Difference between revisions of "Anomic missions"

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Anomic Missions are unique because you will:
 
Anomic Missions are unique because you will:
 
* fight a few powerful ships modeled after a capsuleer using excellent [[Skills]], [[Faction Modules]], [[Implants]] and [[Medical_boosters#Combat_boosters|Combat Boosters]]
 
* fight a few powerful ships modeled after a capsuleer using excellent [[Skills]], [[Faction Modules]], [[Implants]] and [[Medical_boosters#Combat_boosters|Combat Boosters]]
* fight with a small [[Ships#Size_Class|Ship Class]], equipped with expensive and powerful Modules
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* pilot a small [[Ships#Size_Class|Ship Class]], equipped with expensive and powerful Modules
 
* need to use Module [[Overloading]] and manually pilot the ship
 
* need to use Module [[Overloading]] and manually pilot the ship
 
* receive a large amount of ISK, [[Loyalty Points]] and even Faction Modules
 
* receive a large amount of ISK, [[Loyalty Points]] and even Faction Modules

Revision as of 10:00, 6 July 2021

Anomic Missions (also known as Burner Missions or Anomic Burner Missions) are Level 4 Security Missions. They can be declined without a Standing Penalty.

Anomic Missions are unique because you will:

Burner missions require specialized and expensive ship fits and high skills to solo. They also require piloting skills that are otherwise rarely used in PvE such as overheating. CCP re-balances them frequently, so it is strongly advised to research the latest fits and tactics or even use the test-server before attempting them. Also note that some of the expensive frigate fits that are used to complete them are very easy and worthwhile to gank. Gankers and wardeccers around mission hubs tend to know this.

There are 3 groups of burner missions:

Anomic Agent Missions

You face a single very powerful pirate frigate and the mission pocket is restricted to frigates. There are 5 missions of this type:

These missions require specialized and expensive fits of pirate or assault frigates to complete. They also typically require well-timed overheating and cap and booster management. Discussions and fit recommendations can be found in the official EVE forums.

Anomic Team Missions

You face a T2 Assault Frigate plus two T1 Logistics Frigates and the mission pocket is restricted to frigates. There are 4 missions of this type:

These are the most beginner friendly and are possible to complete in a T1 frigate such as a Kestrel with a proper kiting fit. To complete them solo in e.g. a Kestrel requires high frigate and missile skills, but they get much easier and accessible to low-SP pilots with two or more players. They are usually completed by kiting in MWD ships that can deal damage over at least 20-30km. ECM to jam the logi support and target painting is also very useful. Tactics revolve around either attacking the Assault Frigate and powering through the logi reps or jamming one logi while killing the other.

Anomic Base and Escort Missions

You face a small number of powerful ships such as battlecruisers, cruisers, frigates and fighter waves and the mission pocket is restricted to T2 cruisers or T1 battlecruisers and lower. There are 4 missions of this type:

The difficulty of these missions varies a lot. The Talos mission can be completed in a properly fit and flown Heavy Assault Cruiser and often gives faction loot while the Wyvern one is rarely run because of length, difficulty and poor rewards.

Further Link