Difference between revisions of "Talk:Alpha to Omega abyssal track"

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The choice for two high grade implants in the step VI fit seems weird to me as multiple mid grades would give a better performance at the same price due to the group bonus. Is it intended to leave the option to upgrade further to a full high grade pod for tier 6? If so, I suggest to mention it in the text. [[User:Erwin Madelung|Erwin Madelung]] ([[User talk:Erwin Madelung|talk]]) 12:01, 5 September 2022 (UTC)
 
The choice for two high grade implants in the step VI fit seems weird to me as multiple mid grades would give a better performance at the same price due to the group bonus. Is it intended to leave the option to upgrade further to a full high grade pod for tier 6? If so, I suggest to mention it in the text. [[User:Erwin Madelung|Erwin Madelung]] ([[User talk:Erwin Madelung|talk]]) 12:01, 5 September 2022 (UTC)
  
 +
: Hi, 
 +
: This is Uriel.  I don't know how to properly comment.  I'm using the only button I could find that gives me a spot (it was edit, so I'm certain this was incorrect...sorry!)
 +
# As mentioned several times we run a big shield booster so we can get away with big overheats.  We can overheat longer than a double medium booster ship.  Ships running dual hardeners and a single booster can do well with overheat, however they will be frighteningly more expensive. Pirate hardeners are quite a bit cheaper than deadspace, and risk to return is always part of what we are doing here.
 +
# Regen fits don't come with cap batteries, and thus they do not have a corresponding capacitor warfare resistance %.  This is huge against neuts.  A regen tank is very hard to pull off in electricals above tier 4; the EM weakness needs to be filled or you will have a dead sansha wave.  You can try to cheese this in T4, and will lower your total tank to the point that you will need to fear the vedmak rooms.  Also if you get a heavy webbing room with Karybdis Tyrannos, you can put yourself in a situation where you don't have enough shield left to move on to the next room - and get in time trouble.  Needing shield skill proficiency is obviously true.  As are drone skills and engineering skills, and navigation and targeting skills.  I don't know what you're driving at here; tanking skills are a must for proficiency in Eve.
 +
# High grade implants is well covered in multiple places in the write ups.  First, it is mentioned that I recommend you choose your (2) implants associated with your current training goals.  This way you have a clone filling both purposes.  Naturally, you can upgrade further and either blitz T5's or graduate to T6's.  This guide is not meant to push anyone past the T5 mark, so whether they become more efficient at T5 up to the 250-275milli/hr mark, or they graduate to T6's around the 280-315milli/hr mark is up to the player.  Mid grades do not outperform high grades.  We save isk everywhere that is sensible, and at the time of the creation of the guide - had a ship and pod that combined for under 1 billion isk in total investment (hovers around that regularly).  With clever piloting the payoff period was ~4 hours with an expected return above 200 million isk per hour.  As of this writing, these goals are still being met by the ePlexT5 fit.
 +
: The buffer tanked Gammila runner is a well known fit and it has merit.  It also has an extremely high failure rate in T5s.  It historically has proven to have at least (2) dead waves even for players with great skills.  Both of those waves are a difficulty modifier, and thus are "rare" but they can leave a new player isk negative in his first big purchase.  That isn't ok with me, nor the goals of this system.
 +
: Deadspace hardeners with a single medium booster is a well renowned fit typically used for exotics (even T6 when A types are used) and the prices in relevantly comparable tiers and isk/hr return rates are almost always double the cost of our fit.  A "graduated abyssal track" to take players from "we have our acccount plexed" to "fly blingy fits cause we have so much isk" is admirable and could certainly be done by a high-grade pod with A type hardeners double large cap batteries (Thukker+Thurifer) and a single A type booster.  Adding mutaplasmid rolled rones and DDA's can take the Gila to nearly 1,000 DPS and bring the earning potential very near the half billion an hour mark.
 +
: This has merit; extreme cost, and is afar from our goal of bringing a player from Alpha to Omega.
 +
: I hope this answers your questions :) [[User:Uriel Tkarmminni]] 19:59, 12 September 2022‎
  
=====URIELS REPLY VIA INCORRECT MEDIUM=====
+
:: Hi Uriel. I've formatted your answers based on [https://www.mediawiki.org/wiki/Help:Talk_pages Help:Talk pages] which you can also access from [[Template:UniWikiNav]][[User:Arin Mara|Arin Mara]] ([[User talk:Arin Mara|talk]]) 13:53, 13 September 2022 (UTC)
Hi
 
 
 
This is Uriel. I don't know how to properly comment.  I'm using the only button I could find that gives me a spot (it was edit, so I'm certain this was incorrect...sorry!)
 
 
 
1> As mentioned several times we run a big shield booster so we can get away with big overheats.  We can overheat longer than a double medium booster ship.  Ships running dual hardeners and a single booster can do well with overheat, however they will be frighteningly more expensive. Pirate hardeners are quite a bit cheaper than deadspace, and risk to return is always part of what we are doing here.
 
<br>
 
2> Regen fits don't come with cap batteries, and thus they do not have a corresponding capacitor warfare resistance %.  This is huge against neuts.  A regen tank is very hard to pull off in electricals above tier 4; the EM weakness needs to be filled or you will have a dead sansha wave.  You can try to cheese this in T4, and will lower your total tank to the point that you will need to fear the vedmak rooms.  Also if you get a heavy webbing room with Karybdis Tyrannos, you can put yourself in a situation where you don't have enough shield left to move on to the next room - and get in time trouble. Needing shield skill proficiency is obviously true. As are drone skills and engineering skills, and navigation and targeting skills.  I don't know what you're driving at here; tanking skills are a must for proficiency in Eve.
 
<br>
 
3> 2 High grade implants is well covered in multiple places in the write ups.  First, it is mentioned that I recommend you choose your (2) implants associated with your current training goals.  This way you have a clone filling both purposes.  Naturally, you can upgrade further and either blitz T5's or graduate to T6's.  This guide is not meant to push anyone past the T5 mark, so whether they become more efficient at T5 up to the 250-275milli/hr mark, or they graduate to T6's around the 280-315milli/hr mark is up to the player.  Mid grades do not outperform high grades.  We save isk everywhere that is sensible, and at the time of the creation of the guide - had a ship and pod that combined for under 1 billion isk in total investment (hovers around that regularly).  With clever piloting the payoff period was ~4 hours with an expected return above 200 million isk per hour.  As of this writing, these goals are still being met by the ePlexT5 fit.
 
<br>
 
<br>
 
 
 
The buffer tanked Gammila runner is a well known fit and it has merit.  It also has an extremely high failure rate in T5sIt historically has proven to have at least (2) dead waves even for players with great skills.  Both of those waves are a difficulty modifier, and thus are "rare" but they can leave a new player isk negative in his first big purchase.  That isn't ok with me, nor the goals of this system.
 
Deadspace hardeners with a single medium booster is a well renowned fit typically used for exotics (even T6 when A types are used) and the prices in relevantly comparable tiers and isk/hr return rates are almost always double the cost of our fit.  A "graduated abyssal track" to take players from "we have our acccount plexed" to "fly blingy fits cause we have so much isk" is admirable and could certainly be done by a high-grade pod with A type hardeners double large cap batteries (Thukker+Thurifer) and a single A type booster.  Adding mutaplasmid rolled rones and DDA's can take the Gila to nearly 1,000 DPS and bring the earning potential very near the half billion an hour mark.
 
<br>
 
<br>
 
 
 
This has merit; extreme cost, and is afar from our goal of bringing a player from Alpha to Omega.
 
<br>
 
 
 
I hope this answers your questions :)<br>
 
 
 
Uriel
 

Revision as of 13:54, 13 September 2022

Ship fittings

If a ship fitting becomes oudated please contact Uriel Tkarmminni. Arin Mara (talk) 11:40, 25 April 2022 (UTC)

Large shield booster on Gila fits

Large shield boosters are usually not used on abyssal Gilas because large shield boosters are less capacitor efficient than medium shield boosters (and even XL). As you have to fit additional cap modules/rigs even in fits for electrical, you are usually better off with mediums and buffing their performance. Especially c-type medium shield boosters are usually at a good price point as they drop from DED4/10 which can also be found in highsec.

As this guide aims at new players, a regen based fit might be even more suitable. You generally have to get to a certain skill level to make the shield boosting fit work at all (cap skills, fitting skills). A regen tank can usually be pulled off even by low skilled pilots but just doesn't perform as well for them. But they could still use it in lower tiers.

The choice for two high grade implants in the step VI fit seems weird to me as multiple mid grades would give a better performance at the same price due to the group bonus. Is it intended to leave the option to upgrade further to a full high grade pod for tier 6? If so, I suggest to mention it in the text. Erwin Madelung (talk) 12:01, 5 September 2022 (UTC)

Hi,
This is Uriel. I don't know how to properly comment. I'm using the only button I could find that gives me a spot (it was edit, so I'm certain this was incorrect...sorry!)
  1. As mentioned several times we run a big shield booster so we can get away with big overheats. We can overheat longer than a double medium booster ship. Ships running dual hardeners and a single booster can do well with overheat, however they will be frighteningly more expensive. Pirate hardeners are quite a bit cheaper than deadspace, and risk to return is always part of what we are doing here.
  2. Regen fits don't come with cap batteries, and thus they do not have a corresponding capacitor warfare resistance %. This is huge against neuts. A regen tank is very hard to pull off in electricals above tier 4; the EM weakness needs to be filled or you will have a dead sansha wave. You can try to cheese this in T4, and will lower your total tank to the point that you will need to fear the vedmak rooms. Also if you get a heavy webbing room with Karybdis Tyrannos, you can put yourself in a situation where you don't have enough shield left to move on to the next room - and get in time trouble. Needing shield skill proficiency is obviously true. As are drone skills and engineering skills, and navigation and targeting skills. I don't know what you're driving at here; tanking skills are a must for proficiency in Eve.
  3. High grade implants is well covered in multiple places in the write ups. First, it is mentioned that I recommend you choose your (2) implants associated with your current training goals. This way you have a clone filling both purposes. Naturally, you can upgrade further and either blitz T5's or graduate to T6's. This guide is not meant to push anyone past the T5 mark, so whether they become more efficient at T5 up to the 250-275milli/hr mark, or they graduate to T6's around the 280-315milli/hr mark is up to the player. Mid grades do not outperform high grades. We save isk everywhere that is sensible, and at the time of the creation of the guide - had a ship and pod that combined for under 1 billion isk in total investment (hovers around that regularly). With clever piloting the payoff period was ~4 hours with an expected return above 200 million isk per hour. As of this writing, these goals are still being met by the ePlexT5 fit.
The buffer tanked Gammila runner is a well known fit and it has merit. It also has an extremely high failure rate in T5s. It historically has proven to have at least (2) dead waves even for players with great skills. Both of those waves are a difficulty modifier, and thus are "rare" but they can leave a new player isk negative in his first big purchase. That isn't ok with me, nor the goals of this system.
Deadspace hardeners with a single medium booster is a well renowned fit typically used for exotics (even T6 when A types are used) and the prices in relevantly comparable tiers and isk/hr return rates are almost always double the cost of our fit. A "graduated abyssal track" to take players from "we have our acccount plexed" to "fly blingy fits cause we have so much isk" is admirable and could certainly be done by a high-grade pod with A type hardeners double large cap batteries (Thukker+Thurifer) and a single A type booster. Adding mutaplasmid rolled rones and DDA's can take the Gila to nearly 1,000 DPS and bring the earning potential very near the half billion an hour mark.
This has merit; extreme cost, and is afar from our goal of bringing a player from Alpha to Omega.
I hope this answers your questions :) User:Uriel Tkarmminni 19:59, 12 September 2022‎
Hi Uriel. I've formatted your answers based on Help:Talk pages which you can also access from Template:UniWikiNav. Arin Mara (talk) 13:53, 13 September 2022 (UTC)