More actions
tweak intro section; caption picture |
→Energy Neutralizers: a few notes |
||
| Line 34: | Line 34: | ||
All neutralizers have a similar set of attributes. The different sizes of neutralizer differ significantly, but for each size tier they are fairly consistent across meta levels. Aside from fitting considerations, the only attributes that change from meta 0 all the way to commander modules is the range and the amount of energy neutralized. | All neutralizers have a similar set of attributes. The different sizes of neutralizer differ significantly, but for each size tier they are fairly consistent across meta levels. Aside from fitting considerations, the only attributes that change from meta 0 all the way to commander modules is the range and the amount of energy neutralized. | ||
* Module activation cost is consistent (<font color=lightblue>45 GJ</font> for small, <font color=lightblue>150 GJ</font> for medium, and <font color=lightblue>500 GJ</font> for heavy). Therefore, at each size, higher meta modules are more efficient: meta 0 modules destabilize as much as their activation cost (100% efficiency), and this efficiency trends up to meta 5 (tech II) and higher modules at 120% efficiency. | * Module activation cost is consistent (<font color=lightblue>45 GJ</font> for small, <font color=lightblue>150 GJ</font> for medium, and <font color=lightblue>500 GJ</font> for heavy). Therefore, at each size, higher meta modules are more efficient: meta 0 modules destabilize as much as their activation cost (100% efficiency), and this efficiency trends up to meta 5 (tech II) and higher modules at 120% efficiency. Module activation costs are reduced by the {{sk|Capacitor Emission Systems|icon=yes}}, which provides 33% increased efficiency at level 5. | ||
* Cycle time is also consistent (<font color=lightblue>6 seconds</font> for small neuts, <font color=lightblue>12 seconds</font> for medium, and <font color=lightblue>24 seconds</font> seconds for heavy). | * Cycle time is also consistent (<font color=lightblue>6 seconds</font> for small neuts, <font color=lightblue>12 seconds</font> for medium, and <font color=lightblue>24 seconds</font> seconds for heavy). | ||
* Optimal range for modules from meta 0 to the highest are: small from <font color=lightgreen>4,000m - 9,000m</font>; medium from <font color=lightgreen>8,000m - 16,500m</font>; heavy from <font color=lightgreen>16,000m - 32,000m</font>; and capital from <font color=lightgreen>30,000m - 40,000m</font>. | * Optimal range for modules from meta 0 to the highest are: small from <font color=lightgreen>4,000m - 9,000m</font>; medium from <font color=lightgreen>8,000m - 16,500m</font>; heavy from <font color=lightgreen>16,000m - 32,000m</font>; and capital from <font color=lightgreen>30,000m - 40,000m</font>. | ||
* Faction and Deadspace Neutralizers have increased range, but the same drain amount as T2 variants. Faction Neutralizers have reduced CPU and Powergrid costs; Deadspace Neutralizers have increased Powergrid costs. | |||
{| class="wikitable collapsible collapsed sortable" style="text-align:left; font-size:90%; margin: 1em auto 1em auto;" | {| class="wikitable collapsible collapsed sortable" style="text-align:left; font-size:90%; margin: 1em auto 1em auto;" | ||
| Line 165: | Line 166: | ||
*at 100% Optimal + 200% Falloff = ~6% Effectiveness | *at 100% Optimal + 200% Falloff = ~6% Effectiveness | ||
When activating an Energy Neutralizer on a target, the activation cost will immediately be deducted from the neutralizer's capacitor and the neutralization amount (modified, if in falloff range) will be immediately deducted from the target's capacitor. This will be repeated each cycle time for as long as the neut is activated. | When activating an Energy Neutralizer on a target, the activation cost will immediately be deducted from the neutralizer's capacitor and the neutralization amount (modified, if in falloff range or if the target has some form of resistance) will be immediately deducted from the target's capacitor. This will be repeated each cycle time for as long as the neut is activated. | ||
==Energy Nosferatu== | ==Energy Nosferatu== | ||