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Vargur: Difference between revisions

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==Summary==
==Summary==
The '''Vargur''' is the Minmatar marauder-class battleship. Like the other marauders the Vargur has a very strong local tank, large number of utility high slots, is bonused for [[micro jump drive]] and can use the bastion module.
The '''Vargur''' is the Minmatar [[Marauder]]-class battleship. Like the other marauders the Vargur has a very strong local tank, large number of utility high slots, is bonused for [[micro jump drive]] and can use the bastion module.


The Vargur gains 10% bonus to its projectile weapon falloff per {{sk|Minmatar Battleship}} level. As this is a T2 ship you won't be able to fly it without receiving the full 50% falloff bonus. This bonus gives the Vargur even greater range than [[Machariel]] at max level allowing the Vargur to use autocannons at unparalled ranges. Additionally the Vargur gains a powerful 7.5% tracking bonus per {{sk|Marauders}} level allowing it to apply damage even at close range with ease. Together these two bonuses make the Vargur able to engage targets at a very wide range of distances.
The Vargur gains 10% bonus to its projectile weapon falloff per {{sk|Minmatar Battleship}} level. As this is a T2 ship you won't be able to fly it without receiving the full 50% falloff bonus. This bonus gives the Vargur even greater range than [[Machariel]] at max level allowing the Vargur to use autocannons at unparalled ranges. Additionally the Vargur gains a powerful 7.5% tracking bonus per {{sk|Marauders}} level allowing it to apply damage even at close range with ease. Together these two bonuses make the Vargur able to engage targets at a very wide range of distances.


In addition to strong application bonuses the Vargur also gains a 100% hull bonus for weapon damage making its four guns equal to the eight guns that battleships usually have. In addition to this the Vargur gains 5% ROF bonus per {{sk|Minmatar Battleship}} giving it 10.67 effective guns.
In addition to strong application bonuses the Vargur also gains a 100% hull bonus for weapon damage making its four guns equal to the eight guns that battleships usually have. In addition to this the Vargur gains 7.5% damage bonus per {{sk|Minmatar Battleship}} level, giving it 11 effective guns, which is then ''doubled'' by the [[Bastion Module]] up to 22 effective guns.


The usual 70% reduction in micro jump drive reactivation delay allows the marauders to use MJDs with one minute cooldown making the Vargur and other marauders some of the fastest battleships when flown by talented pilots. The MJD allows the Vargur to suddenly move 100 km to any direction and when used twice the MJD allows the Vargur to locate itself to any point within 200 km in a bit over one minute. The long cycle time places high skill requirements on the pilot as a mistake can land the ship in unfavorable position for several minutes.
As with all [[Marauders]], the Vargur gains 70% reduced reactivation delay for [[Micro Jump Drive]]s (resulting in a 54s cooldown on the module), which allows the Vargur to move surprisingly quickly, travelling to any location with 200km in about a minute. However, jump directions must still be planned and executed correctly, as once a jump is made the Vargur is effectively stuck there until its drive recharges. Also as with all Marauders, the Vargur gains access to the Bastion Module, which when activated immobilizes the Vargur for 30 seconds and blocks any incoming remote assistance (such as remote repairs), but gives increased range, enormously increased fire rate, additional damage resistance, additional local repair power, and near immunity to electronic warfare. The combination of Bastion, Micro Jump Drive, and aforementioned Tracking and Falloff bonuses allows the Vargur to function as a massive turret which can teleport to any engagement range it wishes, output enormous amounts of damage with high accuracy, absorb and shrug off incoming fire, and then teleport out again before slower enemies can even get into range.
 
The second famous module of Marauders is the bastion module. While active this module makes the Vargur unable to move and receive remote assistance but gives 30% bonus to all resists, 100% bonus to local repair module effectiveness, 25% bonus to optimal and falloff range, 1000% bonus to sensor strength and 95% resistance to damps, tracking diruption and incoming target painters. Note though that these bonuses are stacking penalized with other modules. This module has 60 second cycle time so turning it on must be a thought out decision. As the bastion module cycle time and MJD cooldown are almsot excactly equal they work together very well allowing the marauder to jump, enter bastion for one cycle and then jump again.


The less combat oriented 100% bonus to tractor beam range and velocity allows the Vargur to quickly loot wrecks and containers, combined with utility high slots this allows the Vargur to loot and salvage missions on the fly.
The less combat oriented 100% bonus to tractor beam range and velocity allows the Vargur to quickly loot wrecks and containers, combined with utility high slots this allows the Vargur to loot and salvage missions on the fly.