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→Damage reduction factor: add Vorton Projectors |
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=== Skills === | === Skills === | ||
While various skills improve a player's | While various skills improve a player's expertise with missiles, these three specifically affect the amount of damage done when a missile explodes. | ||
*{{sk|Guided Missile Precision|mult=yes}} reduces the impact of the target signature radius on the damage. This effectively decreases the explosion radius of the missile by 5% per skill level, which makes it more likely to do full damage to a small/fast target. | *{{sk|Guided Missile Precision|mult=yes}} reduces the impact of the target signature radius on the damage. This effectively decreases the explosion radius of the missile by 5% per skill level, which makes it more likely to do full damage to a small/fast target. | ||
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=== Missile and electronic warfare === | === Missile and electronic warfare === | ||
Missile damage can be substantially increased by using | Missile damage can be substantially increased by using Electronic Warfare Modules to change the Velocity and/or Signature Radius of the target ship. | ||
*[[ | * [[Target Painter]]s can effectively increase the Signature Radius of the ship. This makes the ship bigger and more likely to take full damage. | ||
*[[Stasis_Webifier_Module#Web | Stasis Webifiers]] can decrease the ship's velocity. This makes the ship slower and more likely to take full damage. | * [[Stasis_Webifier_Module#Web | Stasis Webifiers]] can decrease the ship's velocity. This makes the ship slower and more likely to take full damage. | ||
Note that both of these are most effective if you are firing missiles at small, fast ships. They may be completely unhelpful if you are firing at very large ships. | Note that both of these are most effective if you are firing missiles at small, fast ships. They may be completely unhelpful if you are firing at very large ships. | ||