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Stronghold: Difference between revisions

From EVE University Wiki
Arin Mara (talk | contribs)
Section is not waffling: it is not informative
Arin Mara (talk | contribs)
Rewrote and consolidate the info from the other FOB page; omitted needless words
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{{merge|Pirate forward operating base}}
{{merge|Pirate forward operating base}}


'''Forward Operating Bases''' (FOBs) are pirate NPC structures spawned in space by [[Guristas Pirates|Gurista]] and [[Blood Raider]] forces in high security space as a staging point for their NPC asteroid belt mining forces and as a host structure for updated NPCs that can cause some amount of disruption in any one system. Although these are somewhat related to the lowsec and nullsec ♦ Sotiyos, they use different mechanics and principles. Both use updated ♦ (diamond) non-player character ships which are part of CCP's Artificial Intelligence (AI) revamp for selected environments.  
'''Forward Operating Bases''' are [[Guristas Pirates]] and [[Blood Raider]] fleet staging structures in [[Gallente]], [[Caldari]] and [[Amarr]] High and Low Security systems.


{{tocright}}
The Powrard Operating Base fleets will:
* Launch [[NPC Mining Operations]] into into asteroid belts which makes mining difficult
* Attack [[Upwell structures]]


== History ==


== History ==
Forward Operating Bases were first deployed with the [[https://www.eveonline.com/article/patch-notes-for-eve-online-lifeblood Lifeblood 1.0 expansion]] on the 24th of October, 2017. They were further revised in the updates of [[https://www.eveonline.com/article/patch-notes-for-december-2017-release Arms Race 1.0]] release which changed some of the response and structure mechanics, and updated once again in the [[https://www.eveonline.com/article/p435cx/patch-notes-for-february-2018-release-1-0 Arms Race 1.6]] release which capped the response fleet in some ways.
Forward Operating Bases were first deployed with the [[https://www.eveonline.com/article/patch-notes-for-eve-online-lifeblood Lifeblood 1.0 expansion]] on the 24th of October, 2017. They were further revised in the updates of [[https://www.eveonline.com/article/patch-notes-for-december-2017-release Arms Race 1.0]] release which changed some of the response and structure mechanics, and updated once again in the [[https://www.eveonline.com/article/p435cx/patch-notes-for-february-2018-release-1-0 Arms Race 1.6]] release which capped the response fleet in some ways.