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m →Capacitor warfare and PvE: should have checked if that was a redlink... |
Move Protection section up to between Drones and Skills, and expand it |
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*A full flight (5) heavy drones will neutralize 125 GJ every 6 seconds. This is exactly as effective as 1 meta 0 heavy neut. | *A full flight (5) heavy drones will neutralize 125 GJ every 6 seconds. This is exactly as effective as 1 meta 0 heavy neut. | ||
==Protection from capacitor warfare== | |||
There are four main ways to protect a ship from capacitor warfare: | |||
#Increase Capacitor capacity and regeneration | |||
#Fit a Capacitor Booster to use as an emergency source of cap | |||
#Fit a Nosferatu of your own, to drain back some of the cap you lose | |||
#In a fleet context, use Remote Cap Transmitters to send cap between allied ships (similar to option #2, but more sustainable) | |||
Number 1 is the most common solution in PvE, and the first three are all commonly used together in PvP. There are several modules which can be used to achieve #1: | |||
*Cap Batteries are the most commonly used, as they increase your capacitor capacity (which increases regeneration rate, and also increases the number of neutralizer cycles required to bring you down to 0), but more importantly, they also all provide a percentage resistance to incoming Neutralizer strength. This resistance ranges from <span style="color:lightblue">20-28%</span> based on the battery variation, and the resistance values from multiple batteries do stack (although [[Stacking penalties]] apply). | |||
*Capacitor Rechargers increase capacitor regeneration rate. Depending on the ship and other fitted modules, they may or may not provide more regeneration than Cap Batteries, so simulate and test to compare. | |||
*Capacitor Power Relays increase capacitor regeneration rate, but reduce the strength of fitted (local) Shield Boosters. This makes them a bad choice for Active Shield Tanked ships, but useful in other cases. | |||
*Power Diagnostic Systems give a modest increase to capacitor regeneration rate and capacity (and several other attributes). The individual bonuses they give are small, but they can sometimes be useful on Shield-tanked ships because they give so many different small bonuses. | |||
*Capacitor Control Circuit Rigs increase capacitor regeneration rate; Semiconductor Memory Cell rigs increase capacitor capacity. CCC Rigs are generally preferred, as their bonus to regeneration is usually more effective than SMC Rigs' bonus to capacity. | |||
*Capacitor Flux Coils should '''{{co|red|not}}''' be used for capacitor warfare resistance, as while they significantly increase regeneration speed they also significantly ''reduce'' capacitor capacity, thus making you more vulnerable to having your capacitor quickly dropped to 0. | |||
==Skills== | ==Skills== | ||