Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Amarr Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Line 392: Line 392:
Targeting III<br>
Targeting III<br>
Warp Drive Operation III<br>
Warp Drive Operation III<br>
Weapon Upgrades III<br>
Weapon Upgrades I<br>


|notes=
|notes=* Like other frigates, the Punisher is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.
* Dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to maintain tackle in prolonged encounters. The Punisher's lasers should normally not be fired except on pods once the field is clear of hostile ships.
* The MWD can be switched to an AB for better speed tanking, however this will make catching up to any ship with a MWD impossible unless it is already tackled by others.
}}
}}


Line 449: Line 451:
Weapon Upgrades III<br>
Weapon Upgrades III<br>


|notes=
|notes=* Like other frigates, the Punisher is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.
* The MWD can be switched to an AB for better speed tanking, however this will make catching up to any ship with a MWD impossible unless it is already tackled by others.
}}
}}