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* [[Jump drives]] form the foundation of how Jump Freighters operate, and is the key differentiator compared to its T1 freighter class. | * [[Jump drives]] form the foundation of how Jump Freighters operate, and is the key differentiator compared to its T1 freighter class. | ||
The use of jump freighters requires a significant initial capital cost between the skills necessary to train operating the ships, the cost of the jump freighter itself, as well as appropriate selection of modules. As of 2021, this cost is approximately between 15 and 20 billion ISK depending on the jump freighter that you end up choosing. Sophisticated jump freighter operations also involve a dozen or so alternate characters, all of which require [[Omega]] status for their use. As such, the characters involved in the entire operation require notable investment, both initial and operationally. | The use of jump freighters requires a significant initial capital cost between the skills necessary to train operating the ships, the cost of the jump freighter itself, as well as appropriate selection of modules. As of 2021, this cost is approximately between 15 and 20 billion ISK depending on the jump freighter that you end up choosing. Sophisticated jump freighter operations also involve a dozen or so alternate characters, all of which require [[Clone_states#Omega_clones|Omega clone]] status for their use. As such, the characters involved in the entire operation require notable investment, both initial and operationally. | ||
== Roles == | == Roles == | ||
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* When you jump through into a system and you see a ganking fleet that you believe is a risk, decloak and immediately jump to your lit cyno. Depending on the system you are in, you may be subjected to a suicide scram attack, where different members of the fleet will point you while they bring in a fleet. The only way an enemy fleet can keep you on the field is with a scram. Once no one has you pointed, you are able to jump to your cyno. Competent gank fleets are able to pull that off. | * When you jump through into a system and you see a ganking fleet that you believe is a risk, decloak and immediately jump to your lit cyno. Depending on the system you are in, you may be subjected to a suicide scram attack, where different members of the fleet will point you while they bring in a fleet. The only way an enemy fleet can keep you on the field is with a scram. Once no one has you pointed, you are able to jump to your cyno. Competent gank fleets are able to pull that off. | ||
* After you have entered warp to your instadock on a station, set your destination to the station and enable autopilot. This will cause your jump freighter to instantly dock when it lands on-grid. | * After you have entered warp to your instadock on a station, set your destination to the station and enable autopilot. This will cause your jump freighter to instantly dock when it lands on-grid. | ||
[[Category:Ships]] | |||