More actions
Paragraphing, clarifying some details. |
m Fix broken link. Change html markup to wiki markup |
||
| Line 10: | Line 10: | ||
=== Locations === | === Locations === | ||
[[File:Clone location.jpg|250px | [[File:Clone location.jpg|250px|thumb|Selecting a new location for a medical clone.]] | ||
When you first create a new character, their medical clone will automatically be located at the academy space station in the [[ | When you first create a new character, their medical clone will automatically be located at the academy space station in the [[Tutorial and Career Agents in EVE#Starter Systems in EVE|starter system]]<!-- How relevant is this link? --> where they begin their life. | ||
You can move your medical clone elsewhere by setting a different Home Station. Dock up in a station (or citadel) and either using the Clone Bay, or in the absence of such, simply right click on the station's link (top left corner of the screen), selecting "Set Home Station" from the contextual menu to move your medical clone to that station. | You can move your medical clone elsewhere by setting a different Home Station. Dock up in a station (or citadel) and either using the Clone Bay, or in the absence of such, simply right click on the station's link (top left corner of the screen), selecting "Set Home Station" from the contextual menu to move your medical clone to that station. | ||
| Line 29: | Line 29: | ||
To remote install a clone you must be at a station with a Clone Bay. The simplest way to remotely install a clone is to open the Clone Bay in the station facilities and select "Change Station". This will give you the list of possible stations you can swap to. | To remote install a clone you must be at a station with a Clone Bay. The simplest way to remotely install a clone is to open the Clone Bay in the station facilities and select "Change Station". This will give you the list of possible stations you can swap to. | ||
{{expansion past|There have been two significant changes to clone mechanics in expansions: | {{expansion past|width=50% | ||
|There have been two significant changes to clone mechanics in expansions: | |||
* The Phoebe expansion (November 2014) introduced limits on remotely installing medical clones. Before then, you could could move your medical clone remotely to a station, undock, self-destruct your pod, and upon "waking up" at your destination station, simply upgrade your clones and go about your business. This travel method made it fairly easy to travel to distant parts of the galaxy, bypassing any dangers en route. With the new clone move limits introduced with Phoebe, this has become a much less viable method of traveling about New Eden (although it's certainly still possible). | |||
* Prior to the Rhea expansion (December 2014), different grades of medical clone were available for purchase, each capable of storing a different total number of skill points, and failing to properly upgrade your medical clone led to risking the loss of skill points on death. Rhea greatly simplified this system, removing clone grades and the risk of skillpoint loss. | |||
}} | |||
==Jump Clones== | ==Jump Clones== | ||
| Line 37: | Line 41: | ||
Unlike the medical clone, jump clones require specialized training ({{sk|Infomorph Psychology}}), and to install one you need to be docked at a station with a Clone Bay, a citadel with a Stand Up Clone Service, or access to a [[Rorqual]] or [[Titan]], to use an onboard Clone Vat Bay, if fitted. | Unlike the medical clone, jump clones require specialized training ({{sk|Infomorph Psychology}}), and to install one you need to be docked at a station with a Clone Bay, a citadel with a Stand Up Clone Service, or access to a [[Rorqual]] or [[Titan]], to use an onboard Clone Vat Bay, if fitted. | ||
Furthermore, and again unlike medical clones, these can be activated at will: you "jump" from one clone to another. There is, though, a cost per use at NPC stations for 900,000 ISK. There is also a one-day cooldown between uses, which can be reduced by training {{sk| Infomorph Synchronizing}}. If you "jump" from one jump clone in a player-owned [[Upwell structure]] to another jump clone in the same structure, you avoid the cooldown. | Furthermore, and again unlike medical clones, these can be activated at will: you "jump" from one clone to another. There is, though, a cost per use at NPC stations for 900,000 ISK. There is also a one-day cooldown between uses, which can be reduced by training {{sk| Infomorph Synchronizing}}. If you "jump" from one jump clone in a player-owned [[Upwell structures|Upwell structure]] to another jump clone in the same structure, you avoid the cooldown. | ||
Players use jump clones to safeguard valuable [[implants]] and to quickly travel around New Eden. | Players use jump clones to safeguard valuable [[implants]] and to quickly travel around New Eden. | ||
[[Category:Getting Started]] | [[Category:Getting Started]] | ||