|
|
| Line 738: |
Line 738: |
| |dronebay=150 m3 | | |dronebay=150 m3 |
| |bandwidth=50 Mbit/sec | | |bandwidth=50 Mbit/sec |
| |roles= | | |roles=Electronic Warfare, Mission |
| |variations= [[Curse]], [[Pilgrim]] | | |variations= [[Curse]], [[Pilgrim]] |
| |cargohold=345 m3 | | |cargohold=345 m3 |
| |info=The Arbitrator is more versatile than most Amarr ships as it has bonuses to both drones and tracking disruption and a flexible slot layout, it is even technically the Amarr mining cruiser. Unlike other Amarr vessels, the Arbitrator rarely relies on turrets to deal damage; instead, pilots tend to leverage the drone damage bonus and large drone bay while using the high slots for utility modules. It is even one of the few exceptions which can be functionally shield tanked althought this is unlikely for a new Amarr pilot as the required skills will not be trained. | | |info=The Arbitrator is more versatile than most Amarr ships as it has bonuses to both drones and tracking disruption and a flexible slot layout, it is even technically the Amarr mining cruiser. Unlike other Amarr vessels, the Arbitrator rarely relies on turrets to deal damage; instead, pilots tend to leverage the drone damage bonus and large drone bay while using the high slots for utility modules. It is even one of the few exceptions which can be functionally shield tanked although this is unlikely for a new Amarr pilot as the required skills will not be trained. |
| | | <br><br> |
| In PvE, the long range on drones allows the Arbitrator to kite NPCs and avoid most incoming damage by being far out of range of their weapons. Combined with the ability to fit tractor beams and salvagers in the highs, this makes the Arbitrator the best Amarr missioning cruiser, potentially able to take on level three missions with good skills. | | In PvE, the long range on drones allows the Arbitrator to kite NPCs and avoid most incoming damage by being far out of range of their weapons. Combined with the ability to fit tractor beams and salvagers in the highs, this makes the Arbitrator the best Amarr missioning cruiser, potentially able to take on level three missions with good skills. |
| | <br><br> |
| | In PvP situations, the Arbitrator remains an excellent ship. The tracking disruptor bonus allows it to shut down enemy damage-dealers and protect fleetmates, while still contributing damage via drones.<br><br> |
| | The Arbitrator's flexibilty does suffer from a few limitations. It lacks the slots for a good array of onboard weapons - two turrets and a single missile launcher contribute a paltry amount of DPS, leading to pilots either ignoring weapons for PvP use, or fitting token guns to get aggro in PvE while using drones for actual damage. The Arbitrator has a rather small capacitor for an Amarr ship, particularly when using a Microwarpdrive, and it is not terribly maneuverable. |
| | }} |
|
| |
|
| In PvP situations, the Arbitrator remains an excellent ship. The tracking disruptor bonus allows it to shut down enemy damage-dealers and protect fleetmates, while still contributing damage via drones.
| |
|
| |
|
| The Arbitrator's flexibilty does suffer from a few limitations. It lacks the slots for a good array of onboard weapons - two turrets and a single missile launcher contribute a paltry amount of DPS, leading to pilots either ignoring weapons for PvP use, or fitting token guns to get agro in PvE while using drones for actual damage. The Arbitrator has a rather small capacitor for an Amarr ship, particularly when using a Microwarpdrive, and it is not terribly maneuverable.
| | {{ShipGuideFittings |
| }}
| | |name=Arbitrator, PvE Mission Basic |
| {{Amarr Fit | |
| |fittings= | |
| <table class="collapsible collapsed">
| |
| <tr>
| |
| <th>Profane PvP Fit</th>
| |
| </tr>
| |
| <tr>
| |
| <td>
| |
| <div style='float:right; margin:8px;' >
| |
| <table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
| |
| <tr align='left' style='background:#AAAAAA; color:black;'><th> EFT Fitting </th></tr>
| |
| <tr><td><font size='-2'>
| |
|
| |
|
| [Arbitrator, Profane PvP Fit]<br>
| | |low= |
| 1600mm Reinforced Rolled Tungsten Plates I<br>
| |
| Damage Control I<br> | | Damage Control I<br> |
| Energized Adaptive Nano Membrane I<br>
| | Armor EM Hardener I<br> |
| Energized Adaptive Nano Membrane I<br>
| | Armor Thermic Hardener I<br> |
| <br>
| |
| 10MN MicroWarpdrive I<br>
| |
| Warp Disruptor I<br>
| |
| Tracking Disruptor I<br>
| |
| Tracking Disruptor I<br>
| |
| <br>
| |
| Small Energy Neutralizer I<br>
| |
| Small Energy Neutralizer I<br>
| |
| Small Nosferatu I<br>
| |
| Small Nosferatu I<br>
| |
| <br>
| |
| Medium Trimark Armor Pump I<br>
| |
| Medium Trimark Armor Pump I<br>
| |
| Medium Trimark Armor Pump I<br>
| |
| <br>
| |
| Hammerhead I x5<br>
| |
| Warrior I x10<br>
| |
| Vespa EC-600 x5<br>
| |
| </font></td></tr></table>
| |
| </div>
| |
| {{High Slots 4|hs1=Small Energy Neutralizer I|hs2=Small Energy Neutralizer I|hs3=Small Nosferatu I|hs4=Small Nosferatu I}}
| |
| {{Mid Slots 4|ms1=10MN MicroWarpdrive I|ms2=Warp Disruptor I|ms3=Tracking Disruptor I|ms4=Tracking Disruptor I}}
| |
| {{Low Slots 4|ls1=1600mm Reinforced Rolled Tungsten Plates I|ls2=Damage Control I|ls3=Energized Adaptive Nano Membrane I|ls4=Energized Adaptive Nano Membrane I}}
| |
| {{Rig Slots 3|rs1=Medium Trimark Armor Pump I|rs2=Medium Trimark Armor Pump I|rs3=Medium Trimark Armor Pump I}}
| |
| {{Drone Bay|ds1=Hammerhead I x5
| |
| | |
| Warrior I x10
| |
| | |
| Vespa EC-600 x5}}
| |
| *This is a very basic fitting, you can (and should) upgrade it as soon as you´re able to.
| |
| <br>
| |
| <br>
| |
| ''Flying Manual'': In fleet engagements you should be far away from the enemy and fight aligned. Then warp to the nearest celestial as soon as you´re taking damage. Warp back immediately at your Tracking Disruptor´s optimals and re-engage. Your drones and TDs are your main weapons. The Nos/Neut in the high slots are only used if you´re accidentally getting too close to the enemy, or if you´re fighting smaller ships. You could also fit 2 Autocannons in the high slots to shoot nearby enemy drones, or small armor remote repair to rep drones after the fight. The Warp Disruptor can be dropped if you´re expecting a big fight and you have enough tacklers in your fleet. In this case, fitting a third TD or a Remote Sensor Booster can be a good idea. The Vespa EC-600s can be a life saver if you´re tackled and you need to escape quickly.
| |
| </td>
| |
| </tr>
| |
| </table>
| |
| | |
| | |
| | |
| <table class="collapsible collapsed">
| |
| <tr>
| |
| <th>PvE Fit</th>
| |
| </tr>
| |
| <tr>
| |
| <td>
| |
| from the [http://www.eve-ivy.com/forums/viewtopic.php?f=128&t=26134 E-Uni Forum Post]
| |
| <div style='float:right; margin:8px;' >
| |
| <table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
| |
| <tr align='left' style='background:#AAAAAA; color:black;'><th> EFT Fitting </th></tr>
| |
| <tr><td><font size='-2'>
| |
| | |
| [Arbitrator, PvE Fit]<br>
| |
| Medium Armor Repairer I<br> | | Medium Armor Repairer I<br> |
| Damage Control I<br>
| | |mid= |
| Energized Adaptive Nano Membrane I<br>
| |
| Energized Adaptive Nano Membrane I<br>
| |
| <br>
| |
| 10MN Afterburner I<br> | | 10MN Afterburner I<br> |
| Cap Recharger I<br> | | Cap Recharger I<br> |
| Cap Recharger I<br> | | Cap Recharger I<br> |
| Cap Recharger I<br>
| | Large Capacitor Battery I<br> |
| <br> | | |high= |
| | Civilian Gatling Pulse Laser<br> |
| | Small Tractor Beam I<br> |
| | Salvager I<br> |
| Drone Link Augmentor I<br> | | Drone Link Augmentor I<br> |
| 650mm Artillery Cannon I, EMP M<br>
| | |
| 650mm Artillery Cannon I, EMP M<br>
| | |charges= |
| Assault Missile Launcher I, Sabretooth Light Missile<br>
| | |drones= |
| <br> | | Hammerhead I x5<br> |
| | Hobgoblin I x5<br> |
| | Valkyrie I x5<br> |
| | Warrior I x5<br> |
| | |rigs= |
| [empty rig slot]<br> | | [empty rig slot]<br> |
| [empty rig slot]<br> | | [empty rig slot]<br> |
| [empty rig slot]<br> | | [empty rig slot]<br> |
| <br>
| |
| Hammerhead I x10<br>
| |
| Hobgoblin I x10<br>
| |
| </font></td></tr></table>
| |
| </div>
| |
| {{High Slots 4|hs1=Drone Link Augmentor I|hs2=650mm Artillery Cannon I, EMP M|hs3=650mm Artillery Cannon I, EMP M|hs4=Assault Missile Launcher I, Sabretooth Light Missile}}
| |
| {{Mid Slots 4|ms1=10MN Afterburner I|ms2=Cap Recharger I|ms3=Cap Recharger I|ms4=Cap Recharger I}}
| |
| {{Low Slots 4|ls1=Medium Armor Repairer I|ls2=Damage Control I|ls3=Energized Adaptive Nano Membrane I|ls4=Energized Adaptive Nano Membrane I}}
| |
| {{Rig Slots 3}}
| |
| {{Drone Bay|ds1=Hammerhead I x10
| |
|
| |
|
| Hobgoblin I x10}}
| | |notes= |
| *See forum post for options and discussion on this fit. Note the various high slot set-ups and discussion on tank. | | * The example fitting has drones and hardeners fitted for Blood Raider and Sansha rats. |
| *I'd certainly recommend upgrading to meta 3/4 cap rechargers, guns, and armor repairer when your finances allow - named afterburners are a little pricey for my taste, and named armor hardeners/energized platings give you no benefit. | | * Drones IV is the minimum amount of drones recommended to start running level 2 missions in an Arbitrator. |
| *Using mission-specific hardeners rather than EANMs will give you a stronger tank, but it's personal preference whether you take the time to swap. | | * This fit uses a large battery instead of a second cap recharger; with cruiser fits that are not cap stable, the large battery adds a significant amount to capacitor duration for low skill point pilots. |
| <br>
| | * The civilian gun is used to grab aggro. |
| <br>
| | }} |
| ''Flying Manual'': With good drone skills and the Drone Link Augmentor the majority of mission rats can be kited. This platform is a very effective way to use range to avoid rather than tank damage even though it is not highly maneuverable. Plenty of spare drones and ability to change drone damage or size to maximize effectiveness should take care of the rest.
| |
| </td>
| |
| </tr>
| |
| </table>
| |
|
| |
|
| | {{ShipGuideFittings |
| | |name=Arbitrator, PvE Mission T2 |
|
| |
|
| | | |low= |
| <table class="collapsible collapsed">
| |
| <tr>
| |
| <th>L2 and L3 Mission Fit</th>
| |
| </tr>
| |
| <tr>
| |
| <td>
| |
| from the [http://www.eve-ivy.com/forums/viewtopic.php?f=32&t=24868 E-Uni Forum Post]
| |
| *This forum thread has quite a bit of discussion on the fits listed within and should definitely be read by anyone looking to PvE fit this ship.
| |
| <div style='float:right; margin:8px;' >
| |
| <table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
| |
| <tr align='left' style='background:#AAAAAA; color:black;'><th> EFT Fitting </th></tr>
| |
| <tr><td><font size='-2'>
| |
| | |
| [Arbitrator, L2 and L3 Mission Fit]<br>
| |
| Medium Armor Repairer II<br> | | Medium Armor Repairer II<br> |
| Energized Adaptive Nano Membrane II<br> | | Energized Adaptive Nano Membrane II<br> |
| Armor Thermic Hardener II<br> | | Armor Thermic Hardener II<br> |
| Armor EM Hardener II<br> | | Armor EM Hardener II<br> |
| <br>
| | |mid= |
| 10MN Afterburner II<br> | | 10MN Afterburner II<br> |
| Cap Recharger II<br> | | Cap Recharger II<br> |
| Cap Recharger II<br> | | Cap Recharger II<br> |
| Cap Recharger II<br> | | Cap Recharger II<br> |
| <br>
| | |high= |
| Heavy Pulse Laser II, Radio M<br> | | Heavy Pulse Laser II<br> |
| Heavy Pulse Laser II, Radio M<br> | | Heavy Pulse Laser II<br> |
| 'Arbalest' Assault Missile Launcher, Bloodclaw Light Missile<br> | | 'Arbalest' Assault Missile Launcher<br> |
| Small Tractor Beam I<br> | | Small Tractor Beam I<br> |
| <br> | | |
| | |charges= |
| | * Multifrequency M<br> |
| | * Bloodclaw Light Missile<br> |
| | |drones= |
| | Hammerhead II x5<br> |
| | Hobgoblin II x5<br> |
| | Warrior II x5<br> |
| | Valkyrie II x5<br> |
| | |rigs= |
| Medium Auxiliary Nano Pump I<br> | | Medium Auxiliary Nano Pump I<br> |
| Medium Capacitor Control Circuit I<br> | | Medium Capacitor Control Circuit I<br> |
| Medium Capacitor Control Circuit I<br> | | Medium Capacitor Control Circuit I<br> |
| <br> | | |
| | |notes= |
| | |
| | }} |
| | |
| | |
| | {{ShipGuideFittings |
| | |name=Arbitrator, PvP Electronic Warfare Basic |
| | |
| | |low= |
| | Damage Control I<br> |
| | 1600mm Reinforced Steel Plates I<br> |
| | Energized Adaptive Nano Membrane I<br> |
| | Signal Amplifier I<br> |
| | |mid= |
| | 10MN MicroWarpdrive I<br> |
| | Tracking Disruptor I<br> |
| | Tracking Disruptor I<br> |
| | Tracking Disruptor I<br> |
| | |high= |
| | Small Energy Neutralizer I<br> |
| | Small Energy Neutralizer I<br> |
| | Small Nosferatu I<br> |
| | Small Nosferatu I<br> |
| | |
| | |charges= |
| | Optimal Range Disruption<br> |
| | Tracking Speed Disruption<br> |
| | |drones= |
| | Hammerhead I x5<br> |
| | Warrior I x10<br> |
| | Vespa EC-600 x5<br> |
| | |rigs= |
| | [empty rig slot]<br> |
| | [empty rig slot]<br> |
| | [empty rig slot]<br> |
| | |
| | |notes= |
| | *Cargohold should have 3 of each script to switch if needed. |
| | *The neuts on this version are purely defensive if some small ship decides to tackle the Arbitrator and orbits close. |
| | }} |
| | |
| | |
| | {{ShipGuideFittings |
| | |name=Arbitrator, PvP Electronic Warfare T2 |
| | |
| | |low= |
| | Damage Control II<br> |
| | Energized Adaptive Nano Membrane II<br> |
| | Energized Adaptive Nano Membrane II<br> |
| | 1600mm Reinforced Rolled Tungsten Plates I<br> |
| | |mid= |
| | Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br> |
| | Tracking Disruptor II<br> |
| | Tracking Disruptor II<br> |
| | Tracking Disruptor II<br> |
| | |high= |
| | Small Energy Neutralizer II<br> |
| | Small Energy Neutralizer II<br> |
| | Small Nosferatu II<br> |
| | Small Nosferatu II<br> |
| | |
| | |charges= |
| | Optimal Range Disruption<br> |
| | Tracking Speed Disruption<br> |
| | |
| | |drones= |
| Hammerhead II x5<br> | | Hammerhead II x5<br> |
| | Vespa EC-600 x5<br> |
| | Warrior II x5<br> |
| Hobgoblin II x5<br> | | Hobgoblin II x5<br> |
| </font></td></tr></table>
| | |rigs= |
| </div>
| | Medium Trimark Armor Pump I<br> |
| {{High Slots 4|hs1=Heavy Pulse Laser II, Radio M|hs2=Heavy Pulse Laser II, Radio M|hs3=Small Tractor Beam I|hs4='Arbalest' Assault Missile Launcher, Bloodclaw Light Missile}}
| | Medium Trimark Armor Pump I<br> |
| {{Mid Slots 4|ms1=10MN Afterburner II|ms2=Cap Recharger II|ms3=Cap Recharger II|ms4=Cap Recharger II}}
| | Medium Trimark Armor Pump I<br> |
| {{Low Slots 4|ls1=Medium Armor Repairer II|ls2=Armor Thermic Hardener II|ls3=Armor EM Hardener II|ls4=Energized Adaptive Nano Membrane II}}
| | |
| {{Rig Slots 3|rs1=Medium Capacitor Control Circuit I|rs2=Medium Capacitor Control Circuit I|rs3=Medium Auxiliary Nano Pump I}}
| | |notes= |
| {{Drone Bay|ds1=Hammerhead II x5
| | *Cargohold should have 3 of each script to switch if needed. |
| Hobgoblin II x5}}
| | *The neuts on this version are purely defensive if some small ship decides to tackle the Arbitrator and orbits close. |
| *Rigs are optional | | *The MWD can be changed to an AB for speed tanking, depending on how the pilot wants to fly the ship. |
| *This is NOT a basic fit and has a high skill requirement. It is an excellent goal to work towards. | |
| </td>
| |
| </tr>
| |
| </table>
| |
| }} | | }} |
| <br>
| |
| <br>
| |
|
| |
|
| ==Augoror== | | ==Augoror== |