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[[File:Cruiser-Scan_Resolution.svg|thumb|400px|Scan resolution of Cruisers.]] | [[File:Cruiser-Scan_Resolution.svg|thumb|400px|Scan resolution of Cruisers.]] | ||
'''Cruisers''' are EVE's medium-sized ships, larger than [[frigate]]s and [[destroyer]]s but still much smaller, faster and nimbler than [[battlecruiser]]s and [[battleship]]s. Cruisers mount medium-sized weapons and modules. Tech 1 cruiser hulls cost around 10 million ISK and tend to be the first major financial step up from frigates for new pilots. | '''Cruisers''' are EVE's medium-sized ships, larger than [[frigate]]s and [[destroyer]]s but still much smaller, faster, and nimbler than [[battlecruiser]]s and [[battleship]]s. Cruisers mount medium-sized weapons and modules. Tech 1 cruiser hulls cost around 10 million ISK and tend to be the first major financial step up from frigates for new pilots. | ||
There are four classes of Tech 2 cruisers, which are more powerful, more focused on a particular role and much more expensive than their Tech 1 equivalents: | There are four classes of Tech 2 cruisers, which are more powerful, more focused on a particular role, and much more expensive than their Tech 1 equivalents: | ||
* Recons: advanced force-multiplying electronic warfare platforms | * Recons: advanced force-multiplying electronic warfare platforms | ||
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== T1 Cruisers == | == T1 Cruisers == | ||
Each race has four tech 1 cruiser hulls, divided into several roles. One is an [[EWAR]] cruiser, one fills a [[logistics]] role, one is a tankier combat cruiser, | Each race has four tech 1 cruiser hulls, divided into several roles. One is an [[EWAR]] cruiser, one fills a [[logistics]] role, one is a tankier combat cruiser, and another is a speedier attack cruiser. | ||
In PvP some tech 1 cruisers, such as the Gallente Thorax and the Minmatar Rupture, can bring surprising amounts of DPS to a fight. The electronic warfare cruisers can also be important in PvP, as they are slightly tougher ewar platforms than their frigate equivalents and in some cases can produce better ewar (the Caldari Blackbird, for example, can mount ECM with a longer range than the Griffin ECM frigate). In PvP cruisers can also fit tackle to provide some secondary tackling that's harder to scrape off than Tech 1 tackling frigates. | In PvP some tech 1 cruisers, such as the Gallente Thorax and the Minmatar Rupture, can bring surprising amounts of DPS to a fight. The electronic warfare cruisers can also be important in PvP, as they are slightly tougher ewar platforms than their frigate equivalents and in some cases can produce better ewar (the Caldari Blackbird, for example, can mount ECM with a longer range than the Griffin ECM frigate). In PvP, cruisers can also fit tackle to provide some secondary tackling that's harder to scrape off than Tech 1 tackling frigates. | ||
Tech 1 cruisers are the ships most commonly used to run Level 2 missions. | Tech 1 cruisers are the ships most commonly used to run Level 2 missions. | ||
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* {{Sh|Thorax|22}}: Fast PvP gunboat, usually fits blasters. ''Very'' high DPS with good skills and fitting. | * {{Sh|Thorax|22}}: Fast PvP gunboat, usually fits blasters. ''Very'' high DPS with good skills and fitting. | ||
* {{Sh|Stabber|22}}: Very fast skirmisher. Sees limited use in PvP and PvE. | * {{Sh|Stabber|22}}: Very fast skirmisher. Sees limited use in PvP and PvE. | ||
* {{Sh|Stormbringer|22}}: Unique Vorton turret that hits multiple targets per cycle. Bonused for Shield | * {{Sh|Stormbringer|22}}: Unique Vorton turret that hits multiple targets per cycle. Bonused for Shield resistance. Has extremely long range. | ||
* {{Sh|Vedmak|22}}: Fast skirmisher, with the Triglavian spooling weapon damage. | * {{Sh|Vedmak|22}}: Fast skirmisher, with the Triglavian spooling weapon damage. | ||
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* {{Sh|Maller|22}}: Can mount a massive tank (and is often used as bait in PvP). | * {{Sh|Maller|22}}: Can mount a massive tank (and is often used as bait in PvP). | ||
* {{Sh|Moa|22}}: Tanks well, designed to fight at range with railguns. | * {{Sh|Moa|22}}: Tanks well, designed to fight at range with railguns. | ||
* {{Sh|Vexor|22}}: Versatile. Bonuses for hybrid turrets and drones. Drone bonuses make it good for PvE and PvP combat. Can match the Thorax for DPS, but it is less commonly used in this role than the Thorax | * {{Sh|Vexor|22}}: Versatile. Bonuses for hybrid turrets and drones. Drone bonuses make it good for PvE and PvP combat. Can match the Thorax for DPS, but it is less commonly used in this role than the Thorax and is, therefore, less obvious when the enemy looks for a high DPS, low tank ship to primary. | ||
* {{Sh|Rupture|22}}: Useful in PvP and PvE. Potentially ''very'' high DPS, like the Thorax. Can fit a decent PvE armor tank, or a PvP buffer armor tank, or a nimble PvP buffer shield tank. | * {{Sh|Rupture|22}}: Useful in PvP and PvE. Potentially ''very'' high DPS, like the Thorax. Can fit a decent PvE armor tank, or a PvP buffer armor tank, or a nimble PvP buffer shield tank. | ||
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* {{Sh|Exequror Navy Issue}}: Higher-damage Thorax alternative. Does not gain improved application though, so more attention to accuracy is required. | * {{Sh|Exequror Navy Issue}}: Higher-damage Thorax alternative. Does not gain improved application though, so more attention to accuracy is required. | ||
* {{Sh|Vexor Navy Issue}}: Formerly the standard subcapital PvE ship, now a solo PvP localtanked hybrid turret and droneboat. Once again similar to the Thorax but with a much greater emphasis on its drones. | * {{Sh|Vexor Navy Issue}}: Formerly the standard subcapital PvE ship, now a solo PvP localtanked hybrid turret and droneboat. Once again similar to the Thorax but with a much greater emphasis on its drones. | ||
* {{Sh|Scythe Fleet Issue|22}}: Fast and evasive and oddly bonused to either autocannons or missiles. Similar to the Caracal when using missiles | * {{Sh|Scythe Fleet Issue|22}}: Fast and evasive and oddly bonused to either autocannons or missiles. Similar to the Caracal when using missiles and similar to the Stabber when using autocannons. | ||
* {{Sh|Stabber Fleet Issue|22}}: A direct upgrade to the Stabber but an even rarer ship to see. | * {{Sh|Stabber Fleet Issue|22}}: A direct upgrade to the Stabber but an even rarer ship to see. | ||
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* {{Sh|Arazu|22}}: (Force) Able to scram or disrupt enemies from ridiculous range, and then light a cyno to call in an allied ambush. | * {{Sh|Arazu|22}}: (Force) Able to scram or disrupt enemies from ridiculous range, and then light a cyno to call in an allied ambush. | ||
* {{Sh|Lachesis}}: (Combat) Very effective when shield-tanked with its 7 mid slots, a nightmare of a ship used either by | * {{Sh|Lachesis}}: (Combat) Very effective when shield-tanked with its 7 mid slots, a nightmare of a ship used either by or as an answer to, small PvP gangs. | ||
==== Minmatar ==== | ==== Minmatar ==== | ||
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=== Heavy Assault Cruisers=== | === Heavy Assault Cruisers=== | ||
Heavy Assault Cruisers (commonly called "HACs") are extremely straightforward but powerful ships. They combine moderately high damage with extremely tough shields and armor | Heavy Assault Cruisers (commonly called "HACs") are extremely straightforward but powerful ships. They combine moderately high damage with extremely tough shields and armor and can be used easily as fleet-issue short-ranged brawlers or long-ranged snipers. They are often slower than tech 1 cruisers, but still far faster than battlecruisers or battleships. | ||
Besides their obvious PvP applications, some HACs are also useful PvE ships because they combine substantial tanks and DPS with unusual mobility. This can be useful in, for example, running exploration sites in lowsec or nullsec, where pilots might need to make a quick getaway. | Besides their obvious PvP applications, some HACs are also useful PvE ships because they combine substantial tanks and DPS with unusual mobility. This can be useful in, for example, running exploration sites in lowsec or nullsec, where pilots might need to make a quick getaway. | ||
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==== Amarr ==== | ==== Amarr ==== | ||
* {{Sh|Zealot|22}}: Versatile laser ship. Does well at close or sniping ranges, buffer-tanked or active-tanked. Effective as a sniper in mid-sized gangs, however somewhat slower than other sniping cruisers. | * {{Sh|Zealot|22}}: Versatile laser ship. Does well at close or sniping ranges, buffer-tanked or active-tanked. Effective as a sniper in mid-sized gangs, however somewhat slower than other sniping cruisers. | ||
* {{Sh|Sacrilege|22}}: Extremely durable, but the slowest of the HACs | * {{Sh|Sacrilege|22}}: Extremely durable, but the slowest of the HACs and its missiles suffer from short range and low damage output. However, it has effectively 3 utility/EWAR Mid slots and is also one of the few ships effective in Dark [[Abyssal Deadspace|Abyssal]] Filaments. | ||
==== Caldari ==== | ==== Caldari ==== | ||
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=== Flag Cruisers === | === Flag Cruisers === | ||
{{main|Monitor}} | {{main|Monitor}} | ||
Flag Cruisers are | Flag Cruisers are the seats of fleet commanders, they have no combat ability but are exceptionally durable, allowing FCs to command their fleet without the risk of being [[EVE Lexicon#Headshotting|headshot]] (the action of killing enemies FC first). | ||
[[Monitor]] is the only Flag Cruiser. It can equip a target painter with essentially zero-strength and ridiculous range, | [[Monitor]] is the only Flag Cruiser. It can equip a target painter with essentially zero-strength and ridiculous range, allowing FCs to sign their name on enemies' kill mails. | ||
* {{Sh|Monitor|22}} | * {{Sh|Monitor|22}} | ||
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* {{Sh|Tengu|22}}: Thick shields, choice between missiles and railguns. Extreme damage with Heavy Assault Missiles, but is mostly locked to kinetic damage. ECM as EWAR of choice | * {{Sh|Tengu|22}}: Thick shields, choice between missiles and railguns. Extreme damage with Heavy Assault Missiles, but is mostly locked to kinetic damage. ECM as EWAR of choice | ||
* {{Sh|Proteus|22}}: Blasters and armor. Unpopular due to strange subsystems, but has a niche use in cloaky smartbombing. Warp Disruption as EWAR of choice | * {{Sh|Proteus|22}}: Blasters and armor. Unpopular due to strange subsystems, but has a niche use in cloaky smartbombing. Warp Disruption as EWAR of choice | ||
* {{Sh|Loki|22}} The most popular and versatile of | * {{Sh|Loki|22}} The most popular and versatile of strategic cruisers. Shields or armor, projectiles or missiles. Stasis Webification as EWAR of choice | ||
== Rare/Unique Cruisers == | == Rare/Unique Cruisers == | ||