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Move duplicate Optimal/Falloff descriptions up to the General section |
→Capacitor warfare and PvE: It actually does work now on the new stuff |
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==Capacitor warfare and PvE== | ==Capacitor warfare and PvE== | ||
Energy Neutralizers have no effect on | Energy Neutralizers have an odd history in PvE. Traditionally, Neutralizers have had no effect on NPC ships, as those ships do not use Capacitor to function; and Nosferatus have been of questionable use at best as NPCs had small capacitors and poor regeneration so using a Nosferatu as a backup energy source was generally ineffective. This applies to most common NPC ships found throughout all levels of KSpace and JSpace. | ||
However, in the years since the [[Into the Abyss]] expansion, that story has changed. All NPC ships which have been introduced since the creation of [[Abyssal Deadspace]], including the ships which are found inside the Abyss and all ships involved in the [[Triglavian Invasion]], '''''do''''' use their Capacitors to power their electronic warfare and local and remote repair abilities, and thus are vulnerable to having energy neutralizers shut them down. (It is not known whether or not they also use capacitor to power their weapons or high-speed 'chase' mode.) These ships can also be used as Nosferatu targets for emergency capacitor sustain, as they themselves frequently bring neutralizers to drain players who would fight them. | |||
==Capacitor Warfare and PvP Ships== | ==Capacitor Warfare and PvP Ships== | ||