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User:Kelduum Revaan: Difference between revisions

1,632 editsJoined 16 July 2009
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= Default SOP =
The Default SOP applies to all members when the [[DEFCON]] level listed in the [[EVE University Channels and Mailing Lists|Chat.E-UNI]] channel is set as DEFCON 1. While this is typically during wartime, it may also be allied during peacetime if required.
The below rules are as clear as they can be made, but if you require clarification, then please speak to a [[EVE University Management|Director]]. There are no hidden meanings, and anything not listed here is not an official rule.
In the event you break one of the rules, then you should admit it and accept the consequences, rather than attempting to avoid the repercussions, as you will typically find leniency. Most wartime violations result in the person involved being temporarily removed from E-UNI, which we hate having to do.
== You may not be undocked unless you are... ==
This counts for your characters in E-UNI, for those not in corp, it doesn't count.
==== ...in a combat fleet ====
Combat fleets are three or more combat fitted ships, who are engaging war-targets, or hostiles in [[LowSec]] and [[NullSec]].
==== ...in a wormhole fleet ====
Wormhole fleets are fleets of three or more [[PvP fit]] ships who are either currently in, or are planning to soon be in, a [[wormhole]].
==== ...travelling ====
Travelling is only allowed in [[Tackle Frigates]], [[Shuttles]] and [[Starter Frigate]]s.
== You cannot fly any... ==
There are a number of restrictions on what ships you are allowed to fly during wars.
==== ...'Covert Ops' ship without a certification ====
This is any ship which can fit a [[Covert Ops Cloak]], such as:
* [[Covert Ops Frigate]]s
* [[Stealth Bomber]]s
* [[Force Recon]]s
Individual certifications will be available from the [[ILN]].
==== ...Tech 2 BattleCruiser or Battleship ====
* [[Command Ship]]s
* [[Marauder]]s
* [[Black Ops]]
==== ...Tech 3 ship ====
* [[Strategic Cruiser]]s
==== ...Mining Ship ====
This is any ship which has a bonus to [[Mining Laser|mining ''laser'']]s, such as:
* [[Mining Frigate]]s
* [[Mining Cruiser]]s
* [[Barge]]s
* [[Exhumer]]s
The only exception to this is the [[Osprey]].
==== ...Hauler ====
This is any ship which is designed to move large amounts of cargo around, such as:
* [[Industrial]]s
* [[Blockade Runner]]s
* [[Deep Space Transport]]s
* [[Freighter]]s
* [[Capital Industrial]]s
==== ...faction ship ====
* Any ship with 'Issue' in the Name.
* Any 'Pirate' faction ship.
* Any ship listed in the 'Faction' subection on the Market
==== ...rare or unique ship ====
This is any ship which has been seeded by [[CCP]], and the blueprints are not available for, such as:
* [[Apotheosis]]
* [[Echelon]]
* [[Zephyr]]
* [[Interbus Shuttle]]
* [[Primae]]
==== ...Capital Ship ====
This is any ship which requires a jump drive to move around, such as [[Dreadnought]]s and [[Carrier]]s.
== You must fit... ==
==== ...for PvP ====
This depends greatly on the ship, but means no Mining lasers, cargo expanders or exploration modules, with a [[Buffer Tank]]. For appropriate fittings, [[http://forum.eveuniversity.org/viewforum.php?f=129 see the forum]].
==== ...your guns with Faction Ammo if you can ====
This is optional, but the extra damage is worth the money. Remember you don't need to fill your cargo, no matter what the ammo - you need only take one or two reloads on most fleets.
==== ...no faction, officer or deadspace modules ====
This is any module with a [[Meta Level]] above 5.
==== ...a Tech 2 tank on BattleCruisers and Battleships ====
This means your tanking modules are mainly Tech 2, such as Hardeners, Extenders, Plates and so on. There are some exceptions to this where the Meta 4 module has better statistics, and is cheaper or easier to fit, but in all cases you must have the skills to fit the modules individually.
==== ...your ship for its role ====
This should go without saying, but it means the modules on your ship should not cost massively more than the value of the hull. Tackle frigates are fit cheaply and disposably, and module cost scales with the cost of the hull.
==== ...appropriate rigs ====
* No rigs on [[Frigate]]s or [[Destroyer]]s
* Optional rigs on [[Cruiser]]s
* Rigs on [[BattleCruiser]]s and [[Battleship]]s
* Rigs on all T2 ships
* No Tech 2 Rigs
== You Must '''Always'''... ==
==== ...by on Mumble when in space ====
You don't have to be able to speak, just to listen.
==== ...check the Local channel for War-Targets ====
Check it before you undock, and keep checking it whenever you are in space.
==== ...dock up if there are War-Targets in system with you ====
If not in a fleet and you see a War-Target in space, then dock up.
== You Must '''Not'''... ==
==== ...speak to a War-Target ====
We use our guns to do that, and only Directors are allowed to talk to them, so just ignore them and report any attempts to contact you.
==== ...use the Autopilot ====
Apart from using it to plot a course and highlight gates, it must never be used to actually fly your ship. All manoeuvres must be done manually.
==== ...mine ====
Mining means sitting still for ages, not really paying attention.
==== ...haul items ====
A massive percentage of our war-targets declare war on E-UNI specifically to kill people hauling items. This means moving anything in your cargo other than ammo, charges or modules to swap out with current fit.
==== ...run Agent Missions ====
This includes any mission which requires you to move items, such as Distribution or Mining. Missions which require you to kill NPCs, such as Security Missions, may '''only''' be run during the [[Relaxed SOP]].
==== ...run any exploration sites, complexes, or Incursions in known space ====
This is allowed '''only''' in wormhole space, and includes any static or scanable site, including Arc missions.
==== ...go AFK in space ====
Never leave your ship unattended when in space. Always dock up if you have to leave. Even if you are cloaked.


= THIS IS NOT HERE, IGNORE IT =
= THIS IS NOT HERE, IGNORE IT =