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m Corrected error with {{sk|Hull Upgrades|mult=yes}}. Thanks User:Evon R'al :) |
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{{Skills Links}} | {{Skills Links}} | ||
{{see also|Skills and learning}} | {{see also|Skills and learning}} | ||
=Overview= | = Overview = | ||
The Armor category contains the key skills for Passive and Active [[ | The Armor category contains the key skills for Passive and Active [[Armor tanking|Armor Tanking]]. | ||
Most combat pilots will want to train at least some of the Armor Tanking skills. | Most combat pilots will want to train at least some of the Armor Tanking skills. | ||
The following are the skills in the Armor section (in alphabetical order): | The following are the skills in the Armor section (in alphabetical order): | ||
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=Skill Details= | = Skill Details = | ||
{{Skill | {{Skill | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|Mechanics|III}} | |pre={{sk|Mechanics|III}} | ||
|notes=Armor plates make a ship more massive, negatively affecting acceleration, agility, and the effects of [[Propulsion equipment|propulsion modules]]. Anyone regularly fitting armor buffer tanks, especially on smaller ships, should consider training this skill.<br> | |notes=Armor plates make a ship more massive, negatively affecting acceleration, agility, and the effects of [[Propulsion equipment|propulsion modules]]. Anyone regularly fitting armor buffer tanks, especially on smaller ships, should consider training this skill.<br> | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|Remote Armor Repair Systems|V}} | |pre={{sk|Remote Armor Repair Systems|V}} | ||
|reqI=Tech 1 and Faction Capital Remote Armor Repairers | |reqI=Tech 1 and Faction Capital Remote Armor Repairers | ||
|reqIV=Capital Remote Armor Repairer II | |reqIV=Capital Remote Armor Repairer II | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|Remote Hull Repair Systems|V}} | |pre={{sk|Remote Hull Repair Systems|V}} | ||
|reqI=Capital Remote Hull Repairer I | |reqI=Capital Remote Hull Repairer I | ||
|reqIV=Capital Remote Hull Repairer IV | |reqIV=Capital Remote Hull Repairer IV | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|Mechanics|V}}, {{sk|Hull Upgrades|V}}, {{sk|Repair Systems|V}} | |pre={{sk|Mechanics|V}}, {{sk|Hull Upgrades|V}}, {{sk|Repair Systems|V}} | ||
|reqI=Tech 1 and Faction Capital Armor Repairers; Tech 1 Capital Hull Repairers | |reqI=Tech 1 and Faction Capital Armor Repairers; Tech 1 Capital Hull Repairers | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|Hull Upgrades|IV}} | |pre={{sk|Hull Upgrades|IV}} | ||
|notes=This doesn't help active hardeners at all but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br> | |notes=This doesn't help active hardeners at all but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br> | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|Hull Upgrades|IV}} | |pre={{sk|Hull Upgrades|IV}} | ||
|notes=This doesn't help active hardeners at all but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br> | |notes=This doesn't help active hardeners at all but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br> | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|Mechanics|I}} | |pre={{sk|Mechanics|I}} | ||
|reqI=Tech 1 and Faction Resistance Platings; 50/100mm Tech 1 and Faction Armor Plates; Tech 1 and Faction Damage Controls; Inertial Stabilizers I; Expanded Cargohold I; Nanofiber Internal Structure I; Overdrive Injector System I | |reqI=Tech 1 and Faction Resistance Platings; 50/100mm Tech 1 and Faction Armor Plates; Tech 1 and Faction Damage Controls; Inertial Stabilizers I; Expanded Cargohold I; Nanofiber Internal Structure I; Overdrive Injector System I | ||
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|reqIV= 200mm Tech 2 Armor Plates; Tech 2 Resistance Platings; Damage Control II; 25000mm Tech 1 Armor Plates; {{sk|EM Armor Compensation|icon=yes}}; {{sk|Explosive Armor Compensation|icon=yes}}; {{sk|Kinetic Armor Compensation|icon=yes}}; {{sk|Thermal Armor Compensation|icon=yes}} | |reqIV= 200mm Tech 2 Armor Plates; Tech 2 Resistance Platings; Damage Control II; 25000mm Tech 1 Armor Plates; {{sk|EM Armor Compensation|icon=yes}}; {{sk|Explosive Armor Compensation|icon=yes}}; {{sk|Kinetic Armor Compensation|icon=yes}}; {{sk|Thermal Armor Compensation|icon=yes}} | ||
|reqV= 400/800/1600/25000mm Tech 2 Armor Plates; Tech 2 Armor Hardeners; Tech 2 Energized Platings; {{sk|Capital Repair Systems|icon=yes}} | |reqV= 400/800/1600/25000mm Tech 2 Armor Plates; Tech 2 Armor Hardeners; Tech 2 Energized Platings; {{sk|Capital Repair Systems|icon=yes}} | ||
|notes=The raw armor hitpoints bonus from this skill is very useful. Level IV lets you use T2 Damage Controls (making this an essential train for any PvP fitting); level V lets you use T2 Energized Adaptive Nano Membranes, so to fit a full T2 armor tank you will probably need to train this to V. Which you should probably do anyway for the hitpoints bonus.<br> | |notes=The raw armor hitpoints bonus from this skill is very useful. Level IV lets you use T2 Damage Controls (making this an essential train for any PvP fitting); level V lets you use T2 Energized Adaptive Nano Membranes, so to fit a full T2 armor tank you will probably need to train this to V. Which you should probably do anyway for the hitpoints bonus.<br> | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre=[[Skills:Armor#Hull Upgrades|Hull Upgrades IV]] | |||
|pre=[[Skills:Armor# | |||
|notes=This doesn't help active hardeners at all but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br> | |notes=This doesn't help active hardeners at all but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br> | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre=None | |pre=None | ||
|reqI=Tech 1 and Faction Damage Controls; Inertial Stabilizers I; Overdrive Injector System I; Nanofiber Internal Structure I; Expanded Cargohold I; Reinforced Bulkheads I; Tech 1 and Faction Small Armor Repairers; Small Ancillary Armor Repairer; Small Hull Repairers; {{sk|Hull Upgrades|icon=yes}}; {{sk|Repair Systems|icon=yes}}; {{sk|Advanced Small Ship Construction}} | |reqI=Tech 1 and Faction Damage Controls; Inertial Stabilizers I; Overdrive Injector System I; Nanofiber Internal Structure I; Expanded Cargohold I; Reinforced Bulkheads I; Tech 1 and Faction Small Armor Repairers; Small Ancillary Armor Repairer; Small Hull Repairers; {{sk|Hull Upgrades|icon=yes}}; {{sk|Repair Systems|icon=yes}}; {{sk|Advanced Small Ship Construction}} | ||
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|reqIV=Medium Armor Repairer II; 'Meditation' Medium Armor Repairer I; {{sk|Nanite Operation|icon=yes}} | |reqIV=Medium Armor Repairer II; 'Meditation' Medium Armor Repairer I; {{sk|Nanite Operation|icon=yes}} | ||
|reqV=Large Armor Repairer II; Large and Capital Hull Repairers; {{sk|Amarr Defensive Systems|icon=yes}}; {{sk|Amarr Starship Engineering|icon=yes}}; {{sk|Assault Frigates|icon=yes}}; {{sk|Astronautic Engineering|icon=yes}}; {{sk|Caldari Starship Engineering|icon=yes}}; {{sk|Capital Repair Systems|icon=yes}}; {{sk|Capital Ship Construction|icon=yes}}; {{sk|Gallente Defensive Systems|icon=yes}}; {{sk|Gallente Starship Engineering|icon=yes}}; {{sk|Mechanical Engineering|icon=yes}}; {{sk|Minmatar Defensive Systems|icon=yes}}; {{sk|Minmatar Starship Engineering|icon=yes}}; {{sk|Outpost Construction|icon=yes}}; {{sk|Rocket Science|icon=yes}} | |reqV=Large Armor Repairer II; Large and Capital Hull Repairers; {{sk|Amarr Defensive Systems|icon=yes}}; {{sk|Amarr Starship Engineering|icon=yes}}; {{sk|Assault Frigates|icon=yes}}; {{sk|Astronautic Engineering|icon=yes}}; {{sk|Caldari Starship Engineering|icon=yes}}; {{sk|Capital Repair Systems|icon=yes}}; {{sk|Capital Ship Construction|icon=yes}}; {{sk|Gallente Defensive Systems|icon=yes}}; {{sk|Gallente Starship Engineering|icon=yes}}; {{sk|Mechanical Engineering|icon=yes}}; {{sk|Minmatar Defensive Systems|icon=yes}}; {{sk|Minmatar Starship Engineering|icon=yes}}; {{sk|Outpost Construction|icon=yes}}; {{sk|Rocket Science|icon=yes}} | ||
|notes=The basic skill for this whole category. Mechanics is a quick train and comes with a nice bonus -- although hull tanking of any kind is unwise, most of the time, extra structure is more overall EHP and may make the difference in a close fight. You need level IV to use T2 medium armor repairers, and level V to use T2 large ones.<br> | |notes=The basic skill for this whole category. Mechanics is a quick train and comes with a nice bonus -- although hull tanking of any kind is unwise, most of the time, extra structure is more overall EHP and may make the difference in a close fight. You need level IV to use T2 medium armor repairers, and level V to use T2 large ones.<br> | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|Mechanics|III}}, {{sk|Repair Systems|II}} | |pre={{sk|Mechanics|III}}, {{sk|Repair Systems|II}} | ||
|reqI=Tech 1 and Faction Small Remote Armor Repairers; Tech 1 and Faction Capital Remote Armor Repairers; Small Ancillary Remote Armor Repairer, Capital Remote Ancillary Armor Repairer | |reqI=Tech 1 and Faction Small Remote Armor Repairers; Tech 1 and Faction Capital Remote Armor Repairers; Small Ancillary Remote Armor Repairer, Capital Remote Ancillary Armor Repairer | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|Mechanics|III}} | |pre={{sk|Mechanics|III}} | ||
|reqI=Small Remote Hull Repairer I | |reqI=Small Remote Hull Repairer I | ||
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|reqIV=Tech 2 Hull Maintenance Bots | |reqIV=Tech 2 Hull Maintenance Bots | ||
|reqV=Capital Remote Hull Repairer I; Tech 2 Remote Hull Repairers; {{sk|Capital Remote Hull Repair Systems|icon=yes}} | |reqV=Capital Remote Hull Repairer I; Tech 2 Remote Hull Repairers; {{sk|Capital Remote Hull Repair Systems|icon=yes}} | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre={{sk|Mechanics|I}} | |pre={{sk|Mechanics|I}} | ||
|reqI=Tech 1 and Faction Small/Medium/Large Armor Repairers; Tech 1 Hull Repairers; Small/Medium/Large Ancillary Armor Repairers | |reqI=Tech 1 and Faction Small/Medium/Large Armor Repairers; Tech 1 Hull Repairers; Small/Medium/Large Ancillary Armor Repairers | ||
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|reqIV=Medium/Large Armor Repairer II; Large 'Reprieve' Vestment Reconstructor I; 'Meditation' Medium Armor Repairer I | |reqIV=Medium/Large Armor Repairer II; Large 'Reprieve' Vestment Reconstructor I; 'Meditation' Medium Armor Repairer I | ||
|reqV=Capital Hull Repairers; {{sk|Capital Repair Systems|icon=yes}} | |reqV=Capital Hull Repairers; {{sk|Capital Repair Systems|icon=yes}} | ||
|notes=The required skill for local armor repairers. You need level IV to use T2 large armor repairers. This is an important skill for anyone who uses active armor tanking, and since it's a short train you may as well take it to V.<br> | |notes=The required skill for local armor repairers. You need level IV to use T2 large armor repairers. This is an important skill for anyone who uses active armor tanking, and since it's a short train you may as well take it to V.<br> | ||
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
|pre=[[Skills:Armor#Hull Upgrades|Hull Upgrades IV]] | |||
|pre=[[Skills:Armor# | |||
|notes=This doesn't help active hardeners at all but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br> | |notes=This doesn't help active hardeners at all but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br> | ||
}} | }} | ||
[[Category:Skills]] | [[Category:Skills]] | ||