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| * Launch [[NPC Mining Operations]] into into asteroid belts which makes mining difficult | | * Launch [[NPC Mining Operations]] into into asteroid belts which makes mining difficult |
| * Attack [[Upwell structures]] | | * Attack [[Upwell structures]] |
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| == History ==
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| Forward Operating Bases were first deployed with the [[https://www.eveonline.com/article/patch-notes-for-eve-online-lifeblood Lifeblood 1.0 expansion]] on the 24th of October, 2017. They were further revised in the updates of [[https://www.eveonline.com/article/patch-notes-for-december-2017-release Arms Race 1.0]] release which changed some of the response and structure mechanics, and updated once again in the [[https://www.eveonline.com/article/p435cx/patch-notes-for-february-2018-release-1-0 Arms Race 1.6]] release which capped the response fleet in some ways.
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| In review, when the FOBs was first released in the [[Expansion|Lifeblood]] expansion (24 October 2017), the FOBs put [[Guristas Pirates|Gurista]] structures out in [[Gallente]] and [[Caldari]] high security space, and [[Blood Raider]] structures in [[Amarr]] high security regions. In those days players had to hunt down the FOBs in an intensive process by searching around asteroid belts from system to system looking for a clue such as ♦ Guristas Production Venture or ♦ Blood Raider Retriever: there was no other easy clue that there was an FOB in the system. Next, the hunter would launch combat probes and search for structures in deep safes, usually 40-70 AU from the main nexus of planets and star. Finally the Fleet Commander would bring in a fleet with high resists to their damage type (usually armor tanked) and attack the structure. The FOB would spawn a reinforcement fleet to counter the player fleet, roughly matching its power, and then when roughly 30% of the structure's hit points remained, a second reinforcement fleet would spawn. Finally when the structure was dead, NPC pirate miners would evacuate the system.
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| With the [[Expansion|Arms Race 1.0]] release (5 December 2017) an escalating reinforcement model was installed (and Forward Operating Bases can be now found via the Agency window). Then, when a player or fleet warped to the structure, four to five ships (usually cruiser hulls) would spawn. Then, roughly every sixty (60) seconds, new wave of forces would spawn. Kills for the structures plummeted to rock bottom: the solo Vexor Navy Issue with a battleship sized Microwarpdrive concept and the 500MN Cerberus doctrine was also shut down because the structure could now web a player to 300km range. More recently in the [[Expansion|February 2018]] release (13 February 2018) a limit on the reinforcement fleet response meant that solo runs are doable and more options are available again: the Remote Repair Dominix doctrine (or concept) has emerged as the prevalent choice.
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| == Specifics == | | == Specifics == |
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| (1) In those days the NPC reinforcement fleet used the same ships and setup as the NPC miner response fleets. Nowadays they use different setups. | | (1) In those days the NPC reinforcement fleet used the same ships and setup as the NPC miner response fleets. Nowadays they use different setups. |
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| | ==Patch History== |
| | {{expansion past| |
| | '''Lifeblood 1.0 Expansion - 2017-10-24''' ([https://www.eveonline.com/article/patch-notes-for-eve-online-lifeblood Lifeblood 1.0 expansion]) |
| | * Introduced |
| | * Hunt down Forward Operating Bases by searching asteroid belts from system to system |
| | * Response Fleet spawns to defend the Forward Operating Base when: it was attacked and at 30% Hull |
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| | '''Arms Race 1.0 - 2017-12-5''' ([https://www.eveonline.com/article/patch-notes-for-december-2017-release Arms Race 1.0]) |
| | * Can now be found via the Agency window |
| | * Forward Operating Bases are equipped with 300 km webs |
| | * Response Fleet is reinforced with every minute |
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| | '''Arms Race 1.6 - 2018-02-13''' ([https://www.eveonline.com/article/p435cx/patch-notes-for-february-2018-release-1-0 Arms Race 1.6]) |
| | * Response Fleet size limit introduced |
| | }} |
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| <noinclude> | | <noinclude> |
| [[Category:PvE]] | | [[Category:PvE]] |
| </noinclude> | | </noinclude> |