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Expansions: Difference between revisions

From EVE University Wiki
m Fixed salvage link.
m Fixed mistake.
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The scanning system, which had previously been used only to locate other pilots in space was also revamped, removing the majority of the then static [[Plex|Deadspace Complexes]], and moving them to [[Exploration]] sites. A new on-board scanner was also added to all ships, allowing the relatively easy location of low-level sites around planets. It was however quite some time before the exploration system would become easy to use, as at this point probes were disposable, could not move on their own and had to be dropped manually, not to mention the may the probes would work meant that locating a single site would typically take 30-40 minutes.
The scanning system, which had previously been used only to locate other pilots in space was also revamped, removing the majority of the then static [[Plex|Deadspace Complexes]], and moving them to [[Exploration]] sites. A new on-board scanner was also added to all ships, allowing the relatively easy location of low-level sites around planets. It was however quite some time before the exploration system would become easy to use, as at this point probes were disposable, could not move on their own and had to be dropped manually, not to mention the may the probes would work meant that locating a single site would typically take 30-40 minutes.


Introduced in Revelations were the Tier 3 [[Battleship]]s and Tier 2 [[Battlecruiser]]s, along with [[Guide To Salvaging]] and [[Rig]]s. This changed ship fittings significantly, although it wasn't until Apocryphia until small and medium rigs were made available, making it financially viable to rig T1 ships below Battlecruiser hulls. Heat was also introduced, allowing those with relevant skills to overheat modules for more performance, at the risk of damaging or destroying other modules in the same rack. Bombs were added, finally making the [[Stealth Bomber]] live up to its name, and adding a way to deal with close concentrations of ships.
Introduced in Revelations were the Tier 3 [[Battleship]]s and Tier 2 [[Battlecruiser]]s, along with [[Guide To Salvaging|Salvaging]] and [[Rig]]s. This changed ship fittings significantly, although it wasn't until Apocryphia until small and medium rigs were made available, making it financially viable to rig T1 ships below Battlecruiser hulls. Heat was also introduced, allowing those with relevant skills to overheat modules for more performance, at the risk of damaging or destroying other modules in the same rack. Bombs were added, finally making the [[Stealth Bomber]] live up to its name, and adding a way to deal with close concentrations of ships.


In the industrial side, invention was introduced, finally ending the T2 BPO Lottery, and making T2 modules available to all. Prices of once expensive T2 modules and dropped sharply, often to around 20% of their previous cost, with notable items such as the Hulk dropping to around 120 Million ISK from 600 Million.
In the industrial side, invention was introduced, finally ending the T2 BPO Lottery, and making T2 modules available to all. Prices of once expensive T2 modules and dropped sharply, often to around 20% of their previous cost, with notable items such as the Hulk dropping to around 120 Million ISK from 600 Million.