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Missile mechanics: Difference between revisions

From EVE University Wiki
Damage reduction factor: add Vorton Projectors
m Remove link to deleted syllabus.
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=== Skills ===
=== Skills ===


While various skills improve a player's [[Missiles_101#Skills_that_affect_Missiles|expertise with missiles]], these three specifically affect the amount of damage done when a missile explodes.
While various skills improve a player's expertise with missiles, these three specifically affect the amount of damage done when a missile explodes.


*{{sk|Guided Missile Precision|mult=yes}} reduces the impact of the target signature radius on the damage. This effectively decreases the explosion radius of the missile by 5% per skill level, which makes it more likely to do full damage to a small/fast target.
*{{sk|Guided Missile Precision|mult=yes}} reduces the impact of the target signature radius on the damage. This effectively decreases the explosion radius of the missile by 5% per skill level, which makes it more likely to do full damage to a small/fast target.
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=== Missile and electronic warfare ===
=== Missile and electronic warfare ===


Missile damage can be substantially increased by using [[Electronic_Warfare_101|Electronic Warfare Modules]] to change the Velocity and/or Signature Radius of the target ship.  
Missile damage can be substantially increased by using Electronic Warfare Modules to change the Velocity and/or Signature Radius of the target ship.  


*[[EWar_101_Guide#Target_Painting_.28TP.29|Target Painters]] can effectively increase the Signature Radius of the ship. This makes the ship bigger and more likely to take full damage.
* [[Target Painter]]s can effectively increase the Signature Radius of the ship. This makes the ship bigger and more likely to take full damage.
*[[Stasis_Webifier_Module#Web | Stasis Webifiers]] can decrease the ship's velocity. This makes the ship slower and more likely to take full damage.
* [[Stasis_Webifier_Module#Web | Stasis Webifiers]] can decrease the ship's velocity. This makes the ship slower and more likely to take full damage.


Note that both of these are most effective if you are firing missiles at small, fast ships. They may be completely unhelpful if you are firing at very large ships.
Note that both of these are most effective if you are firing missiles at small, fast ships. They may be completely unhelpful if you are firing at very large ships.