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Timers: Difference between revisions

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== Remote assistance, combat timers and legality ==
== Remote assistance, combat timers and legality ==
{{main|Remote assistance}}
{{main|Remote assistance}}
Whenever you remotely assist someone, you will automatically inherit all the combat timers of the one you're assisting. Using [[remote assistance]] to aid a suspect or an outlaw is usually a {{icon|timer suspect|16}} {{co|#ffd75f|Suspect offence}} and assisting criminals is a {{icon|timer criminal|18}} {{co|red|Criminal offence}}. Interfering in a fight between two parties (war or limited engagement) in high security space is a {{icon|timer criminal|18}} {{co|red|Criminal offence}} but only a {{icon|timer suspect|16}} {{co|#ffd75f|Suspect offence}} in low security space.
Whenever you remotely assist someone, you will automatically inherit all the combat timers of the one you're assisting. Using [[remote assistance]] to aid a suspect or an outlaw is usually a [[image:icon_timer_suspect.png|16px|link=]] {{co|#ffd75f|Suspect offence}} and assisting criminals is a [[image:icon_timer_criminal.png|18px|link=]] {{co|red|Criminal offence}}. Interfering in a fight between two parties (war or limited engagement) in high security space is a [[image:icon_timer_criminal.png|18px|link=]] {{co|red|Criminal offence}} but only a [[image:icon_timer_suspect.png|16px|link=]] {{co|#ffd75f|Suspect offence}} in low security space.


Even [[Command Bursts]] are affected by legality in high security space, removing the benefit of fleet members in high security space if they involve themselves as third parties to wars or limited engagements.
Even [[Command Bursts]] are affected by legality in high security space, removing the benefit of fleet members in high security space if they involve themselves as third parties to wars or limited engagements.
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== Logout timer ==
== Logout timer ==
Whenever a character logs out while in space, there's a {{co|crimson|hidden}} 1 minute timer to removing that character and their ship from the game. The same applies to simply killing the client or crashing (although see the bug mention below). In combination with this timer the ship will try to do an ''"emergency warp"'' to a random location (1 million km away) where it will remain until the logout is triggered.  The emergency warp will only be attempted once and is subject to normal [[warp disruption]], so if the ship is warp disrupted at the time of the disconnect, the ship will not warp away but will continue to count down towards the potential logoff. Be aware that both the {{icon|timer npc|16}} [[Timers#Non-Capsuleer_Log-Off_Timer|Non-Capsuleer]] and {{icon|timer pvp|16}} [[Timers#Capsuleer_Log-Off_Timer|Capsuleer Log-Off Timer]] mentioned above will prolong this timer, keeping you in space for longer (even indefinitely in the case the capsuleer timer).
Whenever a character logs out while in space, there's a {{co|crimson|hidden}} 1 minute timer to removing that character and their ship from the game. The same applies to simply killing the client or crashing (although see the bug mention below). In combination with this timer the ship will try to do an ''"emergency warp"'' to a random location (1 million km away) where it will remain until the logout is triggered.  The emergency warp will only be attempted once and is subject to normal [[warp disruption]], so if the ship is warp disrupted at the time of the disconnect, the ship will not warp away but will continue to count down towards the potential logoff. Be aware that both the [[image:icon_timer_non-capsuleer.png|16px|link=]] [[Timers#Non-Capsuleer_Log-Off_Timer|Non-Capsuleer]] and [[image:icon_timer_capsuleer.png|16px|link=]] [[Timers#Capsuleer_Log-Off_Timer|Capsuleer Log-Off Timer]] mentioned above will prolong this timer, keeping you in space for longer (even indefinitely in the case the capsuleer timer).


Logging out or simply closing the client while docked is instantaneous and there is no delay (assuming the server gets the call from the client that you closed it).
Logging out or simply closing the client while docked is instantaneous and there is no delay (assuming the server gets the call from the client that you closed it).
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* Turning on or have any active modules running.
* Turning on or have any active modules running.
* Ejecting from the ship.
* Ejecting from the ship.
* Aggressed by players or NPCs, ie having a {{icon|timer npc|16}} [[Timers#Non-Capsuleer_Log-Off_Timer|Non-Capsuleer]] or a {{icon|timer pvp|16}} [[Timers#Capsuleer_Log-Off_Timer|Capsuleer Log-Off Timer]].
* Aggressed by players or NPCs, ie having a [[image:icon_timer_non-capsuleer.png|16px|link=]] [[Timers#Non-Capsuleer_Log-Off_Timer|Non-Capsuleer]] or a [[image:icon_timer_capsuleer.png|16px|link=]] [[Timers#Capsuleer_Log-Off_Timer|Capsuleer Log-Off Timer]].
* Exploding or having initiated a self-destruct.
* Exploding or having initiated a self-destruct.
* Moving or initiating a moving command.
* Moving or initiating a moving command.