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Crystal damage: Difference between revisions

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== Formula ==
== Formula ==
The formula for determining <em>average</em> life expectancy of a crystal is simple:
The formula for determining <em>average</em> life expectancy of a crystal is simple:
: <math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math>
: <math>\text{Life Expectancy (in cycles)} = {\text{Structure Hitpoints}\over\text{Volatility Damage}\times\text{Volatility}\%}</math>


If the volatility of the crystal is 0%, the value of the <em>Crystals Take Damage</em> attribute is False since the value obtained by the formula would be undefined; this only applies to Tech 1 combat crystals.
If the volatility of the crystal is 0%, the value of the <em>Crystals Take Damage</em> attribute is False since the value obtained by the formula would be undefined; this only applies to Tech 1 combat crystals.