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When you first create a new character, their medical clone will automatically be located at the academy space station in the [[Tutorial and Career Agents in EVE#Starter Systems in EVE|starter system]]<!-- How relevant is this link? --> where they begin their life. | When you first create a new character, their medical clone will automatically be located at the academy space station in the [[Tutorial and Career Agents in EVE#Starter Systems in EVE|starter system]]<!-- How relevant is this link? --> where they begin their life. | ||
Revision as of 17:44, 9 November 2021
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Cloning is the technology that makes New Eden's capsuleers (i.e. EVE players) immortal. It consists of two main technologies:
- Medical clones act as a new clean (no implants) clone, which are only activated when your current body is killed. This clone is always located at your set Home Station, and is EVE's "respawn" mechanic. This should not be confused with the current clone you are in.
- Jump clones, which are additional bodies (often scattered all over the galaxy) into which you can jump your "consciousness" at will. Rather than player respawns, jump clones are used for travel and for the management of specialized neural implants.
Medical Clones
Every capsuleer receives a medical clone as soon as they are "born" (i.e. when the character is first created). If your character is killed (i.e. when their pod is destroyed; this is also known as "being podded"), his/her consciousness is immediately transferred from the destroyed clone into this medical clone, causing you to "wake up" again at the station you have selected as your Home Station.
Note that any implants plugged into your brain at the moment you were killed are destroyed along with your body. You also lose the effect of any drugs the destroyed clone had recently taken to enhance their abilities, except for cerebral accelerators, which persist across all clones.
Locations
When you first create a new character, their medical clone will automatically be located at the academy space station in the starter system where they begin their life.
You can move your medical clone elsewhere by setting a different Home Station. Dock up in a station (or citadel) and either using the Clone Bay, or in the absence of such, simply right click on the station's link (top left corner of the screen), selecting "Set Home Station" from the contextual menu to move your medical clone to that station.
It makes sense to move your medical clone to a station near where you will likely be flying, in order to avoid the long journey back should you get podded. Also, you may want to consider leaving a few fitted ships at the station with your medical clone, so that you can immediately board a ship and get back into the action.
You cannot set your medical clone in a station in wormhole space, with the exception of Thera, which has NPC stations and acts like known space for cloning purposes.
If you choose to place your medical clone in a station/outpost in sovereign nullsec under the ownership of a player corp, or in any citadel, you need to consider the consequences should that station change ownership or your relationship with the current owners change. You will always be able to set your original school station as your home station remotely should you ever find yourself "stuck".
Remote clone installation
In addition to moving your medical clone in the station in which you currently are, you can also move it remotely to any station where your corporation has an office. However, you can only do this once per year (there is a 365 day cooldown), with two notable exceptions:
- You can always move your medical clone remotely to the system in which your character started the game.
- New characters (i.e. less than 30 days old) have this counter reset each time they switch corporations.
To remote install a clone you must be at a station with a Clone Bay. The simplest way to remotely install a clone is to open the Clone Bay in the station facilities and select "Change Station". This will give you the list of possible stations you can swap to.
A long, long time ago... |
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There have been two significant changes to clone mechanics in expansions:
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Jump Clones
- Main article: Jump Clones
Jump Clones allow a pilot to store a non-medical clone in a different part of the galaxy and instantly jump his mind from his current body into a clone stored elsewhere in the universe.
Unlike the medical clone, jump clones require specialized training (Infomorph Psychology), and to install one you need to be docked at a station with a Clone Bay, a citadel with a Stand Up Clone Service, or access to a Rorqual or Titan, to use an onboard Clone Vat Bay, if fitted.
Furthermore, and again unlike medical clones, these can be activated at will: you "jump" from one clone to another. There is, though, a cost per use at NPC stations for 900,000 ISK. There is also a one-day cooldown between uses, which can be reduced by training Infomorph Synchronizing. If you "jump" from one jump clone in a player-owned Upwell structure to another jump clone in the same structure, you avoid the cooldown.
Players use jump clones to safeguard valuable implants and to quickly travel around New Eden.