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Archive:Wartime Standard Operating Procedures: Difference between revisions

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<blockquote>'''NOTE: THIS IS NOT CURRENTLY LIVE AND IS A WORK IN PROGRESS'''</blockquote>
__NOTOC__<blockquote>'''NOTE: THIS IS NOT CURRENTLY LIVE AND IS A WORK IN PROGRESS'''</blockquote>


== Restrictions and Requirements ==
== Restrictions and Requirements ==
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# You must not go AFK while in space. Either log out or ensure you are docked before you leave.
# You must not go AFK while in space. Either log out or ensure you are docked before you leave.
# All combat must be while in a fleet of at least two pilots.
# All combat must be while in a fleet of at least two pilots.
# Some Ships, Modules are Fittings are restricted without explicit written permission from the [[Fleet Admiral]].
#* Prohibited ship classes:
#** Combat
#*** [[Strategic Cruiser]]
#*** [[Marauder]]
#*** [[Black Ops]]
#*** [[Command Ship]]
#*** [[Interdictor]]
#** Mining
#*** [[Mining Frigate]]
#*** [[Barge]]
#*** [[Exhumer]]
#** Hauler
#*** [[Industrial]]
#*** [[Transport]]
#** Capital
#*** [[Capital Ship|All Classes]]
#* Fittings:
#** All faction ships are prohibited, including pirate faction ships.
#** All ships over cruiser size '''must''' have a fully Tech 2 tank, and should be rigged where possible.
#** Rigs should not be fitted on frigates, destroyers or cruisers.
#** Tech 2 rigs must not be used at any time.
#** Ships must be properly fit with all module slots used.


=== Promoted Activities ===
=== Promoted Activities ===
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# All other rules as Default SOP
# All other rules as Default SOP


== Ship and Fitting Restrictions ==
----
# All ships MUST be properly fit -- all module should should be used where possible.
 
# No faction ships or modules -- they're a liability
# No Strategic Cruisers, Marauders, Black Ops, Command Ships, Interdictors, Capital ships, etc. -- they're also a liability
# No rigs on T1 frigates, destroyers or cruisers. -- if you need rigs to make it worthwhile, then fly something smaller.
# Battlecruisers, Battleships, and all T2 ships should be rigged where possible.
# All ships over cruiser size MUST have a full T2 tank fitted -- anything less will not last long.
# No Tech 2 rigs.


== Scouts ==
== Scouting ==
# Scouts must be flying a T2 [[Ship Classes|CovOps Frigates]] with an appropriate cloak. a stealth bomber is not a scout.
# Scouts must be flying a T2 [[Ship Classes|CovOps Frigates]] with an appropriate cloak. a stealth bomber is not a scout.
# Scouts must be attached to a fleet - scouting on your own is not scouting.
# Scouts must be attached to a fleet - scouting on your own is not scouting.