Difference between revisions of "The Ploy"
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==How:== | ==How:== | ||
===Standings gain mechanics=== | ===Standings gain mechanics=== | ||
+ | When standings go up or down they do so as a percentage; this is always a percentage decay towards the extreme end of the scale. For example, if someone has 1.0 standing with an NPC corporation and completes a mission that changes standing by +5%, then the current standing is increased by 5% of the difference from 1 to 10; that's a change of +0.45 with an end result of 1.45. However, if someone else with a 4.0 standing completes the same mission under the same circumstances and also gets a 5% increase, then that's 5% of the difference from 4 to 10; that's a change of +0.30 with an end result of 4.30. | ||
− | + | If something causes a standing decrease, then it's a percentage decay towards −10. For example, if someone with 1.0 standing suffers a −5% change, then that's 5% of the difference from 1 to −10; that's a change of −0.55 with an end result of 0.45. If someone with 4.0 standing suffers that same −5% change, then it's 5% of the difference from 4 to −10; that's a change of −0.7 with an end result of 3.3. | |
− | + | The formula for standing increase is | |
− | + | :<math> \text{ New standing} = \text{Old standing} + ( 10 - \text{Old standing} ) \times \text{Standing increase} </math> | |
− | + | The formula for standing decrease is almost same, just towards -10 | |
− | + | :<math> \text{ New standing} = \text{Old standing} + ( -10 - \text{Old standing} ) \times \text{Standing decrease} </math> | |
− | + | ||
− | + | where ''Standing decrease'' is the decimal form of standing change. For example 0.4% would be 0.004. | |
− | + | ||
+ | The consequence of this math is that the higher your standings are, the less effective standings increases become and the more dramatic penalties become. For example a standing loss of 1% turns 9.0 standing into 8.81 but increase of 1% would bring 9.0 standing to 9.01. | ||
+ | |||
+ | |||
+ | ===Advanced Standings mechanics=== | ||
+ | There are several consequences of standings gain/loss mechanics and math behind it. In no particular order: | ||
+ | |||
+ | * When concerned only about 4 empires, the standings between them are not symmetrical. Inter-faction standings are shown in table below: | ||
+ | TBD - table formatting | ||
+ | |||
+ | {| class="wikitable" style="width: 720px;" | ||
+ | |- | ||
+ | ! scope="col" | Standing | ||
+ | ! scope="col" | Amarr | ||
+ | ! scope="col" | Caldari | ||
+ | ! scope="col" | Gallente | ||
+ | ! scope="col" | Minmatar | ||
+ | |- | ||
+ | | Amarr || 10 || 5 || -2 || -5 | ||
+ | |- | ||
+ | | Caldari || 7 || 10 || -5 || -2 | ||
+ | |- | ||
+ | | Gallente || -2 || -5 || 10 || 8 | ||
+ | |- | ||
+ | | Minmatar || -5 || -2 || 8 || 10 | ||
+ | |} | ||
+ | |||
+ | |||
+ | * After reaching certain point in standings, Storyline missions will not increase your net standings - you will receive the same bonus as penalty. If your standigs are higher than this point (for example due to Epic arcs), storyline missions will reduce total standings - which is not the outcome we need | ||
+ | * Friends / enemies faction - table? | ||
+ | *Corps opening Epic Arcs - needed for The Ploy | ||
<br> | <br> | ||
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Get all Empires to 5.0, aka "The Ploy"
Getting good standings for four major empires is a target that many players want to achieve. It's not extremely hard, but it's tedious and time consuming. The target of this guide is to provide info how to reach 5.0 standings with all four empire factions without too much work involved, and maybe it will also explain details of standings mechanics.
Why:
Having 5.0 standings with empires is beneficial to pilots interested in running missions:
- Access to all Level 4 and below missions from all corporations in these empires
- Access to all 4 Epic Arcs from empires, and additionally 2 pirate Epic arcs
- No need to run Storyline missions
- Potential to re-roll missions from agents with hit to standings to get favorite mission
- Significant downside - you won't be able to run Storyline missions after this plan is finished
Be aware that finishing this goal is a long term activity - you need to run a lot of missions to complete it
How:
Standings gain mechanics
When standings go up or down they do so as a percentage; this is always a percentage decay towards the extreme end of the scale. For example, if someone has 1.0 standing with an NPC corporation and completes a mission that changes standing by +5%, then the current standing is increased by 5% of the difference from 1 to 10; that's a change of +0.45 with an end result of 1.45. However, if someone else with a 4.0 standing completes the same mission under the same circumstances and also gets a 5% increase, then that's 5% of the difference from 4 to 10; that's a change of +0.30 with an end result of 4.30.
If something causes a standing decrease, then it's a percentage decay towards −10. For example, if someone with 1.0 standing suffers a −5% change, then that's 5% of the difference from 1 to −10; that's a change of −0.55 with an end result of 0.45. If someone with 4.0 standing suffers that same −5% change, then it's 5% of the difference from 4 to −10; that's a change of −0.7 with an end result of 3.3.
The formula for standing increase is
- [math] \text{ New standing} = \text{Old standing} + ( 10 - \text{Old standing} ) \times \text{Standing increase} [/math]
The formula for standing decrease is almost same, just towards -10
- [math] \text{ New standing} = \text{Old standing} + ( -10 - \text{Old standing} ) \times \text{Standing decrease} [/math]
where Standing decrease is the decimal form of standing change. For example 0.4% would be 0.004.
The consequence of this math is that the higher your standings are, the less effective standings increases become and the more dramatic penalties become. For example a standing loss of 1% turns 9.0 standing into 8.81 but increase of 1% would bring 9.0 standing to 9.01.
Advanced Standings mechanics
There are several consequences of standings gain/loss mechanics and math behind it. In no particular order:
- When concerned only about 4 empires, the standings between them are not symmetrical. Inter-faction standings are shown in table below:
TBD - table formatting
Standing | Amarr | Caldari | Gallente | Minmatar |
---|---|---|---|---|
Amarr | 10 | 5 | -2 | -5 |
Caldari | 7 | 10 | -5 | -2 |
Gallente | -2 | -5 | 10 | 8 |
Minmatar | -5 | -2 | 8 | 10 |
- After reaching certain point in standings, Storyline missions will not increase your net standings - you will receive the same bonus as penalty. If your standigs are higher than this point (for example due to Epic arcs), storyline missions will reduce total standings - which is not the outcome we need
- Friends / enemies faction - table?
- Corps opening Epic Arcs - needed for The Ploy
Early game strategy
There are few recommendations to follow since start of the game - without them, the process of getting 5.0 will be much longer:
- Avoid missions against factions. This is by far the biggest threat to lowering standings with factions during mission running
- Complete Career agent missions ONLY once. Each faction has 3 sets of missions - finishing them grants good standings increase to factions, but this is needed later to avoid grinding Storyline missions
- Choose your main faction - the one you run most missions for. This faction and faction allied to it will require high standings to start
- Try to run missions for all factions, but limit yourself to 1-2 corporations from each faction - you will reach the point where your faction standings are still low, but you'll be able to run L3/L4 missions - to be able to do that, you need corporation standings above 3.0/5.0 respectively - but it's not strictly necessary to start
Skills needed
Most important skill to start is Social - it improves standings gain from each mission. Training to V is recommended to shorten the time needed to achieve 5.0 with all empires. It will be possible without it, but significantly harder.
Skill needed to finish is Connections. Raised to V improves standings by 20% - this means that in order to have effective 5.0 standing, you only need 3.8 unmodified standing for each faction, which is much more easily obtainable.
Improving standings
You can think of getting all 4 factions to 5.0 as getting total of 20.0 in faction standings gain - that's the target to achieve. How to approach it:
- Storylines are your bread and butter for faction standings gains - each L4 storyline gives about 0.2 net gain of standings (it depends on your actual standings - the more you have, the lower net gain you will get)
- If you want to speed up this process - blitzable missions are your friends. If you approach this as a long term goal - you can run any missions you like. Keep in mind that the requirement to run a lot of storylines makes it long term activity anyway
- Circle agents are not worth your time - it's not necessary to do them
- SoE epic arc gives 7% of standings - it's +0.75 if your standings are at 0, but only 0.375 if your standings are at 5.0 - run SoE arc as last fix before you start The Ploy
- Invite other players to run missions with you, especially L4s if they are alpha or they do not have standings to pull them * you will share rewards, but you will also complete missions faster = faster storylines
The Ploy
"The Ploy" is detailed plan how to get to 5.0 standings. This is the fastest way I've found - and has specific requirements:
- Total standings (unmodified) for all 4 faction is higher than 10.1
- Social and Connection skills are trained to V - Social has to be done before starting, Connections can be trained later
- At least 2 Career agents from each faction are available to run
- Capability to run empire Epic Arcs - in terms of ship/skills
Step 1. Adjusting standings
To be able to start this plan, you need standings set in following way:
Chosen faction - 3.70
Friendly faction - 3.70
Major enemy - 1.90
Minor enemy - 0.80
This is minimum required to follow. It's way easier to grind standings now, than to try fix it later. If you're stuck in place where on faction is too low, you can run COSMOS missions or datacenters or more storylines to make it up. If you start with standings below these, you will not be able to finish it - keep that in mind before starting. Since the whole process is long, you might want to run SoE epic arc to fix last faction to required level. Keep in mind that SoE will give you around 0.7 gain if run for Major Enemy - so grind it to 1.2 to get required 1.9
Step 2. Last check
Check if you have Social at V, standings above minimums. For now you should stop running storyline missions - they will mess up this plan
Step 3. Career agents
Run all 8 Career agent chains, in following order:
- Major enemy
- Minor enemy
- Major enemy
- Minor enemy
- Chosen faction
- Friendly faction
- Chosen faction
- Friendly faction
You should have following standings after finishing:
Chosen faction - 3.81
Friendly faction - 3.81
Major enemy - 2.10
Minor enemy - 1.31
Step 4. Epic Arcs
With 3.81 you have 2 Epic arcs unlocked - run them both, picking standings reward (Minmatar!)
Step 5. Rebalancing
This is the tedious step. Right now storyline missions give almost zero net standings gains, they only shift them around. What you need to achieve are following standings:
Chosen faction - 3.81
Friendly faction - 3.81
Major enemy - 2.92
Minor enemy - 2.22
To get to that point, you need to run 7 Storyline missions with 1% reward - this translates to XXX L2 distro storylines, which are the fastest to farm. Simply run L2 distro missions for Major and Minor enemy factions, either swapping them every couple of missions, or start with Major enemy and run it until Chosen faction drops to 3.96. If you choose corps required for Step 6 - it will shorten whole process
With this step 2 faction are complete - at 3.81 unmodified, you have effective 5.05 with Connections V
Step 6. Last two
This step might take the longest. To Close the gap for two remaining factions, you need:
- Major enemy - run faction Epic Arc
- Minor enemy - run faction Epic Arc, then SoE Epic Arc - the order is important if you started with minimum standings!
FIN?