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User:Chris Halsky/Big in Japan: Difference between revisions

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Chris Halsky (talk | contribs)
Chris Halsky (talk | contribs)
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== Strategy ==
== Strategy ==
That's a tough one. I have very limited experience, so I can't really give you good guide about flying Gila. For easy rooms approaching biocache and shooting stuff will work. For harder rooms (Battleships, lot of Neuts, hard Sansha/Angel room) you need to manually pilot around - most of the time you either want to get close (BSes) with decent transversal, or when enemies approach you (anything else really) you might delay going to cache to stay at distance for longer.
After 50 runs, with 1 power loss, 1 disconnect and 0 ships lost I think I can offer some pointers ;)
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Another thing is cap management. Even with mroe Neuts the fit behaves well, but keep in mind to switch off your Boosters when they are not needed - after thinning out the wave you can switch off one, before jumping to next room switch the second one - that way your cap will have some time to recharge.
First of all - it's so close to Povertila that any Povertila guides are good. Check out how other people run it, but keep in mind that most runners will be Omega players with better skills that you.
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General approach - send your drones, kill stuff :D That's easy to say, but that's really how Gila wants to run.
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<b>Tank:</b><br>
Keep your hardener always running, and stagger your Reps - offset them by half-cycle. It's not strictly necessary, but is a good habit. If your tank will start to break, overheat Hardener - it can take a lot of heat. If it's still not ok - pulse-overheat your Boosters, but switch overheat off as soon as you remove that pesky thing that forced you to overheat.
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<b>Missiles:</b><br>
Shoot your missiles! Use them to destroy the biocache, but also the enemies - for faster run times :) I usually stop shooting when there's only couple of enemies to kill, to start reloading early - I want to have something in launchers when starting new room.
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<b>Cap Management:</b><br>
Even with more Neuts the fit behaves well, but keep in mind to switch off your Boosters when they are not needed - after thinning out the wave you can switch off one, before jumping to next room switch the second one - that way your cap will have some time to recharge.
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<b>Drone Aggro</b><br>
In especially hard rooms - 4 Leshaks, triple Marshals - you can launch your drones before you do anything else. That will force enemies to aggro your drones first, giving you some breathing room - your drones should survive long enough to remove the biggest threat from grid, which makes life easier. Worst case - you'll lose your drones, but drones are ammo, and losing 2-3-4 of them is much better than losing your ship.
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You can also check my runs on youtube - they might give you some ideas how to run these (and there are timestamps in description):<br>
You can also check my runs on youtube - they might give you some ideas how to run these (and there are timestamps in description):<br>