Difference between revisions of "Dust 514: Skill Points"
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== Skill Points in Dust 514 == | == Skill Points in Dust 514 == | ||
− | Skill | + | Skill points in Dust 514 are used in the same way as they are in EVE Online. Isk earned in Dust 514 buys [[Dust 514: Skill Books|Skill Books]] which are then activated. Each Skill has 5 levels of Learning, making it more effective. |
What's slightly different in Dust 514 is how those Skill Points are acquired. | What's slightly different in Dust 514 is how those Skill Points are acquired. | ||
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− | Each Dust 514 account is linked to one PSN ID. If you have multiple PSN accounts you can have one Dust Account for each one. Each Dust Account has 3 character slots you can make and each can be tailored to a specialisation, Sniper, Logistics etc, etc. | + | Each Dust 514 account is linked to one PSN ID. If you have multiple PSN accounts you can have one Dust Account for each one. Each Dust Account has 3 character slots you can make and each can be tailored to a specialisation, Sniper, Logistics, etc, etc. |
− | However, only one of these characters | + | However, only one of these characters can be chosen to make use of a [[Dust 514: Passive Skill Points|Passive SP boost]] at any time (in the same way only one character per EVE account can have an active Skill Queue). The Passive SP boost allows Skill Points to be earned by that character even while you're not playing. |
− | These passive skill points build up in a pool. SP is also earned in game, using a number of criteria. Kills, destruction of vehicles, squad orders given or carried out and many others. These earned SP are also placed in the pool. | + | These passive skill points build up in a pool. SP is also earned in the game, using a number of criteria. Kills, destruction of vehicles, squad orders given or carried out, and many others. These earned SP are also placed in the pool. |
− | Each progressive level in a skill requires a larger number of SP to activate it, in the same way as time spend learning is increased per level in | + | Each progressive level in a skill requires a larger number of SP to activate it, in the same way as time spend learning is increased per level in EVE. Once you have a large enough pool of SP you can activate the next level of a skill. |
There is also a Weekly 190,000 Cap on all SP earned in combat. This is to stop the more hardcore players from gaining too much of an advantage over the 'Weekend Warriors'. The cap is reset on the downtime every Wednesday. | There is also a Weekly 190,000 Cap on all SP earned in combat. This is to stop the more hardcore players from gaining too much of an advantage over the 'Weekend Warriors'. The cap is reset on the downtime every Wednesday. |
Latest revision as of 02:28, 15 January 2023
This page provides information on the history of DUST University. DUST 514, a game for Playstation 3, was shut down by CCP Games on May 30, 2016. |
Skill Points in Dust 514
Skill points in Dust 514 are used in the same way as they are in EVE Online. Isk earned in Dust 514 buys Skill Books which are then activated. Each Skill has 5 levels of Learning, making it more effective.
What's slightly different in Dust 514 is how those Skill Points are acquired.
Dust 514 accounts and PSN ID
Each Dust 514 account is linked to one PSN ID. If you have multiple PSN accounts you can have one Dust Account for each one. Each Dust Account has 3 character slots you can make and each can be tailored to a specialisation, Sniper, Logistics, etc, etc.
However, only one of these characters can be chosen to make use of a Passive SP boost at any time (in the same way only one character per EVE account can have an active Skill Queue). The Passive SP boost allows Skill Points to be earned by that character even while you're not playing.
These passive skill points build up in a pool. SP is also earned in the game, using a number of criteria. Kills, destruction of vehicles, squad orders given or carried out, and many others. These earned SP are also placed in the pool.
Each progressive level in a skill requires a larger number of SP to activate it, in the same way as time spend learning is increased per level in EVE. Once you have a large enough pool of SP you can activate the next level of a skill.
There is also a Weekly 190,000 Cap on all SP earned in combat. This is to stop the more hardcore players from gaining too much of an advantage over the 'Weekend Warriors'. The cap is reset on the downtime every Wednesday.