Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Stiletto: Difference between revisions

From EVE University Wiki
Arin Mara (talk | contribs)
mNo edit summary
Uryence (talk | contribs)
m Copy-editing and clarification.
Line 73: Line 73:


==Summary==
==Summary==
The Stiletto is a popular interceptor; its 4 mids make it preferred by many over the Malediction and Ares. It is strictly better than the Crow for the roles filled by a fleet interceptor due to better speed, better agility, and faster lock time.
The Stiletto is a popular interceptor: its 4 mid slots allow for more tackle/utility modules, and/or a basic shield buffer, leading many pilots to prefer it to the Malediction and Ares. It is strictly better than the Crow for the core roles filled by a fleet interceptor due to better speed, better agility, and faster lock time.


==Skills==
==Skills==
Recommended/Helpful Skills


The Stiletto has tight fitting so you are going to want high [[fitting skills]] either 4's or 5's
The Stiletto has tight fitting, so pilots will want high [[fitting skills]], either IVs or Vs. Other core relevant skills include:
*'''{{sk|Navigation|IV/V}}''' Increases Speed by 5% per level very handy for catching another ship (1x) short train time about 4 days
 
*'''{{sk|Signature Analysis|IV/V}}''' Increases targeting speed by 5% (1x about 4 day to V) Allows to quickly lock and point a target trying to get away.
*'''{{sk|Navigation|IV/V}}''' Increases Speed by 5% per level very handy for catching another ship; short training time (about 4 days) and useful for any ship.
*'''{{sk|Propulsion Jamming|II/III}}''' Reduces cost of Point/Web; allows the T2 versions at II
*'''{{sk|Signature Analysis|IV/V}}''' Increases targeting speed by 5% (1x, and again about 4 days to V); helps pilots quickly lock and point a target trying to flee.
*'''{{sk|Acceleration Control|III/IV}}''' Boosts to MWD/AB speed.
*'''{{sk|Propulsion Jamming|II/III}}''' Reduces capacitor burden of running points, scrams, and webs; allows the T2 versions of these modules at II
*'''{{sk|High Speed Maneuvering|III/IV}}''' Allows T2 MWD at III and for each level decreases cap cost of MWD by 5%
*'''{{sk|Acceleration Control|III/IV}}''' Boosts MWD/AB speed.
*'''{{sk|Spaceship Command|V}}''' 2% agility per level; short train and allows tighter turns, to keep Angular Velocity high.
*'''{{sk|High Speed Maneuvering|III/IV}}''' Allows T2 MWD at III and for each level decreases the cap burden of running the MWD by 5%.
*'''{{sk|Spaceship Command|V}}''' 2% agility per level; short train, helps in flying any ship, and allows tighter turns, to keep Angular Velocity high.
''
''


==Tactics==
==Tactics==
''No sub-article about Stiletto roles or piloting tactics. You can write them here.''
Most fleet interceptor tactics are fairly consistent across different hulls. Aspiring interceptor pilots should practise [[Manual piloting|manual piloting]] at speed; YouTube has some good videos illustrating spiralling in safely to avoid gunfire, and keeping enemies at a set range while tackling them.


==Notes==
==Notes==