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Drebin 679 (talk | contribs) Added bastion module icon and description blurb. Added history blurb on Marauders irrelevance in the Ascension era prior to 2021. |
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== Bastion Module == | == Bastion Module == | ||
[[File:Icon bastion.png|left|link=]] ''An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.'' | |||
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The '''Bastion Module''' is a high slot module which can only be used by Marauders. Its cycle time is 30 seconds and it gives the following positive and negative effects when active: | The '''Bastion Module''' is a high slot module which can only be used by Marauders. Its cycle time is 30 seconds and it gives the following positive and negative effects when active: | ||
* 50% reduction to turret and missile launcher cycle duration, i.e. doubling the rate of fire and thus DPS. This bonus is not stacking penalized. | * 50% reduction to turret and missile launcher cycle duration, i.e. doubling the rate of fire and thus DPS. This bonus is not stacking penalized. | ||
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* They really shine in level 4 [[security missions]] but can also be used in level 5 missions even though it’s more popular to blitz those in a carrier. | * They really shine in level 4 [[security missions]] but can also be used in level 5 missions even though it’s more popular to blitz those in a carrier. | ||
* They can run [[wormhole sites]] as high up as class 5. | * They can run [[wormhole sites]] as high up as class 5. | ||
* They can run nullsec [[combat sites]] both anomalies and DED sites. | * They can run nullsec [[combat sites]] - both anomalies and DED sites. | ||
* [[Incursion]] groups | * They are a mainstay in nearly all highsec [[Incursion]] groups. | ||
* [[Pochven]] PvE often utilizes Marauders. | * [[Pochven]] PvE often utilizes Marauders. | ||
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== History == | == History == | ||
Marauders received significant buffs in 2021 this includes explicit buffs in the Bastion of War update<ref>Bastion of War [https://www.eveonline.com/news/view/bastions-of-war-new-update dev blog] and [https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 patch notes]</ref> as well as implicit changes due to industry. This lead to huge popularity of Marauders in 2022 which makes people already speak of "Marauders in Space". | For many years, Marauders were a neglected class. For PvE purposes, they only matched the damage of pirate Battleships, without the mobility of a {{sh|Machariel}} or a {{sh|Nightmare}}, leaving them unsuited for mission blitzing. They were also generally more expensive than pirate Battleships, with Marauder hulls costing around 2 billion ISK when comparable pirate hulls could cost anywhere between 500 million and 1 billion ISK, making them more expensive sidegrades if the bastion module or utility highs weren't being leveraged. For PvP purposes, they were outmatched by [[HAW]]-equipped [[Dreadnoughts]], a configuration made possible by a capital ship rework in 2016. They had comparable cost, and could similarly anchor themselves down in solo PvP against multiple enemies, but held significantly more damage and tanking potential. And prior to 2021, bastion lasted 60 seconds, which complicated its use in high damage fleet environments. Thus, they were left as expensive highsec mission boats, which could comfortably, but not speedily run them. | ||
Marauders received significant buffs in 2021. this includes explicit buffs in the Bastion of War update<ref>Bastion of War [https://www.eveonline.com/news/view/bastions-of-war-new-update dev blog] and [https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 patch notes]</ref> as well as implicit changes due to industry. This lead to a huge popularity of Marauders in 2022 which makes people already speak of "Marauders in Space". | |||
The Bastion of War update doubled the damage output of Marauders while in bastion. | The Bastion of War update doubled the damage output of Marauders while in bastion. | ||