Difference between revisions of "Festering Ruins"

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===Third Pocket (Hall)===
 
===Third Pocket (Hall)===
 
{{MessageBox|On warp-in
 
{{MessageBox|On warp-in

Revision as of 18:17, 14 November 2021

Site Details
Festering Ruins
Rating Unrated
Found in Null
Max ship size T2 Battleship
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Faction Rogue Drones
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th
Sig. strength 2.5% in Null Sec

Festering Ruins is a combat relic site found in the Fountain nullsec region. Up to T2 Battleships can enter this site. This site appears to Probes as a combat site.

The site is very rare and hard, and should only be attempted by skilled players. Rogue Drone, Serpentis, Angel Cartel and Guristas rats are present in this site. Omni tanks are highly recommended, especially against Kinetic and Thermal damage.

Compared to other combat relic sites, this is noticeably harder due to higher DPS, especially in the fourth and last pocket.

Walkthrough

In local:
Pirate Grave Robber: The ancient ruins in here are taken buddy. Leave now and maybe we'll let you go in one piece.

You land at an acceleration gate at warp-in. It is locked until the three battleships guarding it are destroyed.

WD EWAR L


Battleship 3 x Battleship Pirate Grave Robber (Core Admiral/High Admiral) Must be shot down to activate the gate

First Pocket (Terrace)

On warp-in
DED deep space scouts briefly explored this strange site and left behind a rather cryptic note. As far as you can tell some ancient ruins lie within, but who built them or what treasures might lie buried there are anyone's guess.

Expect high incoming damage in this room; recommend destroying the Stasis Towers first if you cannot tank the damage.

Initial defenders
WD EWAR L


Sentry 2 x Sentry Guristas Stasis Tower Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Corelum Guardian Chief Defender/Protector/Infantry/Sentinel
Battlecruiser 3-4 x Battlecruiser Corelatis High Captain/Captain Sentry
Battleship 7 x Battleship Core Admiral/High Admiral
Battleship 1 x Battleship Serpentis Raid Commander Triggers wave 2
In local:
More pirates have appeared!
Wave 2
WD EWAR L


Elite Frigate 3 x Elite Frigate Coreli Guardian Defender/Guard/Safeguard
Battlecruiser 2-3 x Battlecruiser Corelatis Squad Leader/Wing Leader
Battleship 10-11 x Battleship Core Port Admiral/Rear Admiral
Battleship 1 x Battleship Cartel Envoy (Gist Cherubim/Seraphim)

The "Gate to Portal" will lead to second pocket while the "Gate to Hall" leads to third pocket. Both are locked until all ships are destroyed.

Structures
WD EWAR L


Acceleration Gate 1 x Gate to Portal 30 km away
Acceleration Gate 1 x Gate to Hall 60 km away

Second Pocket (Portal)

On warp-in
Charred remains and debris litter the area. A confrontation between the pirate scavengers and rogue drones must have taken place some time in the past, as the empty drone bunkers and ruined pirate ship carcasses would indicate.

This section is optional; only run it for extra bounties/salvage.

In local:
As you come out of acceleration you notice the resemblance of a space rift in the distance.

Core Relay Commander: They've found the portal! Destroy them before they escape !!

Initial defenders
WD EWAR L


Destroyer 3-4 x Destroyer Corelior Infantry/Sentinel
Battlecruiser 3 x Battlecruiser Corelatis Captain/Platoon Leader/Captain Sentry/High Captain
Battleship 10-11 x Battleship Core Flotilla Admiral/Vice Admiral Remote Sensor Dampener
Battleship 1 x Battleship Core Relay Commander Triggers reinforcement 1 on attack
In local:
As the Relay Commander is attacked, he calls for backup! More hostile ships are incoming!
Reinforcement 1
WD EWAR L


Elite Cruiser 6-8 x Elite Cruiser Corelum Guardian Chief Defender/Chief Infantry/Chief Sentinel
Battleship 7-8 x Battleship Core Admiral/High Admiral
Battleship 1 x Battleship Core Relay Commander Triggers reinforcement 2 on attack
In local:
As the Relay Commander is attacked, he calls for backup! More hostile ships are incoming!
Reinforcement 2
WD EWAR L


Frigate 3-4 x Frigate Coreli Defender/Protector
Elite Frigate 3-4 x Elite Frigate Coreli Guardian Spy/Agent Warp Disruptor Stasis Webifier
Battleship 6-7 x Battleship Core Admiral/High Admiral
Battleship 0-1 x Battleship Shadow Serpentis Portal Guardian
WD EWAR L


Acceleration Gate 1 x Gate to Hall Locked

Third Pocket (Hall)

On warp-in
A large force of drones has taken up residence in this area. They obviously benefit greatly from salvaging the remnants of the former inhabitants, which still litters this patch of space. A drone presence this large could not be formed without an abundance of raw materials.
Initial defenders
WD EWAR L


Sentry 8 x Sentry Drone Cruise Missile Battery Triggers reinforcements when attacked
Elite Frigate 5-10 x Elite Frigate Strain Hunter/Silverfish/Devilfish/Barracuda Alvi
Battleship 9 x Battleship Alvus Creator/Patriarch Alvus
In local:
Drones have been deployed from the Drone Bunkers in response to the attack on the sentry guns!
Reinforcements
WD EWAR L


Elite Frigate 2 x Elite Frigate Pulse Drone Attacking triggers smartbomb wave Warp Disruptor Stasis Webifier
Battlecruiser 3 x Battlecruiser Crippler/Enforcer/Siege Alvatis
Battleship 3 x Battleship Alvus Queen/Matriarch Alvus
In local:
As the Pulse Drone is attacked, it starts sending out waves of energy, gas and materials, hitting anything in its path. All ships in the blast radius take damage!
Structures
WD EWAR L


Hackable Structure 6 x Floating Debris Hacking containers triggers smartbomb wave T1 and Meta gas cloud harvesters and basic/improved attribute implants
Acceleration Gate 1 x Gate to Sanctum Locked until room is cleared

Fourth Pocket (Sanctum)

On warp-in
The source of the drone infestation seems to lie in this deadspace pocket, located inside a fiery nebula. The extreme and hostile environment, accompanied by a very heavy drone presence, seems to have kept most of the looters away, as two fully intact ancient ruins would indicate.

Warning: DPS is considerably higher in this room. Highly recommend a strongly tanked T3 Cruiser or several Battleships. Use caution when destroying the Siege Sentries, as destroying each of them triggers a strong smartbomb wave.

Initial defenders
WD EWAR L


Elite Frigate 4-5 x Elite Frigate Strain Splinter/Render/Decimator/Infester Alvi Warp Disruptor Stasis Webifier
Battleship 4-5 x Battleship Alvus Ruler/Supreme Alvus Parasite/Alvus Creator/Patriarch Alvus
Battleship 6 x Battleship Hive Guardian
Sentry 3 x Sentry Tower Drone Sentry
Sentry 1 x Sentry Drone Siege Autocannon Sentry Destroying triggers smartbomb wave
Sentry 1 x Sentry Drone Siege Railgun Sentry Destroying triggers smartbomb wave
Sentry 1 x Sentry Drone Siege Beam Laser Sentry Destroying triggers smartbomb wave
Sentry 1 x Sentry Hive Mother 20th Tier Overseer's Personal Effects, T2 Mindlink implant and drone alloys