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Spider Tanking: Battleships: Difference between revisions

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Arin Mara (talk | contribs)
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Caldari really don't have any good options. The '''Raven''' needs to dedicate all of its low slots to fit the standard tank, while sacrificing a trimark for an ancillary current router. The only real saving grace is that it has 6 mids: even after fitting the MWD and cap booster, it can provide some utility with tackle and target-painting.
Caldari really don't have any good options. The '''Raven''' needs to dedicate all of its low slots to fit the standard tank, while sacrificing a trimark for an ancillary current router. The only real saving grace is that it has 6 mids: even after fitting the MWD and cap booster, it can provide some utility with tackle and target-painting.


The '''Scorpion''' can make a powerful addition to most fleets, being able to take out hostile DPS with jams. It is often the obvious primary target with a low tank, while being forced to come into close range to recieve RR from other battleships is a bad combination if the ECM cannot jam enough of the hostile ships. It can have the option of staying at long range, preventing it from recieving remote reps, but which some enemy fleets will have difficulty reaching.
The '''Scorpion''' can make a powerful addition to most fleets, being able to take out hostile DPS with jams. It is often the obvious primary target with a low tank, while being forced to come into close range to receive RR from other battleships is a bad combination if the ECM cannot jam enough of the hostile ships. It can have the option of staying at long range, preventing it from receiving remote reps, but which some enemy fleets will have difficulty reaching.


==Modules==
==Modules==
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Having a big buffer is important as it gives your gang mates time to lock you, and start repping. On top of that resists are highly desired as they increase to effectiveness of the repairs received. In most places, the standard fitting is 1 DC II, 2x 1600mm RT plates and 2x resist mods (EANM and/or ANP), but some like to add a third plate there for extra buffer to give your friends extra time to lock. The Abaddon is sometimes an exception since it gets a very good built in resistance bonus, so they can afford to drop to only 1 resist mod, but most prefer to use 2 of them anyway.  
Having a big buffer is important as it gives your gang mates time to lock you, and start repping. On top of that resists are highly desired as they increase to effectiveness of the repairs received. In most places, the standard fitting is 1 DC II, 2x 1600mm RT plates and 2x resist mods (EANM and/or ANP), but some like to add a third plate there for extra buffer to give your friends extra time to lock. The Abaddon is sometimes an exception since it gets a very good built in resistance bonus, so they can afford to drop to only 1 resist mod, but most prefer to use 2 of them anyway.  


Triple Trimark rigs usually complete the buffer tank, although some fits require an ancilliary current router for powergrid requirements, and some pilots like to patch the explosive hole with an anti-explosive rig.
Triple Trimark rigs usually complete the buffer tank, although some fits require an ancillary current router for powergrid requirements, and some pilots like to patch the explosive hole with an anti-explosive rig.


=== Weapon Choice ===
=== Weapon Choice ===