Olly Wakwako (talk | contribs) |
Olly Wakwako (talk | contribs) |
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==== Utility Midslots ==== | ==== Utility Midslots ==== | ||
The Nightmare is designed to be a shield-tanked ship, so benefits from an abundance of midslots, especially now that we are not using those slots for tank modules. As such, we are spoiled for choice, and we choose to be greedy. The first thing we should choose to include is a set of tracking computers. These massively increase our applied DPS by causing us to miss our shots less often, and allowing us to use higher damage charges at longer range. Being scripted also makes them a good choice, especially compared to their lowslot counterparts. | |||
Another good option are sensor boosters. These will always be used in combination with scan resolution scripts, as in Vanguards we do not require the extra locking range, and the ECCM is nice but not vital. By being able to lock targets faster, we can kill them faster, which makes the whole fleet safer and more efficient. As we have 7 midslots available (and we enjoy symmetry), we will choose 3 of each of sensor boosters and tracking computers. This leaves one slot remaining. Good options might be a target painter (to amplify the whole fleets application), a capacitor battery or recharger (if capacitor life is lower than 10 minutes or so this could be a good option). However, we will choose to include a stasis webifier. This is the safest option - if a fleet is running with only one Vindicator pilot and nobody else has webs on their ship, the fleet will struggle massively to kill frigates that get into orbit range, so having spare webs is a vital asset. | |||
{{ShipFitting | |||
| ship=Nightmare | |||
| fitName= Midslots | |||
| fitID= Incursions (Vanguards) | |||
| high1name=Mega Pulse Laser II | |||
| high1typeID=3057 | |||
| high2name=Mega Pulse Laser II | |||
| high2typeID=3057 | |||
| high3name=Mega Pulse Laser II | |||
| high3typeID=3057 | |||
| high4name=Mega Pulse Laser II | |||
| high4typeID=3057 | |||
| mid1name=Tracking Computer II | |||
| mid1typeID=1978 | |||
| mid2name=Tracking Computer II | |||
| mid2typeID=1978 | |||
| mid3name=Tracking Computer II | |||
| mid3typeID=1978 | |||
| mid4name=Sensor Booster II | |||
| mid4typeID=1952 | |||
| mid5name=Sensor Booster II | |||
| mid5typeID=1952 | |||
| mid6name=Sensor Booster II | |||
| mid6typeID=1952 | |||
| mid7name=Federation Navy Stasis Webifier | |||
| mid7typeID=17559 | |||
| low1name=Imperial Navy Multispectrum Energized Membrane | |||
| low1typeID=15729 | |||
| low2name=Imperial Navy Multispectrum Energized Membrane | |||
| low2typeID=15729 | |||
| low3name=Damage Control II | |||
| low3typeID=2048 | |||
| low4name=Imperial Navy Heat Sink | |||
| low4typeID=15810 | |||
| low5name=Imperial Navy Heat Sink | |||
| low5typeID=15810 | |||
| low6name=Imperial Navy Heat Sink | |||
| low6typeID=15810 | |||
| rig1name=Large Explosive Armor Reinforcer I | |||
| rig1typeID=25888 | |||
| rig2name=Large Kinetic Armor Reinforcer I | |||
| rig2typeID=25890 | |||
| rig3name=Large Hyperspatial Velocity Optimizer II | |||
| rig3typeID=26322 | |||
| charge1name=Conflagration L x4 | |||
| charge1typeID=12816 | |||
| charge2name=Scorch L x4 | |||
| charge2typeID=12820 | |||
| charge3name=Imperial Navy Multifrequency L x4 | |||
| charge3typeID=23105 | |||
| charge4name=Scan Resolution Script x3 | |||
| charge4typeID=29011 | |||
| charge5name=Optimal Range Script x3 | |||
| charge5typeID=28999 | |||
| charge6name=Tracking Speed Script x3 | |||
| charge6typeID=29001 | |||
| skills= | |||
| showSKILLS=N | |||
| notes= | |||
| showNOTES=N | |||
| difficulty=0 | |||
| version=2024.2.2 | |||
| showTOC=N | |||
| alphacanuse=N | |||
}} | |||
==== Finishing the Fit==== | ==== Finishing the Fit==== | ||