More actions
→Bunker Down: linking to other pages |
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===Bunker Down=== | ===Bunker Down=== | ||
The next option is a middle ground. You remove all high value options such as assembly arrays, lab slots, ship maintenance arrays but you leave the tower and all defensive/offensive modules in place. If you have any spare defenses, you will want to bring them online | The next option is a middle ground. You remove all high value options such as [[POS_Structures#S.2FM.2FL_Ship_Assembly_Array|assembly arrays]], [[POS_Structures#Mobile_Laboratory|lab slots]], [[POS_Structures#Ship_Maintenance_Array|ship maintenance arrays]] but you leave the tower and all defensive/offensive modules in place. If you have any spare defenses, you will want to bring them online as you take non-essential arrays offline. The primary goal here is to minimize losses while not giving up your place at the moon. The secondary goal is to make the attacker's life as difficult as possible for the least amount of ISK by putting additional ECM / damps / hardeners online. | ||
Medium towers should switch to a 3/3/2/1 shield hardener setup and large towers should switch to a 4/4/3/2 setup to maximize shield hit points. Small towers will only be able to fit a 2/2/1/0 setup (44% minimum resist, 50% maximum resist). Small towers, even when hardened, are an easy kill during hi-sec wars. | Medium towers should switch to a 3/3/2/1 shield hardener setup and large towers should switch to a 4/4/3/2 setup to maximize shield hit points. Small towers will only be able to fit a 2/2/1/0 setup (44% minimum resist, 50% maximum resist). Small towers, even when hardened, are an easy kill during hi-sec wars. | ||