Difference between revisions of "User:JohnPlayerNotSpecial/epic gallente fit"

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= Fits for the Gallente Epic Arc =
 +
 
 +
A timestamped example run with a [[Golem]] here => [https://www.youtube.com/watch?v=FwxHTS5Eosw Youtube, 2023]
 +
 
 +
 
 +
Keep in mind these fits below are what ''I'' use. They're by no means ''the very best'' or the ''only way'' to archive a decent time.
 +
 
 +
 
 +
'''Important''': This Epic Arc features a moderate amount of travel, but with the introduction of [[Insurgency]] can result in some systems becoming corrupted, aka there can be Bubbles (''either anchored, or through an Interdictor/Hic'').
 +
 
 +
One critical System possible to become corrupted is [https://evemaps.dotlan.net/map/Essence/Mesybier Mesybier].
 +
 
 +
If that's the case tough luck, the run is over. Continue once the Insurgency is gone.
 +
 
 +
 
 +
= Prepwork =
 +
 
 +
* Make sure you have a [https://everef.net/types/25861 Salvager] equipped.
 +
* A [https://everef.net/types/24348 Tractor Beam] is handy to have.
 +
* Have a sub2 max warpspeed Frigate in the Escape Bay. I use a [[Rifter]] but anything is fine really.
 +
 
 +
 
 +
== Prestage Ships ==
 +
 
 +
* [[Golem]]
 +
** [https://evemaps.dotlan.net/map/Everyshore/Tolle Tolle]
 +
** ''Any Station, doesnt matter in the end''.
 +
 
 +
* [[Stiletto]]
 +
** [https://evemaps.dotlan.net/station/Mesybier_X_-_TransStellar_Shipping_Storage Mesybier X - TransStellar Shipping Storage].
 +
 
 +
 
 +
== Fits ==
 +
 
 +
{{ShipFitting
 +
| ship= Golem
 +
| fitName= Spaghetti
 +
| fitID= Golem-Spaghetti
 +
| low1name= Ballistic Control System II
 +
| low1typeID= 22291
 +
| low2name= Ballistic Control System II
 +
| low2typeID= 22291
 +
| low3name= Ballistic Control System II
 +
| low3typeID= 22291
 +
| low4name= Ballistic Control System II
 +
| low4typeID= 22291
 +
| mid1name= Pithum C-Type EM Shield Amplifier
 +
| mid1typeID= 19215
 +
| mid2name= Multispectrum Shield Hardener II
 +
| mid2typeID= 2281
 +
| mid3name= Multispectrum Shield Hardener II
 +
| mid3typeID= 2281
 +
| mid4name= Pith A-Type X-Large Shield Booster
 +
| mid4typeID= 19206
 +
| mid5name= Large Micro Jump Drive
 +
| mid5typeID= 4383
 +
| mid6name= 100MN Y-S8 Compact Afterburner
 +
| mid6typeID= 35657
 +
| mid7name= Sensor Booster II
 +
| mid7typeID= 1952
 +
| high1name= Cruise Missile Launcher II
 +
| high1typeID= 19739
 +
| high2name= Cruise Missile Launcher II
 +
| high2typeID= 19739
 +
| high3name= Cruise Missile Launcher II
 +
| high3typeID= 19739
 +
| high4name= Cruise Missile Launcher II
 +
| high4typeID= 19739
 +
| high5name= Bastion Module I
 +
| high5typeID= 33400
 +
| high6name= Salvager II
 +
| high6typeID= 30836
 +
| high7name= Small Tractor Beam II
 +
| high7typeID= 4250
 +
| high8name= Auto Targeting System I
 +
| high8typeID= 1182
 +
| rig1name= Large Warhead Flare Catalyst II
 +
| rig1typeID= 26412
 +
| rig2name= Large Warhead Rigor Catalyst II
 +
| rig2typeID= 26414
 +
| drone1name= Acolyte II x5
 +
| drone1typeID= 2205
 +
| drone2name= Hobgoblin II x5
 +
| drone2typeID= 2456
 +
| drone3name= Hornet II x5
 +
| drone3typeID= 2466
 +
| charge1name= Caldari Navy Mjolnir Cruise Missile x4000
 +
| charge1typeID= 27377
 +
| charge2name= Caldari Navy Nova Cruise Missile x4000
 +
| charge2typeID= 27429
 +
| charge3name= Caldari Navy Scourge Cruise Missile x8000
 +
| charge3typeID= 27395
 +
| charge4name= Scan Resolution Script x1
 +
| charge4typeID= 29011
 +
| charge5name= Targeting Range Script x1
 +
| charge5typeID= 29009
 +
| difficulty= 1
 +
| version= 2020-04
 +
| skills=
 +
| notes= Not meant to facetank.
 +
| showTOC= N
 +
| showSKILLS= N
 +
| showNOTES= Y
 +
}}
 +
{{ShipFitting
 +
| ship= Stiletto
 +
| fitName= Very fast
 +
| fitID= Stiletto-Very-fast
 +
| low1name= Inertial Stabilizers II
 +
| low1typeID= 1405
 +
| low2name= Inertial Stabilizers II
 +
| low2typeID= 1405
 +
| low3name= Inertial Stabilizers II
 +
| low3typeID= 1405
 +
| mid1name= Medium F-S9 Regolith Compact Shield Extender
 +
| mid1typeID= 8517
 +
| mid2name= Thermal Shield Amplifier II
 +
| mid2typeID= 2539
 +
| mid3name= EM Shield Amplifier II
 +
| mid3typeID= 2553
 +
| mid4name= 5MN Y-T8 Compact Microwarpdrive
 +
| mid4typeID= 5973
 +
| high1name= Prototype Cloaking Device I
 +
| high1typeID= 11370
 +
| high2name= Interdiction Nullifier I
 +
| high2typeID= 58919
 +
| rig1name= Small Hyperspatial Velocity Optimizer II
 +
| rig1typeID= 31165
 +
| rig2name= Small Hyperspatial Velocity Optimizer II
 +
| rig2typeID= 31165
 +
| difficulty= 1
 +
| version= 2021-06
 +
| skills=
 +
| notes= Should be sub2 seconds align.</li><li>T1 nullifier has lower cooldown than T2.</li><li>Remember to hit nullifier, then warp. Not the other way around !</li><li>Nullifier not really needed, but you never know.
 +
| showTOC= N
 +
| showSKILLS= N
 +
| showNOTES= Y
 +
}}
 +
{{ShipFitting
 +
| ship= Rifter
 +
| fitName= throwaway
 +
| fitID= Rifter-throwaway
 +
| low1name= Damage Control II
 +
| low1typeID= 2048
 +
| low2name= Type-D Restrained Inertial Stabilizers
 +
| low2typeID= 5533
 +
| low3name= Type-D Restrained Inertial Stabilizers
 +
| low3typeID= 5533
 +
| low4name= Type-D Restrained Inertial Stabilizers
 +
| low4typeID= 5533
 +
| mid1name= Medium Azeotropic Restrained Shield Extender
 +
| mid1typeID= 8433
 +
| mid2name= Compact EM Shield Amplifier
 +
| mid2typeID= 9580
 +
| mid3name= 5MN Quad LiF Restrained Microwarpdrive
 +
| mid3typeID= 35658
 +
| high1name= Prototype Cloaking Device I
 +
| high1typeID= 11370
 +
| high2name= 'Limos' Rocket Launcher I
 +
| high2typeID= 16523
 +
| high3name= 'Limos' Rocket Launcher I
 +
| high3typeID= 16523
 +
| rig1name= Small Hyperspatial Velocity Optimizer II
 +
| rig1typeID= 31165
 +
| rig2name= Small Hyperspatial Velocity Optimizer II
 +
| rig2typeID= 31165
 +
| rig3name= Small Hyperspatial Velocity Optimizer II
 +
| rig3typeID= 31165
 +
| charge1name= Scourge Rocket x82
 +
| charge1typeID= 266
 +
| difficulty= 0
 +
| version= 2020-04
 +
| skills=
 +
| notes= Put this into Frigate Escape Bay of the [[Golem]]
 +
| showTOC= N
 +
| showSKILLS= N
 +
| showNOTES= Y
 +
}}
 +
 
 +
= Workflow Notes =
 +
 
 +
* Be in [https://evemaps.dotlan.net/map/Everyshore/Tolle Tolle], remote accept the first Mission (talk to Agent through Agency).
 +
 
 +
* [[The Tolle Scar]]
 +
** Warp @ 70, with a bit of luck you land at ~80-90 km of the gate. Then you can microjump instead having to afterburner.
 +
 
 +
* [[The Averon Exchange]]
 +
** Warp @ 50 or 70, then only shoot the triggers.
 +
 
 +
* [[Assistance]]
 +
** Microjump away once enemies spawn, tag the spawning Battleships in order. Only shoot the 3 Batteships of Spawn 4 (Group 5), then the lone, then the last 3 newly spawned Battleships.
 +
 
 +
* [[The High or Low Road]] (''Choice Mission'')
 +
** Select [[Into the Black]] (Eagle Grip).
 +
 
 +
* [[Poor Man's Shakedown]]
 +
** Again warp @ 70, with a bit of luck you land at ~80-90 km of the gate. Then you can microjump instead having to afterburner.
 +
 
 +
* [[Underground Circus]]
 +
** Kill '''ALL''' damping Ships first. Those are a massive pain !
 +
** Usually i forego killing the 3 damping Battleships in the 2nd Room, your mileage might vary.
 +
 
 +
* [[Places to Hide]] (''Choice Mission'')
 +
** Select [[Little Fingers]]. That way the timing is the same for subsequent runs.
 +
 
 +
* [[Carry On]]
 +
** In the last room (''The Hub''), microjump down at an Angle. Should be landing roughly ~100 km away from the Structure.
 +
** Once MJD Cooldown is done, microjump to the Structure @ 0.
 +
** Park [[Golem]] in any Station in [https://evemaps.dotlan.net/map/Placid/Osmeden Osmeden], jump into [[Rifter]] of Escape Bay, go hand in the Mission.
 +
 
 +
* [[Studio I]]
 +
** Grab [[Golem]] in [https://evemaps.dotlan.net/map/Placid/Osmeden Osmeden], put [[Rifter]] back into Escape Bay.
 +
** Warp @ 100, kill whichever Group is closest, microjump to Gate, kill the rest.
 +
** 2nd Room microjump away from the Structure, then pound the thing.
 +
** Park [[Golem]] in any Station in [[https://evemaps.dotlan.net/map/Placid/Osmeden Osmeden], jump into [[Rifter]] of Escape Bay, go hand in the Mission.
 +
 
 +
* [[Showtime]]
 +
** Grab [[Golem]] in [https://evemaps.dotlan.net/map/Placid/Osmeden Osmeden], put [[Rifter]] back into Escape Bay.
 +
** Warp @ 100, make bookmark once the distance counter goes from 5 to 4 digits.
 +
** Align to bookmark, microjump, then kill the 5 Pator 6 Elite Battleships.
 +
** Microjump again if they're coming within 100k.
 +
** With good timing, Rosulf Fririk spawns within Lock & Fireing range. Usually ~250k but will burn in.
 +
** Kill before he comes within 150km.
 +
** Warp to box, grab content, warp out.
 +
 
 +
* [[Where's the Line?]] (''Choice Mission'')
 +
** Select [[Safe Return]] & switch to [[Stiletto]].
 +
 
 +
* Done. Park [[Golem]] in [https://evemaps.dotlan.net/map/Everyshore/Tolle Tolle] for next time.

Revision as of 20:33, 18 November 2024

Fits for the Gallente Epic Arc

A timestamped example run with a Golem here => Youtube, 2023


Keep in mind these fits below are what I use. They're by no means the very best or the only way to archive a decent time.


Important: This Epic Arc features a moderate amount of travel, but with the introduction of Insurgency can result in some systems becoming corrupted, aka there can be Bubbles (either anchored, or through an Interdictor/Hic).

One critical System possible to become corrupted is Mesybier.

If that's the case tough luck, the run is over. Continue once the Insurgency is gone.


Prepwork

  • Make sure you have a Salvager equipped.
  • A Tractor Beam is handy to have.
  • Have a sub2 max warpspeed Frigate in the Escape Bay. I use a Rifter but anything is fine really.


Prestage Ships

  • Golem
    • Tolle
    • Any Station, doesnt matter in the end.


Fits

Golem: Spaghetti
EFT
[Golem, Spaghetti]
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Bastion Module I
Salvager II
Small Tractor Beam II
Auto Targeting System I

Pithum C-Type EM Shield Amplifier
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Pith A-Type X-Large Shield Booster
Large Micro Jump Drive
100MN Y-S8 Compact Afterburner
Sensor Booster II

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Large Warhead Flare Catalyst II
Large Warhead Rigor Catalyst II


Acolyte II x5
Hobgoblin II x5
Hornet II x5

Caldari Navy Mjolnir Cruise Missile x4000
Caldari Navy Nova Cruise Missile x4000
Caldari Navy Scourge Cruise Missile x8000
Scan Resolution Script x1
Targeting Range Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2020-04
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Not meant to facetank.


Stiletto: Very fast
EFT
[Stiletto, Very fast]
Prototype Cloaking Device I
Interdiction Nullifier I

Medium F-S9 Regolith Compact Shield Extender
Thermal Shield Amplifier II
EM Shield Amplifier II
5MN Y-T8 Compact Microwarpdrive

Inertial Stabilizers II
Inertial Stabilizers II
Inertial Stabilizers II

Small Hyperspatial Velocity Optimizer II
Small Hyperspatial Velocity Optimizer II



Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2021-06
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Should be sub2 seconds align.
  • T1 nullifier has lower cooldown than T2.
  • Remember to hit nullifier, then warp. Not the other way around !
  • Nullifier not really needed, but you never know.


Rifter: throwaway
EFT
[Rifter, throwaway]
Prototype Cloaking Device I
'Limos' Rocket Launcher I
'Limos' Rocket Launcher I

Medium Azeotropic Restrained Shield Extender
Compact EM Shield Amplifier
5MN Quad LiF Restrained Microwarpdrive

Damage Control II
Type-D Restrained Inertial Stabilizers
Type-D Restrained Inertial Stabilizers
Type-D Restrained Inertial Stabilizers

Small Hyperspatial Velocity Optimizer II
Small Hyperspatial Velocity Optimizer II
Small Hyperspatial Velocity Optimizer II



Scourge Rocket x82

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2020-04
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Put this into Frigate Escape Bay of the Golem


Workflow Notes

  • Be in Tolle, remote accept the first Mission (talk to Agent through Agency).
  • The Tolle Scar
    • Warp @ 70, with a bit of luck you land at ~80-90 km of the gate. Then you can microjump instead having to afterburner.
  • Assistance
    • Microjump away once enemies spawn, tag the spawning Battleships in order. Only shoot the 3 Batteships of Spawn 4 (Group 5), then the lone, then the last 3 newly spawned Battleships.
  • Poor Man's Shakedown
    • Again warp @ 70, with a bit of luck you land at ~80-90 km of the gate. Then you can microjump instead having to afterburner.
  • Underground Circus
    • Kill ALL damping Ships first. Those are a massive pain !
    • Usually i forego killing the 3 damping Battleships in the 2nd Room, your mileage might vary.
  • Carry On
    • In the last room (The Hub), microjump down at an Angle. Should be landing roughly ~100 km away from the Structure.
    • Once MJD Cooldown is done, microjump to the Structure @ 0.
    • Park Golem in any Station in Osmeden, jump into Rifter of Escape Bay, go hand in the Mission.
  • Studio I
    • Grab Golem in Osmeden, put Rifter back into Escape Bay.
    • Warp @ 100, kill whichever Group is closest, microjump to Gate, kill the rest.
    • 2nd Room microjump away from the Structure, then pound the thing.
    • Park Golem in any Station in [Osmeden, jump into Rifter of Escape Bay, go hand in the Mission.
  • Showtime
    • Grab Golem in Osmeden, put Rifter back into Escape Bay.
    • Warp @ 100, make bookmark once the distance counter goes from 5 to 4 digits.
    • Align to bookmark, microjump, then kill the 5 Pator 6 Elite Battleships.
    • Microjump again if they're coming within 100k.
    • With good timing, Rosulf Fririk spawns within Lock & Fireing range. Usually ~250k but will burn in.
    • Kill before he comes within 150km.
    • Warp to box, grab content, warp out.