.0 standing into 8.81 but increase of 1% would bring 9.0 standing to 9.01. | |||
===Advanced Standings mechanics=== | |||
There are several consequences of standings gain/loss mechanics and math behind it. In no particular order: | |||
* When concerned only about 4 empires, the standings between them are not symmetrical. Inter-faction standings are shown in table below: | |||
TBD - table formatting | |||
{| class="wikitable" style="width: 720px;" | |||
|- | |||
! scope="col" | Standing | |||
! scope="col" | Amarr | |||
! scope="col" | Caldari | |||
! scope="col" | Gallente | |||
! scope="col" | Minmatar | |||
|- | |||
| Amarr || 10 || 5 || -2 || -5 | |||
|- | |||
| Caldari || 7 || 10 || -5 || -2 | |||
|- | |||
| Gallente || -2 || -5 || 10 || 8 | |||
|- | |||
| Minmatar || -5 || -2 || 8 || 10 | |||
|} | |||
* After reaching certain point in standings, Storyline missions will not increase your net standings - you will receive the same bonus as penalty. If your standigs are higher than this point (for example due to Epic arcs), storyline missions will reduce total standings - which is not the outcome we need | |||
* Friends / enemies faction - table? | |||
*Corps opening Epic Arcs - needed for The Ploy | |||
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